Search found 147 matches
- November 27th, 2020, 7:31 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 75
- Views: 45732
Re: Scenario Review: DiD 12 - Endless Night
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) No rating (because it really depends on how long you want to play it) (3) How clear did you find the scenario objectives? Clear (4) How ...
- November 27th, 2020, 7:07 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 11 - Descent into Darkness
- Replies: 40
- Views: 22317
Re: Scenario Review: DiD 11 - Descent into Darkness
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
- November 27th, 2020, 6:47 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 10 - Alone at Last
- Replies: 67
- Views: 36850
Re: Scenario Review: DiD 10 - Alone at Last
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear? (Well killing to get a book might not be obvious? ...because you got the b...
- November 27th, 2020, 6:20 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 9 - A Small Favor - Part III
- Replies: 27
- Views: 14462
Re: Scenario Review: DiD 9 - A Small Favor - Part III
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
- November 27th, 2020, 5:33 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 8 - A Small Favor - Part II
- Replies: 30
- Views: 15389
Re: Scenario Review: DiD 8 - A Small Favor - Part II
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the s...
- November 27th, 2020, 4:57 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 7 - A Small Favor - Part I
- Replies: 40
- Views: 20712
Re: Scenario Review: DiD 7 - A Small Favor - Part I
<r>(1) What difficulty level and version of Wesnoth have you played the scenario on?<br/> <br/> 1.14.13, Summoner (Difficult)<br/> <br/> (2) How difficult did you find the scenario? (1-10)<br/> <br/> 8<br/> <br/> (3) How clear did you find the scenario objectives?<br/> <br/> I think even if my enemi...
- November 27th, 2020, 4:18 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 6 - Return to Parthyn
- Replies: 35
- Views: 20156
Re: Scenario Review: DiD 6 - Return to Parthyn
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 7 Actually Dela could kill the Orcs by herself which makes it easier if you position Malin near the checkpoint. Drogan would credit that...
- November 27th, 2020, 3:56 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 5 - Orc War
- Replies: 31
- Views: 16658
Re: Scenario Review: DiD 5 - Orc War
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Sumonner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...
- November 26th, 2020, 7:42 pm
- Forum: Strategies & Tips
- Topic: How do you get better in Campaigns?
- Replies: 8
- Views: 1197
Re: How do you get better in Campaigns?
If you're looking for a game specific defensive manouver. Zone of Control (ZoC) Yes, if you have enough units to hold a strategic choke point, you can create an artificial wall using units. You may combine rotation of units to maximize the life of your units. Zone of Control is emitted by level 1+ u...
- May 26th, 2020, 9:53 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 241283
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
>> impossible is at Whaaa??? I haven't finished my other campaigns and now you do this???? NUUUUUUUU PLEASE GIB CHEATS jk That's probably .... I'll use maximum strategy? Looks fun though. Ah so many changes I really like: >> you can no longer buy x goods, but type in a number how many goods you wan...
- March 11th, 2020, 8:53 pm
- Forum: Scenario & Campaign Development
- Topic: A Whim of Fate [SP Campaign]
- Replies: 133
- Views: 43389
Re: A Whim of Fate [SP Campaign]
Ah well that was my opinion for scenario 1 as I died a ton of times while getting aggressive :lol:. But I guess it's easier if I play at lower difficulties. Scenario 1 is a problem of sorts because in order to replicate a safer and stable play on scenario 2, I think you really have to level up more ...
- March 11th, 2020, 8:06 pm
- Forum: Multiplayer Development
- Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
- Replies: 44
- Views: 5209
Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Interesting, I first thought that your point 1 was to supplement information to your point 2 and point 3 is your conclusion to points 1 and 2. I jumbled the info there... :doh: Anyways, I’ll get straight to the point. It basically focuses on debunking that idea and I argue there that idefense cap wo...
- March 10th, 2020, 1:43 pm
- Forum: Multiplayer Development
- Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
- Replies: 44
- Views: 5209
Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Not mine, it was an argument some people were making over the years for changing how mushrooms work. I show that there are many terrains that have unique properties. That makes sense, thanks for clearing it up! I think you miss a lot of things. I thought the premise of my post is clear, I make my i...
- March 10th, 2020, 8:52 am
- Forum: Multiplayer Development
- Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
- Replies: 44
- Views: 5209
Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
I thought your problem with mushroom is that it has a different working system compared to other composite terrain. I don’t know if you wanted to use lower defense or higher defense to work with units on composite mushroom terrain, so I assumed that you wanted mushroom (lower defense) to use lower d...
- March 9th, 2020, 11:54 am
- Forum: Multiplayer Development
- Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
- Replies: 44
- Views: 5209
Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
I don’t see the real problem here except hybrid terrains. Hybrid terrains for mushroom is different for another type similar to dirt/shallow water, by default, the best values for movement and "defense" (evasion) are used by the game. Based on what I see, movement is the problem to use a s...