Search found 203 matches

by white_haired_uncle
Today, 2:38 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 341
Views: 66870

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

In case someone wants to fix stuff, I have given the Rider AMLA to Nuvdael multiple times. It goes away at the start of the next scenario.
by white_haired_uncle
Yesterday, 7:15 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

I got to test some of these. Archaic Sounds is a dependency, but is not listed in description (I use web server to download add-ons, FWIW) I wasn't sure anyone paid attention to that anymore, with the built-in add-on manager handling dependencies. The web server doesn't enforce dependencies. My new...
by white_haired_uncle
April 18th, 2019, 10:00 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

Lua error can be seen at end of log. I found out much later that this breaks the scenario to the point of not being possible to complete. I believe that the cause is that Lyron died. Then, when you kill Tristien it creates an event which blows up on side 2's next turn, so Keldan never becomes able t...
by white_haired_uncle
April 18th, 2019, 12:12 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

On turn 51, move Bresda to the teleport, then to 21.53.

The save labelled turn 74 is actually turn 94. I'm finding the first two Dark Planet scenarios take way too many turns to finish.
by white_haired_uncle
April 17th, 2019, 9:33 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

The unit at 21.25 keeps losing HP. I don't know why, but by turn 23 he's pretty darn low. Also, in this scenario there's a point where it says the Khython won't attack side 1 unless they are attacked. That's mostly true, except on that very turn I moved Kerryn onto the castle tile just north of Echn...
by white_haired_uncle
April 17th, 2019, 12:07 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

In the attached turn 7, as soon as you move Dardrus inside the option to switch to the outside map disappears. So I made sure he was the last one to go in on turn 10, and on turn 11 he is stuck. EDIT: Okay, it looks like once I move units out the other exit, or to the next level he gets unstuck, but...
by white_haired_uncle
April 15th, 2019, 8:50 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

At the end of scenario 1 coucil > council

In the attached, two units have both self-heal and regenerate?

Also, the objectives defeat conditions do not make sense.
by white_haired_uncle
April 15th, 2019, 8:09 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72604

Re: 1.14 SP Campaign: Trinity

Archaic Sounds is a dependency, but is not listed in description (I use web server to download add-ons, FWIW) In the attached, attack the peasant in the river with the beggar. In the attack dialog, note that the beggar is really fearless. When he levels up, look at each possibility and note that the...
by white_haired_uncle
April 9th, 2019, 2:42 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7115
Views: 735757

Re: Legend of the Invincibles

The items in the cave walls were dropped when I "killed" BZB.

In C2S10, the final boss shows up as undead in the description on the right side of the screen when he is selected.
by white_haired_uncle
March 25th, 2019, 4:17 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7115
Views: 735757

Re: Legend of the Invincibles

1) In the attached turn 56, view Efraim's Unit Information, noting the number of attacks. Then initiate an attack and note that the fury attacks have one less than what UI said. EDIT: it's swarm. 2) Take the Spirits of Madman's Alacrity. It doesn't do anything I can see. 3) In turn 57, a few dropped...
by white_haired_uncle
March 22nd, 2019, 11:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7115
Views: 735757

Re: Legend of the Invincibles

In the attached, leave Argan to die. Nothing happens. In the tutorial, when you are standing on a sword and told to pick it up, if you use the item menu Delly scolds you that the item is on the ground. If you select a unit with highlander and click on the word highlander on the right side of the scr...
by white_haired_uncle
March 21st, 2019, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7115
Views: 735757

Re: Legend of the Invincibles

I actually like the Poisonous Bow quite a bit, at least early on. When coupled with marksman, it's great for those really hard to hit enemies. Also, since poison doesn't kill, it's a handy way to seriously weaken enemies so you can give the killing blow to a shaman.
by white_haired_uncle
March 18th, 2019, 9:25 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 505
Views: 60365

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Thanks. Fixing now. Oddly enough, I can't get the elipse to work, since he image file is nowhere to be found in core. WTF?? Sorry, I gave you what might be a link to the fix. The actual description might help as well. It was on the preceding page in that thread. If you start with my second post on ...
by white_haired_uncle
March 18th, 2019, 8:13 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 505
Views: 60365

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

I played 0.1.7. I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities. Wait, what EXACTLY did you remove? Bad utils/COTS_abilities.cfg: #define SPECIAL_NOTES_INSPIRE _" The presence of this unit inspires own units next to it to deal more dam...
by white_haired_uncle
March 18th, 2019, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7115
Views: 735757

Re: Legend of the Invincibles

This is my first playthrough of the campaign and I've been having a lot of fun with it making my super army and buffing them up. However as the story goes on you get to recall less and less of your older units and now that I've gotten to Chapter 05- Scenario 6, where I finally have the ability to m...