Search found 6 matches

by Fibon_44
August 19th, 2018, 11:51 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 36088

Re: Undead Campaign: Danse Macabre

I have the same problem with the gatekeeper. When I destroy the keeps in reverse order, the gatekeeper disappears, but the entry to the cave remains impassable.
by Fibon_44
July 18th, 2018, 4:26 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 11
Views: 2829

Re: Struggle For Freedom 0.3.3 (for 1.12)

Hello! I found another bug in the last scenario: After obtaining my gold from 25,3 the trigger doesn't disappear, which means I get more gold whenever I put another unit on that hex.
by Fibon_44
March 24th, 2018, 2:33 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 25295

Re: Five Fates 1.03, Dungeoncrawl

Hi! Very nice campaign, and I haven't tried all paths yet... I observed a few minor bugs in the "dwarf" path, all of them playing on the worldmap in the end: 1. In the orcish arena, sometimes the opponents, who appear on a random spot of the map, appear in the deep water, where they stay trapped and...
by Fibon_44
March 16th, 2018, 1:59 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 538
Views: 137543

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

Hello! I come across an annoying bug in the Scenario "Hateful River" (BMR III). I'm not sure how to exactly reproduce this, but quite often the dialogue of finding Carghanna is being triggered, although I haven't found her yet. Then the scenario just ends. Right now for example (my second time playi...
by Fibon_44
March 14th, 2018, 1:50 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82768

Re: 1.12 SP Campaign: Trinity

Hello Fibon_44, The scenario should have ended when Nemesis left, after a little more dialogue. I think the issue may be the gate got blown up before you planted the Keldan tree. This is a bug, I'm not sure what the quick fix would be, it will take some thought. I'll see what I can do this weekend....
by Fibon_44
March 8th, 2018, 11:08 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82768

Re: 1.12 SP Campaign: Trinity

Hello. I'm having problems in the "Dark Planet III" scenario as well. I sent Nemesis to the portal with the dragon and, after she left with the primevals, killed all enemy leaders, then planted the "Keldan tree" on hex 33,35, waited for the forest to spread and killed all the remaining demons. But n...