Search found 15 matches

by Balroth
October 15th, 2018, 8:23 pm
Forum: Users’ Forum
Topic: [In-depth Feedback]The Hammer of Thursagan
Replies: 8
Views: 2505

Re: [In-depth Feedback]The Hammer of Thursagan

Some (strange) people like long dungeon crawls like the underlevels, and it's not necessarily a bad scenario, it just doesn't fit this campaign at all. (It was written by a different author, in fact.) I totally agree. Also, the different author = different scenario "feel", makes sense now :lol: An ...
by Balroth
October 3rd, 2018, 11:21 pm
Forum: Users’ Forum
Topic: [In-depth Feedback]The Hammer of Thursagan
Replies: 8
Views: 2505

Re: [In-depth Feedback]The Hammer of Thursagan

About 35 turns, I didn't say that carryover gold was the reason for the turn limit. Just that if the turn limit is reduced then the carryover gold will be affected, so maybe the starting gold of the next scenario should be increased to compensate, for example. (I'm not an expert on balancing) Oops,...
by Balroth
October 3rd, 2018, 3:19 pm
Forum: Users’ Forum
Topic: [In-depth Feedback]The Hammer of Thursagan
Replies: 8
Views: 2505

Re: [In-depth Feedback]The Hammer of Thursagan

S6: i agree that the "spawn" mechanic is odd. It's nice to have a change from the usual AI rush pattern, but units spawning without explanation or any rule gives the player nothing to work with or plan for. Maybe that's intended? I'm neutral on it, and I had no problem killing the enemies the same ...
by Balroth
October 3rd, 2018, 2:49 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

I'd be tempted to add in a note saying something to the effect of "it's possible to avoid the outriders ever reaching Alanin, if you plan your moves wisely" so that you could tell whether you're on the right track or not, but currently it's hard to say whether that statement would strictly be true ...
by Balroth
October 2nd, 2018, 1:34 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

Also, on the outriders, when there are 3 and you kill one, 3 more spawn adjacently, it doesn't need debugger, but ofc its easier with that. (1.14.5 version) This is a new (but lets say not perfectly implemented) feature, that was added because of me killing all enemy outriders and wondering why I c...
by Balroth
October 2nd, 2018, 1:10 pm
Forum: Users’ Forum
Topic: [In-depth Feedback]The Hammer of Thursagan
Replies: 8
Views: 2505

Re: [In-depth Feedback]The Hammer of Thursagan

Wow! Great news! I'm so glad that this is already on the works :mrgreen: Even if the above feedback is on improving the current scenario, hence the suggestions/analysis are more or less rendered useless, I'm so very happy it is recognized that it is ultimately unsalvageable even if improved, and hen...
by Balroth
October 2nd, 2018, 12:15 am
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 12 - The Underlevels
Replies: 67
Views: 27745

Re: Scenario Review: THoT 12 - The Underlevels

I made a campaign-wide feedback , including this scenario. But the campaign is really polished, so I focused mostly on this scenario, in hopes it will help any developer about to edit it :mrgreen: Not meant in any way to overshadow the rest of the (extremely constructive) comments here, it's just 1 ...
by Balroth
October 1st, 2018, 11:45 pm
Forum: Users’ Forum
Topic: [In-depth Feedback]The Hammer of Thursagan
Replies: 8
Views: 2505

[In-depth Feedback]The Hammer of Thursagan

Hello! Recently, I did an [In-depth] Feedback on Sceptre of Fire and since it had positive feedback, I decided, since it helps the developers, to do it again, to the next campaign I played: "The Hammer of Thursagan." I also linked it to the mainline campaign feedback, so this won't get lost. Unlike...
by Balroth
October 1st, 2018, 8:11 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

You are correct, it's more or less what otzenpunk above mentioned. To quote myself Perhaps its a reason I blame the RnG, because I was frustrated at this scenario, trying to complete it with bad strategy, thinking its the scenario's RnG design that is broken, not my strategy. (well, at least now I ...
by Balroth
September 30th, 2018, 12:58 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

The main issue with this scenario is that it is really broken. Like, unlike the rest where strategy/planning is what determines the game, and RnG is just playing out, RnG is the main force here. You can do really good and still lose, many times. Any strategy you pick, RnG is the main enemy here, no...
by Balroth
September 28th, 2018, 8:45 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

The best way to get changes looked at is to make them and put up a Github Pull Request for review and approval. As a PR you can include any number of changes, so you could handle all your points in one place. The next-best way is create GitHub Issues for each point. While it's entirely possible to ...
by Balroth
September 28th, 2018, 1:28 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

Re: [In-depth Feedback] Sceptre Of Fire

I would nonetheless suggest posting feedback in the respective scenario threads for a campaign, otherwise a few months or more from now this thread will likely be buried and lost as opposed to what you took the time to post still being available with the rest of the scenario feedback in a single lo...
by Balroth
September 27th, 2018, 2:35 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 1 - A Bargain is Struck
Replies: 33
Views: 12940

Re: Scenario Review: SoF 1 - A Bargain is Struck

Made an campaign-wide feedback for this campaign, I think it's more helpful than feedback on seperate scenarios viewtopic.php?f=6&t=48884 I hope it helps! :)
by Balroth
September 27th, 2018, 2:34 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 9 - Caverns of Flame
Replies: 34
Views: 14776

Re: Scenario Review: SoF 9 - Caverns of Flame

Made an campaign-wide feedback for this, I think it's more helpful than feedback on seperate scenarios viewtopic.php?f=6&t=48884 (reposting it on SoF 1 - A Bargain is Struck)
by Balroth
September 27th, 2018, 2:32 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 4372

[In-depth Feedback] Sceptre Of Fire

Hello! By seeing the title, you may wonder why I haven't posted on the Mainline Campaign Feedback threads. Well, I plan to cover everything that could be improved in the campaign(from my playthrough and point of view), and it is hard to do so, when the threads split the campaign split into scenario...