Search found 18 matches

by vorwi
March 4th, 2021, 11:10 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

No, that wasn't it. But I'll do what you asked for anyway :) Let me see if I can explain the existing change better. Each time the caravan offers 3 items, you won't get those same 3 items until all other possible items have been presented first. For example, if Wose Sense was offered among the 3, r...
by vorwi
March 3rd, 2021, 11:58 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

I see some cool updates incoming. Do caravans no longer need to be ordered to wait? They will wait on their own until someone will take item from windmill?
Do i understand that correctly?
by vorwi
March 3rd, 2021, 11:53 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

btw custom units advancment make mages unable to use runes. hmm, I'll see about fixing that. For now you can add those custom types to one of the CASTER_* in utils/unit_vers.cfg. Can you give me a unit type to test on as an example? Edit: nevermind, i think i got it. Im sorry. I had to make my oper...
by vorwi
February 24th, 2021, 6:37 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

Incidentally that means the spike traps are pretty much useless, since they are essentially weaker runes that deal physical damage. Though I suppose that if book of fungi isn't chosen and the player has lots of money and idle workers, spike traps could work. Also if they persist after winter ends w...
by vorwi
February 24th, 2021, 9:36 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

weewah wrote: February 23rd, 2021, 11:58 pm In the middle of playing with Endless Sirens on WF 1.12.1, have some feedback:
  • The +3 max HP AMLA is kinda weak compared to the rest, how about making it +10% max HP instead?
I am using this one only for peaseants. +10% hp sounds nice <3
by vorwi
February 19th, 2021, 9:39 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

I don't know exactly how to ask the question but I want to know what is your goal during that updates like do you have some kind of vision of the future how it will look or how it should look for you to say: "This is it. There is nothing more to upgrade."? I thought I answered this alread...
by vorwi
February 19th, 2021, 1:56 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

Updates messy changelog: * changed the farm width * Added a drakes and dwarves summer calamity. * Gave the loyalists, undead, drakes, dwarves a bit more gold. * You can recruit Sergeants by building a second blacksmith forge * finally units that obtain AMLA become loyal. * Peasant workers can now b...
by vorwi
February 15th, 2021, 8:59 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

Some suggestions about Fief: How about increasing fief difficulty and reward every time you beat one? Something like, +200 gold reward each time, but the two enemies each gain +30 starting gold on average? That sounds like more fun in endless game. However other suggestions make player more likely ...
by vorwi
February 6th, 2021, 8:26 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

If there is option to build wooden keep then how about AMLA that would make your unit able to recruit units?

edit1:
It looks like Version 1.11.12 gonna entertain me for hours :3
by vorwi
January 26th, 2021, 12:43 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

thank you for the reply :) enjoying the mod very much so far. right now i'm fooling around on Easy, looking forward to trying this mod on higher difficulty once i'll learn how everything works. I defnitely recommend that. (imo)Game is much more dynamic at higher level. People usually use 'shift' to...
by vorwi
January 21st, 2021, 6:23 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

yes yes i know im probably making it unbalanced as hell with mods...(Reign of the lords advancemnts AND Advanced wesnoth wars) Interesting looking screenshot, I don't recognize some of the units there. Yes. Thats because Reign of the lords mod is adding level 4 and 5 units advancement so most of de...
by vorwi
January 21st, 2021, 1:04 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 229
Views: 32815

Re: WF - Wild Frontiers [SP Campaign]

https://steamuserimages-a.akamaihd.net/ugc/1771571793447593607/39488A2AB203470AD5FE7B1AC671E57CAB89F1C3/ https://steamuserimages-a.akamaihd.net/ugc/1771571793447593607/39488A2AB203470AD5FE7B1AC671E57CAB89F1C3/ yes yes i know im probably making it unbalanced as hell with mods...(Reign of the lords a...
by vorwi
November 25th, 2018, 6:14 pm
Forum: Users’ Forum
Topic: Official Wesnoth Discord server
Replies: 23
Views: 21505

Re: Official Wesnoth Discord server

I cant join
by vorwi
October 11th, 2018, 5:34 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 374
Views: 132076

Re: World Conquest II

Ty
by vorwi
October 11th, 2018, 4:28 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 374
Views: 132076

Re: World Conquest II

it's not working, AI is not recruting
in first mission