Search found 29 matches

by gwen42
October 13th, 2018, 1:45 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 277
Views: 45838

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

That's a bug, you can't recruit ghosts anymore. I really should get to releasing the new version to fix that, but my normal working laptop is broken right now, so I have to wait until that gets fixed before I do anything. Sorry. :augh: No worries. I realized after that someone had already commented...
by gwen42
October 8th, 2018, 3:05 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 277
Views: 45838

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

In Silent Night, it says I can recruit by right-clicking next to Aryel. However, when I do... there is not an option to do so.
Screen Shot 2018-10-07 at 11.01.03 PM.png
Screen Shot 2018-10-07 at 11.03.09 PM.png
I'm in version 1.14.5 on Mac OS 10.14 (if it matters) on easy mode.
by gwen42
October 6th, 2018, 8:17 pm
Forum: Scenario & Campaign Development
Topic: [Tunnel Rats] : a SP campaign
Replies: 9
Views: 1226

Re: [Tunnel Rats] : a SP campaign (in 3 parts)

With the new version, I was able to play through the whole campaign (so thank you for that). I like the artwork and the units that are available. There are a few things that could be a bit different, and I'll stay with the gameplay details for now. I realize the main character starts off as a studen...
by gwen42
October 4th, 2018, 3:08 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6844
Views: 606955

Re: Legend of the Invincibles

In LOTI2, it appears that whenever one of the heroes levels up during the other team's turn, their health is not restored. Not sure if that's intentional, but it sure can be annoying. :| Can you please give me a save file to replicate it? I'm attaching two different saves from the same scenario. On...
by gwen42
September 26th, 2018, 12:33 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6844
Views: 606955

Re: Legend of the Invincibles

In LOTI2, it appears that whenever one of the heroes levels up during the other team's turn, their health is not restored. Not sure if that's intentional, but it sure can be annoying. :|
by gwen42
September 23rd, 2018, 11:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6844
Views: 606955

Re: Legend of the Invincibles

I finally got through the first half of this, after many updates to Wesnoth, and many years of playing this game. I really love the dynamics of this campaign - the items, the AMLA upgrades, the bonus upgrades, etc. The plot sucked me right in. Every scenario requires tight strategy, and each chapter...
by gwen42
September 21st, 2018, 11:19 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 81
Views: 11616

Re: Affably Evil

Dugi wrote:
September 21st, 2018, 6:57 am
I have fixed the problem. Update the add-on and the save file will work.
Thank you so much!!
by gwen42
September 17th, 2018, 12:55 am
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 81
Views: 11616

Re: Affably Evil

I'm not sure where Lethalia went... The scenario started, and Krux was talking to himself. Using version 1.14.4 on Mac OSX 10.13.6. Save file is attached. Let me know if you need more than that.
by gwen42
September 10th, 2018, 4:43 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 123
Views: 21962

Re: The Beautiful Child

With a little help from hrubymar10, I was able to get past that turn and finish the campaign. Excellent work. Once again, thank you for all the hard work!
by gwen42
September 8th, 2018, 2:24 am
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 45
Views: 6439

Re: Rebirth_in_Nature - RPG Campaign

Like white_haired_uncle, I also had an error when I tried to evoke:
Screen Shot 2018-09-07 at 10.15.23 PM.png
by gwen42
August 12th, 2018, 4:02 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39785

Re: The Black Cross of Aleron (formerly Besieged Druids)

Celtic_Minstrel wrote:
August 11th, 2018, 2:31 pm
The person who couldn't win the last scenario because the leader was missing should be able to restart from the beginning of that scenario and finish the campaign, if they want to.
YAY!!!! Thank you! :D
by gwen42
August 12th, 2018, 3:45 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 48
Views: 5126

Re: Voyage of a Drake: an RPG

So I finally finished this, after three or four nights of playing it, and maybe 800 turns. I quite enjoyed it, so that is not a complaint! The puzzle in the mine was very hard -- or at least, the last section of it took me longer than I'd like to admit. Glad you liked it! And I confess that I made ...
by gwen42
August 12th, 2018, 3:43 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 48
Views: 5126

Re: Voyage of a Drake: an RPG

I never found the last brazier, and I went everywhere . There is a tricky one on the forest map, in the south-east corner. At the very edge of the map. Maybe that's the one you missed? Near the mountain? Got that one... unless you mean the very edge of the map. Now I'm going to have to start all ov...
by gwen42
August 10th, 2018, 4:55 am
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 48
Views: 5126

Re: Voyage of a Drake: an RPG

So I finally finished this, after three or four nights of playing it, and maybe 800 turns. I quite enjoyed it, so that is not a complaint! The puzzle in the mine was very hard -- or at least, the last section of it took me longer than I'd like to admit. The ending left me hanging. Perhaps if I hadn'...
by gwen42
August 8th, 2018, 2:02 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39785

Re: The Black Cross of Aleron (formerly Besieged Druids)

Okay, so it looks like this is a bug that I noticed a few days ago whereby AI sides are not being persisted. Fortunately, I do have a fix, so I can put up a version 2.0.1 soon. Unfortunately, I think you'd need to go all the way back to scenario 4 (the second cave scenario) to take advantage of thi...