Search found 2 matches
- September 10th, 2018, 1:22 am
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 30466
Re: A mod to make Wesnoth's RNG a little less frustrating
Ah, thanks. I found it. Is discussing the nature of this option still off-limits? I'm guessing the difference is really subtle. I mean, it's either random or it is not. The experimental feature is more skewed towards high percentage attacks hitting and low ones missing?
- September 10th, 2018, 12:57 am
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 30466
Re: A mod to make Wesnoth's RNG a little less frustrating
So this experimental feature Dave talked about back in May is this new check box we can check when starting a new campaign? I thought that this was mainly a feature that prevented save spamming for people who would abuse it (such as myself). Could someone please explain how this would change the gam...