Search found 9 matches
- April 21st, 2021, 8:27 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 138268
Re: LordBob's random stuff : Nagas and more
Unrelated, I've been sketching heads for the Jinn. While its body will be mostly tattered robes and sand, I want to make its face some sort of mask the like of which might haunt old folk tales of the desert dwellers. I'm trying different directions, not sure which one to pick though. One thing's fo...
- September 9th, 2020, 5:07 pm
- Forum: Technical Support
- Topic: [1.15.4] Possible bug in SoF: Gathering Materials
- Replies: 3
- Views: 917
Re: [1.15.4] Possible bug in SoF: Gathering Materials
Hi Whiskeyjack. Thanks for the quick reply, and for working on this campaign. As the last one to touch that stuff, I hope I didn't cause that bug :oops: That's what these development releases are good for, right? ;) Can you kindly provide a save file of the problem? Yep, please find the attached sav...
- September 9th, 2020, 3:30 pm
- Forum: Technical Support
- Topic: [1.15.4] Possible bug in SoF: Gathering Materials
- Replies: 3
- Views: 917
[1.15.4] Possible bug in SoF: Gathering Materials
After attempting the Gathering Materials scenario in the Sceptre of Fire campaign for the nth time without being able to find the gold pile, it struck me that it might be a bug that have snuck in during the recent Sceptre of Fire revamp in 1.15.3. Attached is a screenshot of what I beleive to be the...
- July 11th, 2018, 3:01 pm
- Forum: Scenario & Campaign Development
- Topic: Orcish Campaign: The Founding of Borstep
- Replies: 132
- Views: 50242
Re: Orcish Campaign: The Founding of Borstep
After playing through beetlenaut's excellent Secrets of the Ancients, I had to check this out. In all I found it to be an enjoyable campaign, nicely written with a very good and humorous narrative (even more in-game dialogue would not hurt!), so thanks, beetlenaut! Some scenario specific comments fo...
- April 26th, 2018, 7:48 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
- Replies: 25
- Views: 18417
Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Builds and runs fine on Debian testing.
- April 26th, 2018, 7:11 pm
- Forum: Users’ Forum
- Topic: A Personal Appeal from Your Friendly Site Admin
- Replies: 9
- Views: 12822
Re: A Personal Appeal from Your Friendly Site Admin
For what it's worth, I've played through the whole Secrets of the Ancients except the last scenario on 1.13.8, and I didn't experience any issues.
- March 30th, 2018, 9:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.12 (1.14 RC 1)
- Replies: 11
- Views: 11454
- March 29th, 2018, 6:52 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.12 (1.14 RC 1)
- Replies: 11
- Views: 11454
Re: Wesnoth 1.13.12 (1.14 RC 1)
I'm having an issue compiling on Debian buster (testing). I do: $ scons wesnoth And get: [...] Checking for Boost random library version >= 1.56.0... (cached) no [...] scons: *** [wesnoth] Target disabled because its prerequisites are not met scons: building terminated because of errors. But: $ apt ...
- February 25th, 2018, 10:38 am
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 39938
Re: Scenario Review - EI: Lake Vrug
(1) What difficulty levels and game versions have you played the scenario on? Normal, 1.13.8. (2) How difficult did you find the scenario? (1-10) 7. (3) How clear did you find the scenario objectives? Not too clear. On my first run, I thought the gryphon keep was the "stronghold". On my s...