Search found 14 matches

by LordAndrew
April 12th, 2018, 12:17 pm
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 6
Views: 234

Re: Filtred AI side, units

While I do not have time. Busy hacking the Pentagon website :lol: its a joke. When will be the day off , maybe i write more info. But you gave me great idea for AI side. And in scenarios and maps by default users cant droid AI side of cause if this is a multiplayer mode (:debug - off). And in the so...
by LordAndrew
April 11th, 2018, 12:02 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

I can bind hotkeys ? if i use [event] in menu . For fast access separate (individual) menu
by LordAndrew
April 11th, 2018, 11:52 am
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 6
Views: 234

Re: Filtred AI side, units

looking for multiplayer game :) maybe this code also helps me to come up with something
by LordAndrew
April 11th, 2018, 11:47 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

Ok. And how i can call this [event] name=menu ?
by LordAndrew
April 11th, 2018, 10:55 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

ForestDragon
Yes its work ! But to make this functional for subcategories in categories i cant.

Sapient.
Its goodly but no events for triggering tag [event] for this reason it will never work. If i use this construction me need put [event] in [event] i think its slow down game.
by LordAndrew
April 10th, 2018, 1:36 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

In version 1.12 it is impossible to make a return to the previous menu as it is easier ? Not overwriting everything. How can I add ID or NAME to tag [option], [command], ? Tag [command] can call previous [option] ? Then developers need to add in the new version ID and NAME (class,variable) for all t...
by LordAndrew
April 10th, 2018, 7:37 am
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 657
Views: 128864

Re: Russian translation

:eng: В стандартных кампаниях которые идут по умолчанию есть неточности перевода. Например о персонаже женского рода говорится он или путаница в множественном числе. В общем есть мелкие помарки перевода.
by LordAndrew
April 10th, 2018, 7:12 am
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 6
Views: 234

Re: Filtred AI side, units

I find only this few working combinations :lol: but this is not a reliable structure I would be glad if you shared your options [store_unit] side=$side_number [filter] [filter_side] side=$side_number controller=ai [/filter_side] [/filter] variable=example kill=no [/store_unit] #----second---# [store...
by LordAndrew
April 10th, 2018, 6:54 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

How it work ? If use [event] i dont see my menu and how it can work if [fire_event] support name and id only for version 1.13.6 and later ? nonsense and untruth. Maby this ageless mod (menu) work only 1.11 version or brake ?
by LordAndrew
April 3rd, 2018, 6:22 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Re: Create menu in mod

How it can help me ? I dont use unit or attack. its only text dialog NO id NO name
https://wiki.wesnoth.org/InternalAction ... e_event.5D
(Version 1.13.6 and later only)
I dont know how it loop. put menu in menu in menu in menu...... :D
by LordAndrew
April 3rd, 2018, 5:33 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 320

Create menu in mod

Hi ! I want to create menu box in game. How to make a return to the previous menu ? Below I'll give you the code of what I want [message] speaker=narrator caption="tutle" message="You are in menu" [option] message=" "Return to the game" [/option] [option] message="choose1" [/option] [option] message...
by LordAndrew
April 3rd, 2018, 5:06 pm
Forum: WML Workshop
Topic: Filtred AI side, units
Replies: 6
Views: 234

Filtred AI side, units

Hi ! How can i filter AI side and his units ? And apply modifications for only AI ?
For example, add damage only AI or add experience only AI. Or modify units only side which control AI ?
Not found on the forum, similar topics
by LordAndrew
April 3rd, 2018, 4:48 pm
Forum: WML Workshop
Topic: Filter selected unit?
Replies: 9
Views: 791

Re: Filter selected unit?

maybe this help you

Code: Select all

[have_unit]
x,y=$x1,$y1
side=$side_number
[filter_side]
side=$side_number
[/filter_side]
[/have_unit]

Code: Select all

[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
variable=myunit
[/store_unit]
by LordAndrew
April 3rd, 2018, 4:38 pm
Forum: WML Workshop
Topic: Change unit alignemnt
Replies: 6
Views: 473

Re: Change unit alignemnt

all the work for you did :lol:

Code: Select all

[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
alignment=$your_alignment
[/modify_unit]