Search found 571 matches

by white_haired_uncle
December 10th, 2019, 7:40 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 16
Views: 479

Re: VRA - Vaelia Random Adventures [SP Campaign]

The AI seemed more intent on coming directly at me than picking up villages while doing so. But, it doesn't really matter. The "problem" I had was just that there was too much gold and/or too many ways to get more, and as it started building up it got easier to get more. I think... 1) The bounty you...
by white_haired_uncle
December 10th, 2019, 12:33 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 193
Views: 60074

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

I'm playing 2.1.1 on 1.14, several turns into S22B and I'm done. I've just lost interest. I think schnobs' comment above pretty much nails it. Pretty much... but ghosts are worthless. Levelled all the way up and with good resistances, they still don't have enough HP to survive a couple drones coming...
by white_haired_uncle
December 6th, 2019, 12:52 am
Forum: Scenario & Campaign Development
Topic: The Heist
Replies: 1
Views: 138

Re: The Heist

I had a lot of trouble with The Siege Part 1. I think the first time I lost was on turn 2. He turned one of my heroes into a bat, which attacked my berzerker. Game over. Something like this happened several times and I finally just skipped to the next scenario. I thought there might be a pattern whe...
by white_haired_uncle
December 4th, 2019, 6:51 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 16
Views: 479

Re: VRA - Vaelia Random Adventures [SP Campaign]

I played five scenarios on easy. I started in Sigurd. Leaders and L0s, fighting more powerful enemies. I like it. A little too easy with all the crates. Maybe limit the number of sgts to three or so. The units that yield (and get to attack in the same turn, all healed up and cured, and are loyal) pr...
by white_haired_uncle
December 4th, 2019, 3:14 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 16
Views: 479

Re: VRA - Vaelia Random Adventures [SP Campaign]

Just got started. Before I get too far in, why would I decline the ability to recruit certain units (for a challenge?)? Is there a reason some units yield and some die, or is it just random? I started with Sigurd and the scenario ended when I killed the enemy leader, who was not the last enemy unit,...
by white_haired_uncle
December 3rd, 2019, 6:56 am
Forum: Scenario & Campaign Development
Topic: the dark master
Replies: 6
Views: 758

Re: the dark master

Okay, pretty cool campaign, just needs a little tuning IMO. One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fight...
by white_haired_uncle
December 3rd, 2019, 5:02 am
Forum: Scenario & Campaign Development
Topic: the dark master
Replies: 6
Views: 758

Re: the dark master

If you kill the leader in the attached, it will say you will start the next scenario with 1775 gold. You don't.
by white_haired_uncle
December 3rd, 2019, 12:05 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 271
Views: 37396

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

(18) It doesn't make sense that green side has villages with red flag, does it? It's not a red flag, it's... an orcish flag. I know, I know, but the problem is that the actual image has actual red background, and not the recolorable magenta (or whatever is should be.) I tried recoloring it, but wit...
by white_haired_uncle
December 3rd, 2019, 12:01 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 63
Views: 4738

Re: Our Longest Year (SP campaign with two playable sides)

Hmm. I played a scenario recently, with me starting at the bottom a bit right of center, and merfolk allies near the center. Later in the scenario (I THINK it was around when I chose to continue to fight after defeating two of the enemy leaders, but don't quote me on that), some calary showed up in ...
by white_haired_uncle
December 2nd, 2019, 12:59 am
Forum: Scenario & Campaign Development
Topic: the dark master
Replies: 6
Views: 758

Re: the dark master

In the attached, level up the death knight. Note that the 'faster at melee' option does not restore HP.
by white_haired_uncle
December 1st, 2019, 2:03 am
Forum: Scenario & Campaign Development
Topic: Operation Flight of the Pelicans
Replies: 5
Views: 1159

Re: Operation Flight of the Pelicans

duity > duty
Provisionnal > Provisional
choosed > chose
aera > area
happend > happen (or happened if in past tense)
deploy an unit > deploy a unit
buisy > busy
by white_haired_uncle
November 30th, 2019, 2:47 am
Forum: Scenario & Campaign Development
Topic: Ice Age Fun and Japhel's Journey
Replies: 185
Views: 36345

Re: Ice Age Fun and Japhel's Journey

Missing images: 'misc/year.png' 'units/human-iceage/Fighter.png' 'units/bird-mount.png' 'portraits/spearman-2.png' 'BASE_IMAGE=units/elephantbird-defend.png' 'REACTION_IMAGE=units/elephantbird-defend.png' 'portraits/spearman.png' 'portraits/spearman-2.png' 'units/human-magi/red-mage+female-die-1.png...
by white_haired_uncle
November 28th, 2019, 6:19 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 63
Views: 4738

Re: Our Longest Year (SP campaign with two playable sides)

I had updated the campaign (to 1.14) and changed some stuff (mostly in the second half); I had only the last two scenarios (that include the "big battle") to revise when real life called. However, maybe one day I'll finish it (for 1.16 or so, at this point ;) ). In the meantime, thanks to Adamant14...
by white_haired_uncle
November 27th, 2019, 3:20 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 63
Views: 4738

Re: Our Longest Year (SP campaign with two playable sides)

Veteran Wardancer help describes two belts, which I believe is in error. In two scenarios, both heroes have to reach a goal. When the first one gets there, he says something like "we have to wait for the humans". This should be a one time only event, IMO. S11: serev > serve I hated the last scenario...
by white_haired_uncle
November 21st, 2019, 1:46 am
Forum: Scenario & Campaign Development
Topic: After Eastern Invasion
Replies: 11
Views: 762

Re: After Eastern Invasion

So, I don't have my save files anymore, but I remember this one a bit. Have you been to 37.26? I fought my way up to that gap in the mountains. When I stepped about there, the whole right side of the map was changed from hills to an underground section. I then went north through the underground and ...