Search found 11 matches

by Rezonus
May 31st, 2018, 12:22 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 25
Views: 7014

Re: Eagle's combined MP modifications thread

They no longer crash my game.
by Rezonus
May 28th, 2018, 11:00 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 25
Views: 7014

Re: Eagle's combined MP modifications thread

Both the extra advancements and extra recruits for default era mod crashes my game if I tick either of there boxes.
by Rezonus
May 15th, 2018, 6:48 am
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

I have an actual issue this time. I can start an alliance with another player, but I cannot end it. I open the diplomacy dialogue select the player I'm allied with and tell them I want to end the alliance. Come the turn the alliance should end it doesn't, so I open the diplomacy dialogue again selec...
by Rezonus
May 14th, 2018, 4:39 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

I figured out the issue. It's entirely my fault.

I never considered the switch color mod was incompatible with this.

So sorry for wasting your time thinking there was something wrong with the mod.


I love this mod.
by Rezonus
May 14th, 2018, 3:53 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

Just noticed in the player score screen for Most Workers. all players displayed have the invalid markup thing, but for player 8 it's different.

It just has <span color="> every one else has something like #FF5555 between the apostrophes.
by Rezonus
May 14th, 2018, 3:34 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

Just tried diplomacy for the first time, and in the diplomacy screen it has for player 2 and 8

The text contains invalid markup:<span color="><b>players name</b></span>.
by Rezonus
May 13th, 2018, 5:54 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

Doesn't matter if a player slot is empty.

Even if the match is entirely human players it still happens, doesn't happen when full of AI but then again the player score box doesn't even appear in an AI only match.
by Rezonus
May 13th, 2018, 5:10 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

Latest version of the mod I actually downloaded it about 2 hours ago. The scores problem doesn't apply when the "Largest Navy" is being displayed the player names actually show up in color
by Rezonus
May 13th, 2018, 3:02 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 21
Views: 2313

Re: Q CIV era

Is the Clubman supposed to be able to upgrade into a Heavy Clubman once it's researched? Because if it is then it does not work as there is nothing to select in the upgrade menu. When the player score box pops up at the end of a round it often has "The text contains Invalid markup" seems using <b></...
by Rezonus
May 13th, 2018, 1:53 pm
Forum: Faction & Era Development
Topic: Infantry Wars Era
Replies: 52
Views: 14828

Re: Infantry Wars Era

The faction name is displayed like this in the game lobby.
Image

Also please adjust the sound effect for when Gasser and Incinerator units die, the explosion is quite loud compared to the rest of the game and it also sounds plain horrible.
by Rezonus
May 8th, 2018, 4:31 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.23
Replies: 1832
Views: 235549

Re: Ageless Era - Current Version: 4.19

Was going through all the races last night seeing if they all worked and I came across these. When EoMa-Tharis has a Matriarch of Emptiness I get this. https://i.imgur.com/qDgsMn6.png RE-Necromancers, can't recruit units, But get this message when a computer plays as them <Invalid WML found> Unit-ty...