Search found 7 matches
- February 27th, 2020, 12:32 am
- Forum: Scenario & Campaign Development
- Topic: The Beautiful Child
- Replies: 151
- Views: 58385
Re: The Beautiful Child
Hello! I have a bug in the scenario "Coming of the Tide" that causes the game to crash. It happens in the 3rd round as soon as Konrad II goes south from his keep. Also not sure why he's moving off at all. I found a workaround by blocking the northern keeps so Konrad doesn't move on. But th...
- August 19th, 2018, 11:51 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Danse Macabre
- Replies: 101
- Views: 62624
Re: Undead Campaign: Danse Macabre
I have the same problem with the gatekeeper. When I destroy the keeps in reverse order, the gatekeeper disappears, but the entry to the cave remains impassable.
- July 18th, 2018, 4:26 pm
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 0.3.3 (for 1.12)
- Replies: 16
- Views: 5847
Re: Struggle For Freedom 0.3.3 (for 1.12)
Hello! I found another bug in the last scenario: After obtaining my gold from 25,3 the trigger doesn't disappear, which means I get more gold whenever I put another unit on that hex.
- March 24th, 2018, 2:33 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 51874
Re: Five Fates 1.03, Dungeoncrawl
Hi! Very nice campaign, and I haven't tried all paths yet... I observed a few minor bugs in the "dwarf" path, all of them playing on the worldmap in the end: 1. In the orcish arena, sometimes the opponents, who appear on a random spot of the map, appear in the deep water, where they stay t...
- March 16th, 2018, 1:59 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678033
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
Hello! I come across an annoying bug in the Scenario "Hateful River" (BMR III). I'm not sure how to exactly reproduce this, but quite often the dialogue of finding Carghanna is being triggered, although I haven't found her yet. Then the scenario just ends. Right now for example (my second ...
- March 14th, 2018, 1:50 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 170083
Re: 1.12 SP Campaign: Trinity
Hello Fibon_44, The scenario should have ended when Nemesis left, after a little more dialogue. I think the issue may be the gate got blown up before you planted the Keldan tree. This is a bug, I'm not sure what the quick fix would be, it will take some thought. I'll see what I can do this weekend....
- March 8th, 2018, 11:08 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 170083
Re: 1.12 SP Campaign: Trinity
Hello. I'm having problems in the "Dark Planet III" scenario as well. I sent Nemesis to the portal with the dragon and, after she left with the primevals, killed all enemy leaders, then planted the "Keldan tree" on hex 33,35, waited for the forest to spread and killed all the rem...