Search found 114 matches

by MathBrush
September 6th, 2019, 1:27 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 24
Views: 1389

Re: Female Avatars

If it matters, I'm making a campaign that uses all of the Knalgan units (so, outlaws + dwarves), and the main lead is a female footpad. Why? Because the portrait art for the male footpad is pasty and full of zits, and because the name I came up (Florel) sounds better for a woman. It doesn't have to ...
by MathBrush
September 4th, 2019, 2:06 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 104
Views: 5337

Re: Dunefolk Rework - Removed Units & Extra Units

Is the current Dunefolk setup on github stable? I have a couple of campaigns with Dunefolk in them that I'd like to eventually update for 1.16 when it comes out. I love the changes you all have made, and am excited to include them.
by MathBrush
August 28th, 2019, 3:08 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1631
Views: 242028

Re: Era of Magic (EoMa) 3.2

I enjoyed the Cyclops Goliath in the campaign and was rather disappointed in a lack of unit description. I wrote a potential one: "Although rare, Cyclops Goliaths are powerful enough that their names are passed down from generation to generation. One legend speaks of a Goliath named Braxnor who beca...
by MathBrush
February 9th, 2019, 8:25 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Yes, but only because I'm bad at the game and want to see how people do, especially in scenarios I'm so familiar with.

Also, it could help me fix any obvious problems.
by MathBrush
November 10th, 2018, 9:55 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

I've finally gone about fixing all the typos mentioned, as well as the day-night cycle. Thanks to everyone who responded!
by MathBrush
August 7th, 2018, 1:06 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Thanks for your feedback, when I find time to revise the campaign, I'll incorporate it!
by MathBrush
July 6th, 2018, 1:20 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

That's interesting about all Saurians! The third scenario is intended to be hard for Saurians (ghosts and skeletons are weaker to fire than to pierce or cold). But if you got through it, it shouldn't be too much of a big deal. Scenario 5 is definitely easier with saurians, and was intended to be. I ...
by MathBrush
June 13th, 2018, 9:00 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Thank you for your feedback. Howndoninseitch the day-light cycle?
by MathBrush
May 26th, 2018, 5:26 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 41
Views: 11977

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Sorry for the long time replying, I had abandoned this campaign already, but the release on Steam made me excited to re-release this for 1.14. I think I've fixed the problem, WanderingHero, as it shows up when I try playing that level. Let me know if you see it again. The 1.14 release features a com...
by MathBrush
May 10th, 2018, 5:52 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 14263

Re: A mod to make Wesnoth's RNG a little less frustrating

This sounds really promising. It might be worthwhile to mention on Steam that an RNG mod is being tested and may be pushed out later.
by MathBrush
April 21st, 2018, 8:11 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 61071

Re: Dunefolk(previously Khalifate) race description

I thought the description was purposely vague as a way of generating consensus among everyone, and to leave things open for campaigns to explore.
by MathBrush
April 2nd, 2018, 9:58 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)
Replies: 23
Views: 4462

Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)

Thank you for the heads-up! I had no idea what I was doing with text domains, and still don’t. I’ll try to piece it together, thanks!