Search found 41 matches

by Nyanyanyan
May 12th, 2020, 5:29 pm
Forum: WML Workshop
Topic: Leadership style charge ability
Replies: 5
Views: 585

Re: Leadership style charge ability

Thanks a lot, that [damage] ability is exactly what I've been looking for.

Is 1.15.3 the official current release that I should make my add-ons for?
by Nyanyanyan
May 10th, 2020, 9:59 pm
Forum: WML Workshop
Topic: Leadership style charge ability
Replies: 5
Views: 585

Leadership style charge ability

Hi, I've been trying to make an ability that let's adjacent allies behave as if they had the charge weapon special on their attacks. After trying it with objects, which seemed very cumbersome and event intensive I settled on doing it with a combination of [leadership] and [resistance], to mixed resu...
by Nyanyanyan
May 9th, 2020, 6:31 pm
Forum: WML Workshop
Topic: Getting a portal ability to work
Replies: 4
Views: 442

Re: Getting a portal ability to work

If you either don't care about the unit using its own portal or just disable portal usage for portal masters (which I settled for, even just for balance's sake), it's pretty easy to make it work in a way that the AI can understand it. I just made the event moveto and changed a few things. #define AB...
by Nyanyanyan
May 9th, 2020, 5:51 pm
Forum: WML Workshop
Topic: Getting a portal ability to work
Replies: 4
Views: 442

Re: Getting a portal ability to work

Thanks a lot, I completely forgot about [affect_adjacent]. That solution works for MP, but I think bots would have a problem with using the teleport. I'll playtest a bit and then try to think up an AI friendly solution. I didn't really consider balance yet, but it seems like a neat idea for a specia...
by Nyanyanyan
May 9th, 2020, 2:07 pm
Forum: Faction & Era Development
Topic: Age of Lords (Era)
Replies: 2
Views: 2020

Re: Age of Lords (Era)

You automatically got it when reaching max XP. However I removed the advancement since it was more or less a crutch for the goblins that they don't need anymore now that they have a bigger unit variety. By the way, if you have specific questions it's probably best to send me a message since I only r...
by Nyanyanyan
May 9th, 2020, 1:56 pm
Forum: WML Workshop
Topic: Getting a portal ability to work
Replies: 4
Views: 442

Getting a portal ability to work

Hi, I'm trying to make an ability that allows friendly units to teleport from a portal master to another portal master, but the [teleport] tag doesn't work since it only allows the ability carrier to use the tunnel. I tried just setting a prestart event with a dummy ability, but that doesn't work ei...
by Nyanyanyan
November 4th, 2019, 12:12 pm
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 857

Re: Weapon special code not working as intended

Thanks, after closing the attack tag before the event and then reopening it, the whole thing works exactly as intended. I didn't try the [unit_type] method since I really prefer to have all my ability/special text in my macros file since I may want to apply these things to more than one character an...
by Nyanyanyan
November 3rd, 2019, 9:43 am
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 857

Re: Weapon special code not working as intended

Thanks, I didn't notice that at all. Those weren't the actual reasons why the code failed though. As I found out via trial and error, it seems that events from weapon specials simply aren't considered by the engine. I put the exact event code (with your corrections) into an abilities tag and put it ...
by Nyanyanyan
November 3rd, 2019, 8:30 am
Forum: Faction & Era Development
Topic: Age of Lords (Era)
Replies: 2
Views: 2020

Age of Lords (Era)

Feedback/bug report thread for Age of Lords/Era of Lords.

If you have any suggestions, feedback or bugreports for Age of Lords, you can leave them here.
by Nyanyanyan
November 2nd, 2019, 6:33 pm
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 857

Re: Weapon special code not working as intended

You could check if https://github.com/ProditorMagnus/Ageless-for-1-14/blob/0526f0d2c1f764703e414e4c6428739cb4618763/data/ME_data/abilities/suprise.cfg works for you. Thanks, but that's sadly not really what I'm looking for. With this, if I see this right, the attack bonus would not simply be remove...
by Nyanyanyan
November 2nd, 2019, 1:37 pm
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 857

Weapon special code not working as intended

I tried making a weapon special for an assasssin type unit that doubles it's attack damage when it starts the turn undetected, but it doesn't seem to do anything. This is the code I use: #define WEAPON_SPECIAL_PREPARATION [dummy] id=assassprep name=preparation description="Is this unit starts their ...
by Nyanyanyan
October 25th, 2019, 7:30 pm
Forum: WML Workshop
Topic: Filtering units by hitpoint range
Replies: 2
Views: 489

Re: Filtering units by hitpoint range

Thanks a lot, didn't know this existed.
by Nyanyanyan
October 25th, 2019, 4:06 pm
Forum: WML Workshop
Topic: Filtering units by hitpoint range
Replies: 2
Views: 489

Filtering units by hitpoint range

I've got a problem filtering units via a hitpoint range (e.g. "under 20" or "10-30"). I cannot hard code all the different possible values since the threshold is variable. The code [filter] [filter_wml] hitpoints=1-$somevalue [/filter_wml] [filter_side] [enemy_of] side=$side_number [/enemy_of] [/fil...
by Nyanyanyan
October 5th, 2019, 8:50 pm
Forum: WML Workshop
Topic: Change control over side to AI and back mid turn
Replies: 10
Views: 1262

Re: Change control over side to AI and back mid turn

gfgtdf wrote:
October 5th, 2019, 3:38 pm
the bugfix is pushed to master
Does that mean it's fixed in 1.15.x ?

And I'm not big on lua or AI parameters, so I don't think I can implement that workaround @celtic.