Search found 35 matches

by LienRag
Yesterday, 5:18 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 95

Re: Offline documentation for Wesnoth?

Well, the robots.txt I saw seems reasonable: Disallow: /cgi-bin/ Disallow: /collection3/ Disallow: /mw/ Disallow: /wiki/Special:Search Disallow: /wiki/Special:Random Disallow: /files/ Disallow: /irclog/ Disallow: /irclogs/ Disallow: /replays/ It shouldn't prevent the download of most of the website?...
by LienRag
December 17th, 2018, 5:12 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 95

Offline documentation for Wesnoth?

As I don't have permanent internet connexion right now (and am preparing computers for people who may not have it either) I'd like to have the Wesnoth documentation (especially for WML) accessible offline. I tried to wget the wesnoth.org website but I get 403 Forbidden responses, so is there another...
by LienRag
December 13th, 2018, 5:05 pm
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 52
Views: 15112

Re: Legend of Wesmere

Oh, sorry!

I looked at the WML for specific recruits and tried to replicate it on a custom scenario but it refused to work...
I don't understand which code is specifically for multiplayer and which code should work in a (as usual) one human player only situation?
by LienRag
December 13th, 2018, 4:57 pm
Forum: Delfador’s Memoirs
Topic: Scenario 20: Prince of Wesnoth
Replies: 24
Views: 7095

Re: Scenario 20: Prince of Wesnoth

1.14, medium difficulty. The dialog is quite campy, there is no ambiguity, just Eldred acting as a jerk. Evil people are not so easily to spot in the real world, which makes them much more dangerous. I had to restart entirely after rushing into the open and getting my troops slaughtered, and a more ...
by LienRag
December 13th, 2018, 4:53 pm
Forum: Delfador’s Memoirs
Topic: Scenario 22: Face of the Enemy
Replies: 34
Views: 12300

Re: Scenario 22: Face of the Enemy

Wesnoth 1.12, medium difficulty.
The story of Sagus is interesting indeed (I never expected it to go that way), but the fight is extremely easy and without challenges, as others already said.
by LienRag
December 13th, 2018, 4:48 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 6 - Return to Parthyn
Replies: 32
Views: 11015

Re: Scenario Review: DiD 6 - Return to Parthyn

No turn limit scenarios are a mistake if the very scenario is not the last one of the campaign: I was able to feed a Necrophage to 250 HP (and stopped only because it was too boring), which quites unbalances the following scenarios.
by LienRag
December 13th, 2018, 4:46 pm
Forum: Delfador’s Memoirs
Topic: Scenario 15: Save the King
Replies: 32
Views: 8291

Re: Scenario 15: Save the King

Wesnoth 1.12, medium difficulty. I found both hard and annoying that Garard's survival is mostly dependant on luck rather than on the player's skills... Basically, if Garard gets poisoned, he's poised to be dead before one can bring a healer to him. I think a WML code giving orcish assassins a 0% ch...
by LienRag
December 13th, 2018, 4:44 pm
Forum: Delfador’s Memoirs
Topic: Scenario 2: This Valley Belongs to Me
Replies: 28
Views: 7538

Re: Scenario 2: This Valley Belongs to Me

Wesnoth 1.12, medium difficulty. I was surprised at how hard it was, I had to reload a lot of the time. The full campaign seems build on the premises that one won't get much gold to transfer to next scenario; that can be an interesting take but it makes the first scenarios uneasy when you start to b...
by LienRag
December 13th, 2018, 4:41 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 34
Views: 10537

Re: Scenario Review: DiD 2 - Peaceful Valley

My take on the scenario (played on Wesnoth 1.12, default on Mint 19, medium difficulty) is that one doesn't have enough money to send massive amounts of Zombies, which would be more interesting (at least more original) amha than having to micromanage the Ghouls (micro-managing a few powerful units i...
by LienRag
November 9th, 2018, 4:07 am
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 8679

Re: Where to ask?

Of course the remove shroud tag will be used when the impassable overlay will be removed, but adding the overlay means that bringing units near it will not reveal anything, so effectively one begins with a small map and this map is expanded (for all sides) through events that remove both the overlay...
by LienRag
November 8th, 2018, 10:45 pm
Forum: WML Workshop
Topic: Filter by terrain?
Replies: 14
Views: 4966

Re: Filter by terrain?

Has it been implemented ?
I would need it for a scenario I'm working on...
by LienRag
November 8th, 2018, 10:26 pm
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 8679

Re: Where to ask?

Ah, thanks! Could the "impassable" overlay then be used to expand a map progressively? By creating a big map with most of it covered by "impassable" and shroud=yes (but revealed on the "passable" part of the map) and then removing the "impassable" overlay when we want to expand the map? Since if I u...
by LienRag
November 8th, 2018, 2:15 am
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 8679

Re: Where to ask?

Working on maps with the map editor I find some tiles named "overlay", and I can't find what they mean?
by LienRag
November 8th, 2018, 2:14 am
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 26
Views: 6416

Re: HttT Revised

I'm still finishing the 1.12 campaign (I just got out of the Underground Channels) and reading the changelog I notice that you "added bigmap" to some scenarios: what does that mean?
by LienRag
November 1st, 2018, 12:35 am
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 8679

Re: Where to ask?

Thanks!