Search found 193 matches

by white_haired_uncle
Yesterday, 11:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

In the attached, leave Argan to die. Nothing happens. In the tutorial, when you are standing on a sword and told to pick it up, if you use the item menu Delly scolds you that the item is on the ground. If you select a unit with highlander and click on the word highlander on the right side of the scr...
by white_haired_uncle
March 21st, 2019, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

I actually like the Poisonous Bow quite a bit, at least early on. When coupled with marksman, it's great for those really hard to hit enemies. Also, since poison doesn't kill, it's a handy way to seriously weaken enemies so you can give the killing blow to a shaman.
by white_haired_uncle
March 18th, 2019, 9:25 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Thanks. Fixing now. Oddly enough, I can't get the elipse to work, since he image file is nowhere to be found in core. WTF?? Sorry, I gave you what might be a link to the fix. The actual description might help as well. It was on the preceding page in that thread. If you start with my second post on ...
by white_haired_uncle
March 18th, 2019, 8:13 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

I played 0.1.7. I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities. Wait, what EXACTLY did you remove? Bad utils/COTS_abilities.cfg: #define SPECIAL_NOTES_INSPIRE _" The presence of this unit inspires own units next to it to deal more dam...
by white_haired_uncle
March 18th, 2019, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

This is my first playthrough of the campaign and I've been having a lot of fun with it making my super army and buffing them up. However as the story goes on you get to recall less and less of your older units and now that I've gotten to Chapter 05- Scenario 6, where I finally have the ability to m...
by white_haired_uncle
March 18th, 2019, 6:58 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Neat campaign. Pretty fun. Can you please tell me what version you have? I'm trying to figure out if the issue I have are local. ATM I cannot start a caapign to test it I played 0.1.7. I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities.
by white_haired_uncle
March 17th, 2019, 11:23 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Neat campaign. Pretty fun. I played on easy and it was pretty consistent in difficulty, except for Into the Dark and Lucky Meeting (comments included along with the proofreads). The last level was pretty brutal, probably because I was fooled by the graves. Since I'd seen the mausoleums as spawn poin...
by white_haired_uncle
March 16th, 2019, 8:16 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Ithilien AMLA: 20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Constitution: hitpoints +6 <Max XP +10%>' has broken markup, set to normal text. 20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Strength: melee damage +1 <Max XP +10%>' has broken markup, set to normal ...
by white_haired_uncle
March 15th, 2019, 10:25 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Some units have traits that have both +X% Max XP and +X% XP to advance. Can someone please explain the difference to me? Seems to me they'd be the same thing. Attached is an initial list of proofreads, and maybe one thing that could be an actual error (holy water). EDIT: I realized I was being lazy ...
by white_haired_uncle
March 15th, 2019, 8:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

IIRC, the first scenario has individual demons, but shortly after that your barely advanced units are taking on packs of over a dozen. And of course quite often when I would surround a singleton it would end up with ~1HP and then kill my unit closest to levelling up. In which scenario does it get t...
by white_haired_uncle
March 14th, 2019, 11:21 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57877

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

GREENWOOD_BLADE above: effotesly > effortlessly
by white_haired_uncle
March 14th, 2019, 10:44 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 131
Views: 24103

Re: The Beautiful Child

Then I went to the waypoint and went somewhere, Thunderhold I think, looking for Konrad. After looking literally everywhere, when I finally found him (Konrad II actually, not Konrad), nothing happened. Eventually I went back to an old save, found the valley, took care of business via rampant cheati...
by white_haired_uncle
March 14th, 2019, 9:36 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

The second was more a general critic of the general style. Until the very end the enemies are mostly default Wesnoth units and completely incapable of posing any real threat to my ultimate troops. Even Akula's modified troops were almost entirely helpless against my elite guard which left the campa...
by white_haired_uncle
March 14th, 2019, 9:28 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 131
Views: 24103

Re: The Beautiful Child

Probably my favorite of the LOTI campaigns. One thing I liked was the gem merchant, as I like a more deterministic approach to items. But, I think it's too lenient. For example, I like every unit to have at least one Mastadon item, but I'm always limited by pearls. Being able to buy as many pearls a...
by white_haired_uncle
March 14th, 2019, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7097
Views: 721941

Re: Legend of the Invincibles

I have already mentioned that there should be less enemies and more items at the start of chapter 10. So you support this idea, I assume? Possibly. I don't know what the "right" answer would be, but at least some of the junior units should be allowed to live long enough to advance. I was quite able...