Search found 19 matches
- January 9th, 2021, 12:20 pm
- Forum: Faction & Era Development
- Topic: WotG - War of the Gods (by Chaosrider)
- Replies: 6
- Views: 4779
Re: WotG - War of the Gods (by Chaosrider)
This add-on cannot be downloaded when the download bar is complete, game crashed.
Edit: No error, there is no trace in the log either.
Edit: No error, there is no trace in the log either.
- January 7th, 2021, 2:09 pm
- Forum: Technical Support
- Topic: possible bug with BaB tile
- Replies: 17
- Views: 10172
Re: possible bug with BaB tile
Yes, that's exactly what happens. The "Survival Map Pack by EnergiaX" depends on UMC Terrain Pack and loads it explicitly with {~add-ons/UMC_Terrain_Pack/load_UTP.cfg} . I hadn't considered that possibility. So let's say 1) is solved. There's still 2), though: the MP staging screen segfau...
- June 8th, 2018, 11:35 am
- Forum: Scenario & Campaign Development
- Topic: Survival Map Pack
- Replies: 2
- Views: 2350
Re: Survival Map Pack
### version 1.0.7 ###
- artifacts have description
change map Go to middle:
- add label wave, defeted
- require_scenario
### version 1.5.0 ###
- map 2p - Easy or not
### version 2.0.0 ###
- map UFO_Attack
- new artifacts
- little corrections map Easy or not
- artifacts have description
change map Go to middle:
- add label wave, defeted
- require_scenario
### version 1.5.0 ###
- map 2p - Easy or not
### version 2.0.0 ###
- map UFO_Attack
- new artifacts
- little corrections map Easy or not
- May 29th, 2018, 9:07 am
- Forum: Scenario & Campaign Development
- Topic: Survival Map Pack
- Replies: 2
- Views: 2350
Re: Survival Map Pack
Version 1.0
* New map "Go_to_middle"
* Add functions new weapon
* fixed steam error.
* New map "Go_to_middle"
* Add functions new weapon
* fixed steam error.
- May 28th, 2018, 8:56 pm
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
Try {~add-ons/UMC_Terrain_Pack/utils/Archaic_Resources} in _main.cfg. Near. But that's a bit of my fault. When creating a different map, I discovered that the order matters. Earlier I thought that it did not matter, because once I was programming. How? I set [side] side=2 {bla} [/side] [side] side=...
- May 28th, 2018, 8:44 am
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
Okay, I do not know how. If add at section #ifdef MULTIPLAYER in _main.cfg: {~add-ons/UMC_Terrain_Pack} Still error. If add at section [multiplayer] in Save_the_World.cfg {~add-ons/UMC_Terrain_Pack} Still error. If add single file {~add-ons/UMC_Terrain_Pack\utils\Archaic_Resources\AR_terrain.cfg} St...
- May 27th, 2018, 4:51 pm
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
I think I understood. This tile is not defined for me, so if I try to launch my map, this is a mistake. After a long search I found these tiles. "UTP Archaic Resources" there is this Angeless Era or UMC_Terrain_Pack. so I added to my server.pbl file "dependencies" - UMC_Terrain_P...
- May 27th, 2018, 1:01 pm
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
I did some tests. Generally, the map was normally opened in the editor. But, when i delete add-on, I have such an error [like yours]. In the editor, I had to accidentally use a tile that is defined in another add-on. Only that, in this way I do not have given coordinates of this field, also I do not...
- May 27th, 2018, 10:44 am
- Forum: Technical Support
- Topic: Wesnoth crash
- Replies: 3
- Views: 2574
Re: Wesnoth crash
Well, before I checked the topics: https://forums.wesnoth.org/viewtopic.php?f=4&t=25660 And because wesnoth it does not start, I can not click "I", so I could not add any logs. However, advice on removing the cache, it was effective (I found where is cache on wiki https://wiki.wesnoth....
- May 26th, 2018, 10:08 am
- Forum: Technical Support
- Topic: Wesnoth crash
- Replies: 3
- Views: 2574
Wesnoth crash
<Wesnoth 1.14.1, steam> I had such a situation that during the game wesnoth crashed. [he just turned off] I have not been able to start the game since then. The game "disappears" after verifying cache. I try uninstall game (and turn off comp.) and instal again. Unfortunately it did not hel...
- May 24th, 2018, 3:06 pm
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
There are a lot of custom map tiles, and you don't have the definitions for those. I use only deafult titles... How can I fix this? Thx for files, I check. In the comment there were special characters that could cause an error, it is also possible to vary the utf -8 formatting (previous version hav...
- May 21st, 2018, 11:16 am
- Forum: Technical Support
- Topic: Steam error
- Replies: 14
- Views: 6892
Re: Steam error
I do not know what "nature" this error.
Can someone try to download the add-on and see if the error is the same? Then I will know that it's a problem with adding
Can someone try to download the add-on and see if the error is the same? Then I will know that it's a problem with adding
- May 21st, 2018, 11:11 am
- Forum: WML Workshop
- Topic: Problem with switch
- Replies: 6
- Views: 2829
Re: Problem with switch
Ok, thx.
Making a few objects will be the most easy.
[topic can close]
Making a few objects will be the most easy.
[topic can close]
- May 20th, 2018, 6:51 pm
- Forum: WML Workshop
- Topic: Problem with switch
- Replies: 6
- Views: 2829
Re: Problem with switch
But when I put the [switch] inside of the [then] i have error: <invalid WML found> [effect] not supprted In game (the game turns on, the error is displayed as it tries to take an artifact) meaby [effect] it can not be inside [then] Somewhere I can find information about what tag can be in what tag?
- May 20th, 2018, 3:15 pm
- Forum: WML Workshop
- Topic: Problem with switch
- Replies: 6
- Views: 2829
Problem with switch
Hi, I have problem witch [switch] [case] Wiki example https://wiki.wesnoth.org/ConditionalActionsWML#.5Bswitch.5D I don't understand why don't work, no error is displayed. It just does not enter [switch], i try more times and debug witch message. #define Armor X Y {VARIABLE ArmorName A} [item] x={X}...