Search found 9 matches

by krekling
April 21st, 2021, 8:27 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 304
Views: 138268

Re: LordBob's random stuff : Nagas and more

Unrelated, I've been sketching heads for the Jinn. While its body will be mostly tattered robes and sand, I want to make its face some sort of mask the like of which might haunt old folk tales of the desert dwellers. I'm trying different directions, not sure which one to pick though. One thing's fo...
by krekling
September 9th, 2020, 5:07 pm
Forum: Technical Support
Topic: [1.15.4] Possible bug in SoF: Gathering Materials
Replies: 3
Views: 917

Re: [1.15.4] Possible bug in SoF: Gathering Materials

Hi Whiskeyjack. Thanks for the quick reply, and for working on this campaign. As the last one to touch that stuff, I hope I didn't cause that bug :oops: That's what these development releases are good for, right? ;) Can you kindly provide a save file of the problem? Yep, please find the attached sav...
by krekling
September 9th, 2020, 3:30 pm
Forum: Technical Support
Topic: [1.15.4] Possible bug in SoF: Gathering Materials
Replies: 3
Views: 917

[1.15.4] Possible bug in SoF: Gathering Materials

After attempting the Gathering Materials scenario in the Sceptre of Fire campaign for the nth time without being able to find the gold pile, it struck me that it might be a bug that have snuck in during the recent Sceptre of Fire revamp in 1.15.3. Attached is a screenshot of what I beleive to be the...
by krekling
July 11th, 2018, 3:01 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 132
Views: 50242

Re: Orcish Campaign: The Founding of Borstep

After playing through beetlenaut's excellent Secrets of the Ancients, I had to check this out. In all I found it to be an enjoyable campaign, nicely written with a very good and humorous narrative (even more in-game dialogue would not hurt!), so thanks, beetlenaut! Some scenario specific comments fo...
by krekling
April 26th, 2018, 7:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 18417

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Builds and runs fine on Debian testing.
by krekling
April 26th, 2018, 7:11 pm
Forum: Users’ Forum
Topic: A Personal Appeal from Your Friendly Site Admin
Replies: 9
Views: 12822

Re: A Personal Appeal from Your Friendly Site Admin

For what it's worth, I've played through the whole Secrets of the Ancients except the last scenario on 1.13.8, and I didn't experience any issues.
by krekling
March 30th, 2018, 9:31 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 11454

Re: Wesnoth 1.13.12 (1.14 RC 1)

shadowm wrote: March 30th, 2018, 12:54 am You might need to use scons --config=force after installing previously missing system dependencies or upgrading them to incompatible versions.
Thanks, that was it. Now it builds and runs fine!
by krekling
March 29th, 2018, 6:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 11454

Re: Wesnoth 1.13.12 (1.14 RC 1)

I'm having an issue compiling on Debian buster (testing). I do: $ scons wesnoth And get: [...] Checking for Boost random library version >= 1.56.0... (cached) no [...] scons: *** [wesnoth] Target disabled because its prerequisites are not met scons: building terminated because of errors. But: $ apt ...
by krekling
February 25th, 2018, 10:38 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 39938

Re: Scenario Review - EI: Lake Vrug

(1) What difficulty levels and game versions have you played the scenario on? Normal, 1.13.8. (2) How difficult did you find the scenario? (1-10) 7. (3) How clear did you find the scenario objectives? Not too clear. On my first run, I thought the gryphon keep was the "stronghold". On my s...