Search found 3 matches
- November 25th, 2018, 3:56 pm
- Forum: Scenario & Campaign Development
- Topic: Half Civ era
- Replies: 32
- Views: 12241
Re: Half Civ era
Heh, not that huge - you did all the work actually. I just copied the info from the .cfg files to a more readable format. Yes, bowmen. Personally I prefer to start the game by researching sling -> bow -> mining -> copper -> medium bow. Bowmen are especially powerful against AI. AI prefers to use ran...
- November 24th, 2018, 7:05 am
- Forum: Scenario & Campaign Development
- Topic: Half Civ era
- Replies: 32
- Views: 12241
Re: Q CIV era
Game Guide part 2: Fighting Units Based on version 0.5.0 Land units level up, getting extra damage and HP. Once you have the technology required, you can upgrade your old units to higher end types inside a village. That costs money though, and only applies to units of same type. Clubman and Heavy Cl...
- November 24th, 2018, 5:36 am
- Forum: Scenario & Campaign Development
- Topic: Half Civ era
- Replies: 32
- Views: 12241
Re: Q CIV era
Game Guide, part 1: Research Tree Based on version 0.5.0 The technologies are categorized to "levels" based on the research points they require. Occasionally a technology may have same level technology as its prerequisite (such as masonry requiring slavery to be researched first). 10 RESEA...