Search found 9 matches

by mateus_70
February 27th, 2020, 4:50 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 70927

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Very enjoyable campaign! just a little thing, "Skeleton Ghost" unit description notes says about drains and arcane, but that unit doesn't have that things.
by mateus_70
February 16th, 2020, 5:12 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 157
Views: 23312

Re: WF - Wild Frontiers [SP Campaign]

I think there could be random news about the outside world which alters the strengths of different parties each 2 seasons(e.g. orchish invasion of wesnoth, expect strength orc parties; great forest fire, expect elvish force depletion/ wildlife increase) agree Building tavern which gets you "qu...
by mateus_70
February 15th, 2020, 11:40 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 157
Views: 23312

Re: WF - Wild Frontiers [SP Campaign]

What I'll say is only about medium level, unless explicitly declared otherwise. Did you keep going after reaching the 2000 gold? Did you feel the 2000 gold goal as reasonable, too low or too high of a bar? 2000 gold is fair. I didn't keep playing after 2000 G. What did you think of the changing vill...
by mateus_70
February 15th, 2020, 6:48 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 157
Views: 23312

Re: WF - Wild Frontiers [SP Campaign]

version 1.0.26. playing on Wesnoth 1.14.5 on Debian, difficulty medium/trailblaiser I finished it right now, and: * In the second year, it was spring or summer (i don't remember exactly), calamity attacked. It was the "retired soldiers" or something like that. That was too hard for second ...
by mateus_70
October 22nd, 2019, 10:31 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 84
Views: 36541

Re: A Group in a War: 1.14 SP simple RPG campaign

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that? Are there situation where "betray score" is subtracted? Let's say, when an unit is heavily defended? Is there a reason for Clammy to fight in AIW but not...
by mateus_70
October 19th, 2019, 8:14 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 21341

Re: An Independence War: SP campaign for 1.12/1.14

Another thing happening is when the troop stationed in Goba were attacked by a troll troop, the map around them got fog, I simulated and sometimes it is possible to see troll's troops attacking the main goblin troop in Goba. I could not see all attacks, but at least one. I tried only one time with t...
by mateus_70
October 19th, 2019, 3:25 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 84
Views: 36541

Re: A Group in a War: 1.14 SP simple RPG campaign

bug: When I tried to add a trait (using training room) to "You" (main character) I got defeat instantly. Any trait, even "nothing". To add traits to another soldiers works.
Two typos: "somEthing"? I'm not sure.
"There are so manY".
by mateus_70
October 16th, 2019, 5:00 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 21341

Re: An Independence War: SP campaign for 1.12/1.14

I got a message and I'm not sure what it means or what are the consequences of it.

Code: Select all

<Invalid WML found> division by zero on variable tmp_damage_to_the_unit
by mateus_70
October 16th, 2019, 12:15 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 21341

Re: An Independence War: SP campaign for 1.12/1.14

bug report: It seems when I send an emissary to Goblins the map near them is with fog. (As far as I remember, when I finish one skirmish the fog near them disappear. The behavior does not happen only with Goblins, but for any ally. [add] I've found that we can "fix" the problem by copying ...