Search found 4 matches

by FortTell
April 8th, 2018, 12:36 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

Yes, now everything is in working order. Both lv2/lv2 and lv3/lv3 attacks spawn no extra gates. Thank you for the quick response.
by FortTell
April 8th, 2018, 11:54 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

Here is the save.
by FortTell
April 8th, 2018, 11:47 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

could you please also specify the eoma version/scenario name? It might be possible that the bug has been fixed in the Github version of EoMa, though I'm not sure. note: I didn't see the save, as the yadi.sk link you attached doesn't seem to work. EoMa 3.0.0, scenario Ka-Gatta (comes after the 'how ...
by FortTell
April 8th, 2018, 11:01 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 801
Views: 76408

Re: To Lands Unknown v2.2 (3.0 coming soon)

Found a bug (Wesnoth 1.12.6/TLU 2.2.0b). Used lv3 Banish ability on lv3 magical creature, it did not banish it (as expected) but some other weird things happened. A Dimensional Gate II spawned on a hex next to the Banisher with -3 xp. I had a soldier there, and it took his place. I reloaded, moved t...