Search found 14 matches

by Gibimbius
April 5th, 2020, 7:51 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 2234

Re: Weapon filter not working

newfrenchy83 wrote: April 5th, 2020, 3:28 pm try this
It works. Is there a clean way to make the unit reduce 5% to hit for each adjacent friendly unit? For instance, if there are 3 adjacent friendly units, it reduces 15% to hit in total
by Gibimbius
April 4th, 2020, 6:37 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 2234

Re: Weapon filter not working

New problem. I wish to make a weapon special that makes the owner harder to hit when he is adjacent to friendly units. Here is my attempt for one adjacent friend: #define WEAPON_SPECIAL_DFORMATION1 [chance_to_hit] id=dformation1 name= _ "" description= _ "makes 5% harder to hit when n...
by Gibimbius
March 31st, 2020, 8:11 pm
Forum: WML Workshop
Topic: Clean "Hit and Run" weapons special
Replies: 8
Views: 1015

Re: Clean "Hit and Run" weapons special

Thanks, I dit it, based on Era of Magic Goblin Assassin "Hit and Run" ability: Weapon special to be placed on the unit .cfg: #define WEAPON_SPECIAL_RETREAT [dummy] id=retreat name= _ "retreat" description=_"The attacker gains one move point after attacking" [/dummy] #en...
by Gibimbius
March 31st, 2020, 1:06 pm
Forum: WML Workshop
Topic: Clean "Hit and Run" weapons special
Replies: 8
Views: 1015

Clean "Hit and Run" weapons special

Is there a way to make a weapon special that adds back to the attacking unit some movement points at the end of the attack? I've found some some solutions but they were hackish and weren't weapon specials, they were abilities.
by Gibimbius
March 31st, 2020, 1:02 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 2234

Re: Weapon filter not working

you must replace special_id by old special. Thanks, that did the job :doh: #define WEAPON_SPECIAL_SPEARWALL [damage] id=spearwall name= _ "spearwall" description= _ "Defender causes 2X the damage against charging opponents" name_inactive = "spearwall" description_inact...
by Gibimbius
March 30th, 2020, 8:04 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 2234

Re: Weapon filter not working

#define WEAPON_SPECIAL_SPEARWALL [damage] id=spearwall name= _ "spearwall" description= _ "Defender causes 3X the damage against charging attackers" name_inactive = "spearwall" description_inactive = "Defender causes 3X the damage charging attackers" multiply...
by Gibimbius
March 30th, 2020, 8:50 am
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 2234

Weapon filter not working

I'm trying make a weapon special that multiplies the weapon damage by 3x whenever it defends against an attacker using the charge special on its own weapon: #define WEAPON_SPECIAL_SPEARWALL [damage] id=spearwall name= _ "spearwall" description= _ "This counter attack causes 3x damage ...
by Gibimbius
June 11th, 2018, 12:02 am
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 5053

Re: Turns itself to stone at daybreak ability :|

it is in <Game Folder>/data/core/macros. There is an "abilities.cfg" inside. I use a "stone sleep" ability in the Millennium Era, which does pretty much the same as "Lithic Idol", just for vampires instead. Thank you, I adapted the "Lithic Idol" :D I already ...
by Gibimbius
June 10th, 2018, 7:23 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 5053

Re: Turns itself to stone at daybreak ability :|

Where can I find the event definitions of the abilities and special attacks used in core??
by Gibimbius
June 10th, 2018, 6:44 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 5053

Re: Turns itself to stone at daybreak ability :|

Where can I find the "uncanned" definitions of the core abilities?

how can I define a filter to affect "self"?
by Gibimbius
June 10th, 2018, 6:19 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 5053

Turns itself to stone at daybreak ability :|

Hello, I wish to implement a unit ability that makes petrifies the unit that has it during daytime and unpetrifies it during night time. I don't quite know what I'm doing but this is my incomplete attempt so far. It's not working... #define ABILITY_TURNS_TO_STONE [petrify] id="turns to stone&qu...
by Gibimbius
June 7th, 2018, 10:09 pm
Forum: WML Workshop
Topic: Denfense only attack
Replies: 1
Views: 1350

Denfense only attack

Where can I find code for a "defense only" attack special?
by Gibimbius
June 3rd, 2018, 5:35 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 2793

Re: Resistence penetrating special attack

Wow! Thank you enclave for you great answer, it certainly gave me some unexpectedly interesting stuff to study. I'm sure nothing will be simple, but I have no haste anyway :D The first one is straight forward. You put on an object to the unit at attack start and remove it at attack end. For the seco...
by Gibimbius
June 3rd, 2018, 12:05 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 2793

Resistence penetrating special attack

Hello all, I'm a WML newbie, this is my first post. I'm looking forward making a new campaign with all custom units that will rely heavily on damage resistances ("armour"). I wish to implement a special attack macro for giving to some attacks the ability to penetrate damage resistances. Th...