Search found 14 matches
- March 6th, 2021, 4:50 pm
- Forum: Translations & Internationalization
- Topic: website translation for new article
- Replies: 7
- Views: 3810
Re: website translation for new article
Hi. Sounds good, translating in french… I think this page should be renamed though. Maybe "Introduction to factions" or something similar ?
- January 9th, 2021, 7:07 pm
- Forum: WML Workshop
- Topic: formula help for a weapon special needed
- Replies: 26
- Views: 2214
Re: formula help for a weapon special needed
But can you explain shortly why do you want a weapon’s special for this ? If you really want a "reflection effect", for me, it’s not in the special weapon of the attacker. It would be better to define an new ability "reflection" for this, don’t you think ? The attacker gets his o...
- January 9th, 2021, 6:14 pm
- Forum: WML Workshop
- Topic: formula help for a weapon special needed
- Replies: 26
- Views: 2214
Re: formula help for a weapon special needed
I don’t think there is a solution without events. If you want to cancel the initial damages that harms the defender, you should keep the initial damage in the [variables] of the unit and set the damage to 0. Finally, use it in the [harm_unit] tag. Here is an example that creates an Elvish archer at ...
- January 8th, 2021, 2:34 pm
- Forum: Translations & Internationalization
- Topic: Need help for translations of my addons (except English/French)
- Replies: 3
- Views: 1777
Re: Need help for translations of my addons (except English/French)
Updated with the first
.pot
file !- January 2nd, 2021, 5:30 pm
- Forum: WML Workshop
- Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
- Replies: 9
- Views: 891
Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?
Hello ! I found the solution :D Helmet: I’m not sure you’ve read my last reply but you were right to bring me this other method using objects :). My last attempt to modify ability with [store_unit] is in conflict with [remove_object] . When this last tag is called, the modified abilities are erased ...
- January 1st, 2021, 6:22 pm
- Forum: WML Workshop
- Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
- Replies: 9
- Views: 891
Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?
Here I am, back to give you some updates :D So, unfortunately, there is a small case where this method fails. The following quote is a description of the [remove_object] from the wiki : [remove_object] ... Note that remove_object worked the following way: Step1) remove thos objects from the unit wml...
- December 31st, 2020, 8:07 pm
- Forum: Translations & Internationalization
- Topic: Need help for translations of my addons (except English/French)
- Replies: 3
- Views: 1777
Need help for translations of my addons (except English/French)
Hello everyone ! Since this week, I’ve started to translate my add-ons because I think it’s pretty cool :D . So I naturally translated in my main languages (French / English) and now I’m looking for some help. It really can be any language, it only depends on what you’ve learned until now ! If you w...
- December 29th, 2020, 9:52 pm
- Forum: WML Workshop
- Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
- Replies: 9
- Views: 891
Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?
Thank you all for your answers ! Rather than modifying the core ability macro it would probably be better to check for it and replace it using a unit placed event. I used this, it works very well. It seems i couldn’t use [modify_unit] for abilities so I rather used [store_unit] : [event] name="...
- December 28th, 2020, 8:49 pm
- Forum: WML Workshop
- Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
- Replies: 9
- Views: 891
[SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
Hey people, I’m building a modification add-on to make heal cumulative but less effective. I was thinking of +8 health from village or regeneration ability and we add +6 for each adjacent "lvl2 healers" and +3 from "lvl1 healers". Do you have any tips ? Using WML, I tried these b...
- June 20th, 2020, 8:27 pm
- Forum: Forum Games
- Topic: 4 Hints 1 Meaning
- Replies: 0
- Views: 7398
4 Hints 1 Meaning
Hello people! It seems this sub-forum is too quiet! No worries, I've got an idea :Awesome: . This game is inspired by the famous "4 Pics 1 Word". Have fun ! Rules 1) Find the thing that describes the 4 previous hints. Your solution must fit in by replacing each * with a letter. 2) When sub...
- September 28th, 2019, 3:15 pm
- Forum: Tournaments
- Topic: [Complete] Amateur’s Fast Tournament
- Replies: 24
- Views: 20141
Re: [Open] Amateur’s Fast Tournament
Hi! i want to come UTC+2 discord: Zatiranyk number 22
- June 30th, 2019, 8:42 pm
- Forum: WML Workshop
- Topic: [SOLVED] [variable] Get a variable from the "game settings" panel
- Replies: 3
- Views: 727
Re: [variable] Get a variable from the "game settings" panel
So i guess there is no pure WML solution for that ^^ I'll try this! Ty very much, you reply so quickly
- June 30th, 2019, 8:48 am
- Forum: WML Workshop
- Topic: [SOLVED] [variable] Get a variable from the "game settings" panel
- Replies: 3
- Views: 727
[SOLVED] [variable] Get a variable from the "game settings" panel
Hello! So I'm building a small multiplayer scenario and I want to get a variable from the "game settings" panel when the user creates his game. For example here I want to know if the user choose to set a random start time for his game. So i want to get this value from my WML code and use i...
- August 21st, 2018, 9:06 am
- Forum: Multiplayer Development
- Topic: Raginature - MP Survival Map
- Replies: 1
- Views: 3552
Raginature - MP Survival Map
Hey people! I created this post for feedbacks & stuff. I'll be happy to discuss with you about my map "Raginature", its problems etc... but i accept positive comments too :D ! So here is some informations about it: Raginature - multiplayer survival map Try to survive against the most d...