Search found 57 matches

by white_haired_uncle
October 9th, 2018, 1:27 am
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 35
Views: 6368

Re: Kill the King (feedback thread)

Great campaign that ends much too early. I've never understood why there is even a choice between levelling to lich or necromancer. The additional necromancer path in this campaign made me want to give it a try. Unfortunately, I didn't even get to the point of making that choice until the last scena...
by white_haired_uncle
October 6th, 2018, 6:54 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1567

Re: The Home - SP Campaign (0.5.0, 18/24 Scenarios)(BfW 1.14)

Around S9/S10 or so: You will play different scenarios depending on which enemy leader you kill. The description of this in the objectives was not clear. S15: When you reach the exit there is a test to check if you have met the other objective, but the results are the same regardless of the outcome ...
by white_haired_uncle
October 5th, 2018, 6:34 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1567

Re: The Home - SP Campaign (0.5.0, 18/24 Scenarios)(BfW 1.14)

Okay, I saw it again and grabbed a save.

At the beginning of the next turn, Brog will disappear into the lava. I don't see him in the unit list, stored, or on the recall list (with the caveat that I just starting to barely understand how things work). His death is supposed to be a lose condition...
by white_haired_uncle
October 4th, 2018, 5:08 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1567

Re: The Home - SP Campaign (0.5.0, 18/24 Scenarios)(BfW 1.14)

I don't see a ranged attack for Brog.

EDIT:
Spoiler:
by white_haired_uncle
October 4th, 2018, 5:00 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1567

Re: The Home - SP Campaign (0.5.0, 18/24 Scenarios)(BfW 1.14)

Playing through your campaign. Figured I'd post what notes I've made so far while I still remember them. I'm pretty much just going to point out the stuff that I didn't like. Thanks for creating this for us. Playing on easy on 1.14.5 S1: Just about right. Levelled up Ruben (with may a couple restart...
by white_haired_uncle
October 1st, 2018, 1:13 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 103
Views: 27687

Re: The Library of Kratemaqht [SP Campaign]

In Evacuation, when Cahal shows up, these display on the terminal. The first two also show up in the game. Invalid WML found: [terrain_type] not supported Invalid WML found: [terrain_type] not supported 20181001 09:06:44 warning deprecation: placement=map_passable has been deprecated and may be remo...
by white_haired_uncle
October 1st, 2018, 1:09 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 103
Views: 27687

Re: The Library of Kratemaqht [SP Campaign]

They show up on the terminal where I started the game, but not on screen in the game.
by white_haired_uncle
September 30th, 2018, 6:27 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 103
Views: 27687

Re: The Library of Kratemaqht [SP Campaign]

At the beginning of the next level (attached), they reappear, though Jevyan has an 'image not found' background. But then I see these: 20180930 11:39:02 error display: could not open image 'misc/ellipse-hero-leader-top.png' 20180930 11:39:02 error display: could not open image 'misc/ellipse-hero-lea...
by white_haired_uncle
September 30th, 2018, 12:55 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 103
Views: 27687

Re: The Library of Kratemaqht [SP Campaign]

BFW 1.14.4 In the dialog scene leading up to this scenario, Jevyan was invisible. In this scenario, Ariphron is also invisible, and I can't move either. They're in the encampment, BTW. Checking lua scripts... ok 20180930 08:39:24 error config: Error while loading the map: Unknown tile in map: (Gd^Xf...
by white_haired_uncle
September 27th, 2018, 6:33 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Siege of Kharos: "So you must Anthi" -> "So you must be Anthi" //-------------------------------------------------- The City of Light: "Our reliance agriculture" -> "Our reliance on agriculture" "step out our cooled cities" -> "step out of our cooled cities" "You don't like a warlike" -> "You don't ...
by white_haired_uncle
September 27th, 2018, 6:30 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

In North Pole, there are a couple minor quirks with unit descriptions:

1) Pirafly: describes effects of poison though the unit has no poison attack.

2) Nightmare: describes the effects of the arcane attack, though the unit has no arcane attacks.
by white_haired_uncle
September 27th, 2018, 2:23 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

As can be seen in a save from the previous post, Mehir has gained circle of resistance, slowing aura, and damaging aura. When we get to the North Pole, a dialog explains that he will receive 80XP for each of them he has acquired, but only receives 160XP. Edit: I just noticed that in the AMLA that oc...
by white_haired_uncle
September 27th, 2018, 2:17 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

As shown in Unit Description, Mehir has slow and damage auras. They don't seem to do anything.

In between the two saves attached, Mehir hit Idyc for 20 HP. On turn 14, Idyc has 12/32, and is not slowed.
by white_haired_uncle
September 25th, 2018, 1:06 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Konrad2 wrote:
September 25th, 2018, 12:04 pm
Abyssal refers to them being natives of the Abyss, which is 'simply' a place. (Or rather a dimension.)
(Did you look at the description of the ability/unit?)
I did. I looked anywhere I could think of for an explanation.

And every time I overlooked that one key word.
by white_haired_uncle
September 25th, 2018, 11:13 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 115908

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Goddess of all Rhamis Attack War Golem at 24.22 with Banisher at 21.2, using banishment. The banishment doesn't seem to do anything. I thought maybe this was because 'mechanical' was immune, so I tried attacking a mage and that didn't work either. Also the description of Circle of Banishment could ...