Search found 127 matches

by LienRag
February 18th, 2024, 11:55 pm
Forum: Ideas
Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
Replies: 3
Views: 3817

Re: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched

If others are like me, you got no answer because what you propose isn't very clear...
by LienRag
February 18th, 2024, 11:54 pm
Forum: Ideas
Topic: video tutorials
Replies: 3
Views: 3408

Re: video tutorials

Peertube rather than Youtube, if one wants to be coherent with FOSS values...
by LienRag
February 18th, 2024, 11:50 pm
Forum: Ideas
Topic: Self healing for Healers
Replies: 13
Views: 8800

Re: Self healing for Healers

So, whats about a higher rest-regeneration for healers ? in my opinion healers should be able to use their healing power for themselfs. But i see the balancing aspect as well. So maybe it would be a good deal. They could heal themselfs, but only if you give them time for it. Maybe a +4 resting-heal...
by LienRag
February 18th, 2024, 11:31 pm
Forum: Ideas
Topic: Bimetallism
Replies: 4
Views: 3793

Re: Bimetallism

LienRag wrote: April 17th, 2023, 5:25 pm Conversion from gold to silver and from silver to gold would be possible, but at a cost (the moneychanger has to take his margin !).
by LienRag
May 8th, 2023, 4:31 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 308
Views: 108255

Re: Inky's Quest - The Cuttlefish Campaign

It's a bit better indeed...
But wouldn't going for sessile tentacles a simpler solution ?
by LienRag
May 5th, 2023, 8:18 pm
Forum: Users’ Forum
Topic: Wesnoth2, Wesnoth, Inc, and other things
Replies: 98
Views: 36110

Re: Wesnoth2, Wesnoth, Inc, and other things

Celtic_Minstrel wrote: April 26th, 2023, 12:49 pm The "Wesnoth 2" described in this thread is not Project Haldric but this. I'm not sure if that's the latest snapshot or if it was moved somewhere else, but that's what's being discussed in here.
Yes it is, but the last commit is 7 years ago if I'm not mistaken...
by LienRag
May 5th, 2023, 8:15 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 308
Views: 108255

Re: Inky's Quest - The Cuttlefish Campaign

Maybe I could add a halo depicting a hole to the tentacle's sprite when on land (just like they have waves under them when in water) so you could imagine that the "link" is burrowed underground. Would subterranean tentacles violate your suspension of disbelief more or less than the curren...
by LienRag
April 25th, 2023, 4:50 pm
Forum: WML Workshop
Topic: "It's over Anakin. I have the high ground!"
Replies: 8
Views: 1062

Re: "It's over Anakin. I have the high ground!"

Same for ranged and melee. MAGICAL and MARKSMAN cancel that. I would disagree with that. Ranged and Melee should work differently, as they are not impacted similarly by elevation. Also, there should be not limit for ranged combat across elevations, though "no combat if 2 levels of more of elev...
by LienRag
April 25th, 2023, 4:47 pm
Forum: Users’ Forum
Topic: Wesnoth2, Wesnoth, Inc, and other things
Replies: 98
Views: 36110

Re: Wesnoth2, Wesnoth, Inc, and other things

I stumbled across this topic, was something actually made out of these ideas ?
by LienRag
April 24th, 2023, 10:48 am
Forum: Scenario & Campaign Development
Topic: Dream in the Sand - Campaign
Replies: 51
Views: 86076

Re: Dream in the Sand - Campaign

Hi.
I'm on the Add-on server right now and I can't find your campaign neither with the "sand" keyword nor the "dream" one ?
by LienRag
April 23rd, 2023, 9:39 pm
Forum: Multiplayer Development
Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
Replies: 12
Views: 3534

Re: Almost all best 1v1 replays for default era and ladder era played on 1.14

I have done some stats on the 1 092 usable games that were in the file (status 1 or 2 that have a decisive outcome). (...) The era seems pretty balanced (as would be expected), there were no glaring deviations. The "best" faction is loyalists with 53.21% of their games won, followed by re...
by LienRag
April 23rd, 2023, 4:28 pm
Forum: Multiplayer Development
Topic: Multiplayer maps design
Replies: 3
Views: 925

Re: Multiplayer maps design

OK, reading about it my main problem is how to manage Drake mobility... it seems to make any creative map design unbalanced. I can thing of two ways around that, but I'm not sure whether they are accepted in multiplayer : 1 - Add units (either starting loyals, spawned ones, or caged ones that take t...
by LienRag
April 23rd, 2023, 4:15 pm
Forum: Multiplayer Development
Topic: Multiplayer maps design
Replies: 3
Views: 925

Re: Multiplayer maps design

Oh, I just found this...
by LienRag
April 23rd, 2023, 2:48 pm
Forum: Multiplayer Development
Topic: Multiplayer maps design
Replies: 3
Views: 925

Multiplayer maps design

Sorry if that's the wrong forum to post this... Are there guidelines for multi-player maps design ? How is the starting gold determined ? I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I have...