Search found 98 matches

by Mawmoocn
September 22nd, 2019, 12:24 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 1374

Re: Add or Adjust background color for text readability

Sorry for the delay.

@josteph
I prefer a lighter color but I think the 2nd option is fine.

As long as they compliment and blend the main font color with the background, It would probably help.
by Mawmoocn
September 10th, 2019, 11:28 am
Forum: Strategies & Tips
Topic: Became better
Replies: 12
Views: 534

Re: Became better

Hmm, based on my experience, try 1 scenario, complete it differently, and try to use ZoC, counterattack, reposition units as fish bait, try to predict behaviours and enemy movement, and see the difference with and without that strategy. Preferably, try to save replays and look if your strategy needs...
by Mawmoocn
September 7th, 2019, 10:48 am
Forum: Website
Topic: Notability guidelines
Replies: 27
Views: 1269

Re: Notability guidelines

Or we could sidestep the question entirely and use a different yardstick: a character is notable if their description on the wiki is longer than one paragraph. Characters that meet this threshold get a page, characters that don't get an entry on the list of dramatis personae. Strangely enough, that...
by Mawmoocn
July 28th, 2019, 5:24 pm
Forum: Technical Support
Topic: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]
Replies: 20
Views: 1480

Re: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]

Hello WhiteWolf, I saw some possibilities that there are issues with old sound drivers. This is often common with "dated" sound drivers if you're using Windows. Some fixes include: Update sound drivers to a new version Revert to a generic sound driver Change sound settings, to use less power or limi...
by Mawmoocn
July 21st, 2019, 9:04 pm
Forum: Technical Support
Topic: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]
Replies: 20
Views: 1480

Re: Libvorbis.dll crashes ver 1.14.5 on win 7[edit]

I guess this crash issue is specific for old windows laptops(2004-2009?) maybe due to old software/hardware and the game/OS either doesn’t recognize them or specific hardware related issues for windows/sound software. I was playing with an older laptop with Windows XP and installed Wesnoth 1.12.6 an...
by Mawmoocn
July 3rd, 2019, 10:12 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 990

Re: Problem with making terrain graphic look normal

I want to create some new terrain type using original terrain artworks. I have study terrain graphic rule for few days but still can't figure it out. So I use a stupid way to make my own one without making new terrain graphic rule. If you want to use the game’s artwork for terrain, this could help ...
by Mawmoocn
July 2nd, 2019, 12:45 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 164286

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I think white_haired_uncle point was, bad luck occurring very early in the game (turns 1-100?), will kill your game, as you may lack gold or other features, as most of the things you mentioned, only apply if were given time to farmed enough resources including gold. If you got struck with a unfortun...
by Mawmoocn
July 1st, 2019, 4:59 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 3568

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Yes, something similar can also be made, but I don't know if it will be confusing...
by Mawmoocn
June 30th, 2019, 3:37 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 8861

Re: Main Factions Balance

I’m reluctant to reply to your statement, as many days have passed. I hope that you may address this issue, with prudence , in the future : Unfortunately, he does not always understand what he is saying. I was hoping for a professional argument, I wasn’t advocating for creation of a new AI, it was a...
by Mawmoocn
June 30th, 2019, 12:54 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 22
Views: 1823

Re: [interface] Change "Defense" to "Evasion"

In the first I assume some defensive moves, which might include a step-back AND parry step with a shield or a weapon; in the latter I always complete dodging altogether without any contact whatsoever. At the least that is my non-native english association. You won't find defensive moves other than ...
by Mawmoocn
June 30th, 2019, 11:49 am
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 3568

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

@josteph It depends if a stat affects the game early, e.g. adding unnecessary risk for units that will immediately conclude the game. I saw what you mean but I didn’t elaborate due to the premature stage of the idea and it needs a new thread. Back on topic I prefer option B but I like option C of pl...
by Mawmoocn
June 30th, 2019, 11:42 am
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1613

Re: Support showing CTH histogram from enemy point of view

@pauxlo I forgot to consider that it was about the last player side to first player side comparison, that he was implying.

Sorry for making it complicated and Thank you very much for correcting! I appreciate it :).
by Mawmoocn
June 29th, 2019, 6:47 am
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 3568

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I apologise for taking a long time, I hope you understand. Damage calculations doesn’t tell you if you made a mistake or did well on using terrain advantage to win. If damage doesn't tell you that, how the hits tells that? Unfortunately they both have the same problem. All statistics does show is a ...
by Mawmoocn
June 12th, 2019, 4:08 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 8861

Re: Main Factions Balance

I meant that ladder community has already analyzed a tons of replays and developed a lot of strategies. You disagree with that? No. Are your assumptions based on the ladder game history? Do you know about the ELO system used there? No. I made a mistake assuming that it doesn’t use a system that adj...
by Mawmoocn
June 11th, 2019, 8:13 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 3568

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

@josteph I thought it was comparing enemy to your luck, my mistake then :oops:. I don't think it is possible to measure importance of a hit in a general case. It’s possible, but that’s a new idea and needs other supporting mechanisms to detect things. If you consider killing a unit important, that c...