Search found 15 matches

by FortTell
November 21st, 2020, 12:58 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222915

Re: The Reign of the Lords

Okay thanks! :) That is very helpful! I do think that is an issue and will make a TODO for the next update! Would you think a 50/10/40 for the Siege Trooper and Iron Mauler and then incremented by +5% for the Phalanx and Decimation? Modded Iron Mauler has a very different set of resistances (includ...
by FortTell
November 16th, 2020, 6:51 pm
Forum: Multiplayer Development
Topic: Ageless Era World Conquest II
Replies: 9
Views: 3218

Re: Ageless Era World Conquest II

Warning: Do not give items granting keywords for melee attacks (e.g. zombie book, poisoned blade, holy water) to the Bloodmaiden line (Dawn faction, unit from the Deep Elves). They have a special ability granting +2 bonus damage vs units of the same type they killed last. Unfortunately, the way it i...
by FortTell
November 12th, 2020, 6:50 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222915

Re: The Reign of the Lords

Good question! I don't believe I modified them on purpose so I am going to guess that is a mistake? Does the RoTL line have consistency in its resistances? Sorry it took me so long to answer, have not been visiting the forum lately. The resistances look like this: level - unit - blade/impact/pierce...
by FortTell
September 23rd, 2020, 6:58 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222915

Re: The Reign of the Lords

I was playing with the SP modification for extra avdancements and noticed that the mod's Iron Mauler's physical resistances are different from vanilla's. Currently using: Wesnoth 1.14.14, RoTL 9.2.6 Mainline Iron Mauler: 50% blade/10% impact/40% pierce RoTL Iron Mauler: 40% blade/20% impact/30% pier...
by FortTell
March 17th, 2019, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
Replies: 120
Views: 50456

Re: Custom Campaign 2.0.8 for Wesnoth 1.14

Not sure whether this report should go to Random Campaign or Custom Campaign, but I was playing Random Campaign with Switch Leader mod active and switched the leader on one of the maps. Upon starting the next map, I instantly lost because the old leader was spawned on the keep, not the new one. Prob...
by FortTell
December 29th, 2018, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 59
Views: 27297

Re: Rebirth_in_Nature - RPG Campaign

What are you supposed to do in the Lone Farm sidequest? I got it from Adriath when searching for Kazur's seals, went to the farm and did the quest killed the t3 ghoul and read the diary, which pointed me towards the Caverns, I think? But when I went there, I found no one that I could interact with c...
by FortTell
June 19th, 2018, 7:06 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 915985

Re: World Conquest II

i changes the epic trait implementation to be more ompatible with other mods that might be used, but it seems like it doenst work they way it should, whta seems to happen is thhat: first the epic traits sets the appless to set the unit hp to 60, then the wc2 cusom x1.5 exp modier is aplied to set t...
by FortTell
June 19th, 2018, 6:55 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168388

Re: A Random RPG Adventure

Can you just run around from the (x,y) in a spiral, ignoring tiles that are: out of borders, impassable, taken?
If terrain codes(or tile terrain) can be checked, then maybe also an option to spawn units only on selected terrain?
by FortTell
June 2nd, 2018, 9:49 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168388

Re: A Random RPG Adventure

In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving At least let the players roll a saving throw (even it is automatic). "You trip and take 1d6 damage" is very frustrating because you can not do anything to prevent that, and if it c...
by FortTell
May 20th, 2018, 6:49 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 589800

Re: Ageless Era - Current Version: 4.19

Possible bug. Playing Ageless Survival scenario. The help section for Primevals lists trait 'zealous' as 'zero upkeep'. However, if I hover over a unit with this trait, it says '+30% xp to advance, +1 melee dmg'. Seems to be a bug, unless the scenario modifies the trait (as all units are already 0 u...
by FortTell
April 28th, 2018, 6:52 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - now on GitHub!
Replies: 270
Views: 150291

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

I've been looking through the unit list and something caught my attention. I'm by no means an expert on russian millitary titles, but I do know that Knyaz and Voivod were also used in medieval Vallachia and Moldova. And the former ranked lower than the later. I mean I could be mistaken but it's som...
by FortTell
April 8th, 2018, 12:36 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 354879

Re: To Lands Unknown v2.2 (3.0 coming soon)

Yes, now everything is in working order. Both lv2/lv2 and lv3/lv3 attacks spawn no extra gates. Thank you for the quick response.
by FortTell
April 8th, 2018, 11:54 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 354879

Re: To Lands Unknown v2.2 (3.0 coming soon)

Here is the save.
by FortTell
April 8th, 2018, 11:47 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 354879

Re: To Lands Unknown v2.2 (3.0 coming soon)

could you please also specify the eoma version/scenario name? It might be possible that the bug has been fixed in the Github version of EoMa, though I'm not sure. note: I didn't see the save, as the yadi.sk link you attached doesn't seem to work. EoMa 3.0.0, scenario Ka-Gatta (comes after the 'how ...
by FortTell
April 8th, 2018, 11:01 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 354879

Re: To Lands Unknown v2.2 (3.0 coming soon)

Found a bug (Wesnoth 1.12.6/TLU 2.2.0b). Used lv3 Banish ability on lv3 magical creature, it did not banish it (as expected) but some other weird things happened. A Dimensional Gate II spawned on a hex next to the Banisher with -3 xp. I had a soldier there, and it took his place. I reloaded, moved t...