Search found 580 matches

by white_haired_uncle
December 21st, 2019, 5:24 pm
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 21
Views: 5046

Re: Antar, Son of Rheor [Feedback Thread]

BFW 1.15.2, Windows 10, Antar 1.13.39. The_Hammer_of_Thursagan is present and at least starts the first scenario. Antar does not.... The following add-on had errors and could not be loaded: C:\Users\larry\Documents\My Games\Wesnoth1.15/data/add-ons/Antar/_main.cfg Please report this to the author or...
by white_haired_uncle
December 21st, 2019, 1:22 am
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 610
Views: 90010

Re: Campaign: Invasion of Arendia

It is not possible to complete the campaign. In "Through Water and Stone", side 5 leader type is "Lava Beast" which never gets created, so you can't kill it, so the next event never fires, etc, etc. Okay, it is possible, you just need to change the type to "EOM_Lava_Beast", purge your cache and relo...
by white_haired_uncle
December 20th, 2019, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
Replies: 12
Views: 2981

Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later

I played on easy (1.15.2) and got trounced in the beginning, with revenants and those stupid rider things coming out of the dark and killing a couple of my units every turn. I don't think there's much I could have done differently, I can't kill the first leader without getting close to him, which pu...
by white_haired_uncle
December 19th, 2019, 11:17 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 87794

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

dark sorceress: check that unicorn is alive before dialog with unicorn

ford of thoria: save to stay > safe to stay

hidden fortress: lier > liar, looser > loser
by white_haired_uncle
December 17th, 2019, 8:37 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 78518

Re: Antar, Son of Rheor [Development Thread]

Your campaign came first.
by white_haired_uncle
December 17th, 2019, 5:06 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 87794

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

I must say, i enjoyed this campaign all the way to the end, at which point it became the most frustrating thing ever. I've seen terrible tomato surprises in this game, but that last one was outright sadistic. As if fighting undead in a cave with barely enough leveled units that aren't drakes or sau...
by white_haired_uncle
December 15th, 2019, 8:05 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 463
Views: 81212

Re: For Power (0.6.5)

I installed 1.12 to play some old campaigns. After playing it a bit, it's really hard to go back to 1.14 due to the latency problems. I can't imagine that scenario with 375 turns on 1.14. Glacyn definitely had gold. The scenario was Flight, if it matters. "Reach eastern edge of the map" + {NO_EARLY_...
by white_haired_uncle
December 15th, 2019, 2:51 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 463
Views: 81212

Re: For Power (0.6.5)

0.6.4.1: repelling the orcs: glacyn doesn't recruit? return to dd: objectives typo (also orcs region) i forgot where: "such a think" chapter 4: where are my white mages / mages of light? And my assassin? back in the city: first dialog line includes double negative flaming sword description treasure ...
by white_haired_uncle
December 13th, 2019, 5:43 am
Forum: Scenario & Campaign Development
Topic: Ani's Legacy (A Sanguine Tale) 26 new scenarios
Replies: 6
Views: 1806

Re: Ani's Legacy (A Sanguine Tale) 26 new scenarios

Comments from v2.0 (1.12):

forest elves: conversations don't work

mistress: kill me to > kill me too

dark forest: objectives say kill ALL leaders

elder dragon: "it will quite a while"

proposal: coucil > council

duel of the dragons: mushroom patches do not slow the dragon
by white_haired_uncle
December 10th, 2019, 7:40 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 28
Views: 1696

Re: VRA - Vaelia Random Adventures [SP Campaign]

The AI seemed more intent on coming directly at me than picking up villages while doing so. But, it doesn't really matter. The "problem" I had was just that there was too much gold and/or too many ways to get more, and as it started building up it got easier to get more. I think... 1) The bounty you...
by white_haired_uncle
December 10th, 2019, 12:33 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 195
Views: 64252

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

I'm playing 2.1.1 on 1.14, several turns into S22B and I'm done. I've just lost interest. I think schnobs' comment above pretty much nails it. Pretty much... but ghosts are worthless. Levelled all the way up and with good resistances, they still don't have enough HP to survive a couple drones coming...
by white_haired_uncle
December 6th, 2019, 12:52 am
Forum: Scenario & Campaign Development
Topic: The Heist
Replies: 6
Views: 470

Re: The Heist

I had a lot of trouble with The Siege Part 1. I think the first time I lost was on turn 2. He turned one of my heroes into a bat, which attacked my berzerker. Game over. Something like this happened several times and I finally just skipped to the next scenario. I thought there might be a pattern whe...
by white_haired_uncle
December 4th, 2019, 6:51 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 28
Views: 1696

Re: VRA - Vaelia Random Adventures [SP Campaign]

I played five scenarios on easy. I started in Sigurd. Leaders and L0s, fighting more powerful enemies. I like it. A little too easy with all the crates. Maybe limit the number of sgts to three or so. The units that yield (and get to attack in the same turn, all healed up and cured, and are loyal) pr...
by white_haired_uncle
December 4th, 2019, 3:14 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 28
Views: 1696

Re: VRA - Vaelia Random Adventures [SP Campaign]

Just got started. Before I get too far in, why would I decline the ability to recruit certain units (for a challenge?)? Is there a reason some units yield and some die, or is it just random? I started with Sigurd and the scenario ended when I killed the enemy leader, who was not the last enemy unit,...
by white_haired_uncle
December 3rd, 2019, 6:56 am
Forum: Scenario & Campaign Development
Topic: the dark master
Replies: 14
Views: 1192

Re: the dark master

Okay, pretty cool campaign, just needs a little tuning IMO. One thing to note on the big maps is that BFW 1.14 is incredibly slow saving the game (and therefore changing turns) vs 1.12. Like 20-30 seconds vs 1 second. So if you have a large map where you do a lot of moving and nothing else, or fight...