Search found 136 matches

by MathBrush
August 16th, 2020, 5:01 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 47
Views: 17728

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Thanks for the feedback, and I'm glad you like it! I think switching to dwarves would be good, especially when 1.16 comes out. If you have any suggestions on making some scenarios harder (like decreasing gold or adding enemy gold), let me know, I'm pretty bad at playing this game and tend to make ev...
by MathBrush
June 7th, 2020, 11:13 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 47
Views: 17728

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Thrash, thanks so much for your feedback. I appreciate you taking the time to make reviews and help future players!
by MathBrush
March 4th, 2020, 12:48 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 6149

Re: Female Avatars

Well, I think GunChleoc has a point, that we just need to make these campaigns with women as leads. My last campaign had a female thief lead (Knalgans of Steel), and I think I'll keep experimenting with that to see how it turns out.
by MathBrush
March 3rd, 2020, 6:22 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 6149

Re: Female Avatars

I just wanted to make sure I had all the reasoning right: Men can create orc and undead characters, but can’t create women characters because they can’t “think female”. Units use heavy armor when gunpowder is invented, fight dragons and teleport, but female war leaders are “unrealistic”. Let me know...
by MathBrush
February 27th, 2020, 6:56 pm
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 10
Views: 2045

Re: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)

Ah, thank you, I think I know a way to fix that. I appreciate it!
by MathBrush
February 17th, 2020, 6:09 pm
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 10
Views: 2045

Re: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)

Konry can't die...he just gets knocked out. It's rough having an ulfserker hero, since they die so easily. I haven't coded in any special ending if he never dies, and he's supposed to be reviving every scenario. Did he not show up in your final battle?
by MathBrush
February 15th, 2020, 1:16 am
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 24
Views: 4391

Re: What mainline campaigns are high quality?

I'm not sure the voting is by popularity. Heir to the Throne is probably the most played campaign ever, and it has only 1 vote as of my writing this, while TRoW has 7, and I think that is pretty accurate. I think all dwarf-only campaigns are pretty dull. Using the same 3-4 units in caves over and ov...
by MathBrush
January 31st, 2020, 4:14 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 28955

Re: Dunefolk Rework - Extra Units

I just noticed: on units.wesnoth.org for 1.15, it says that the lvl 2 horse archer id is 'Dune Horse Archer'

But in 1.15.2, the build on the front page, it uses the id 'Dune Swiftrider'.

Which one will be the long-term name?

p.s. Love the portraits!
by MathBrush
January 31st, 2020, 1:35 am
Forum: Scenario & Campaign Development
Topic: What would you like to see in a longer Dunefolk campaign?
Replies: 10
Views: 2009

Re: What would you like to see in a longer Dunefolk campaign?

I've been sketching out some ideas, but I had two questions: -I'd really prefer to develop this for 1.15. Am I allowed to use the 1.15 Dunefolk files in my 1.14 add-on? (so that players in 1.14 would see the new artwork and stats?) -Are the wyvern and wyvern riders going to stick around? They seem p...
by MathBrush
January 31st, 2020, 12:38 am
Forum: Scenario & Campaign Development
Topic: What would you like to see in a longer Dunefolk campaign?
Replies: 10
Views: 2009

Re: What would you like to see in a longer Dunefolk campaign?

Thanks, this is very helpful everyone. I've been in awe of the other long Dunefolk campaigns I've tried, and I'm glad to participate in an open project like this with such great feedback. I'll keep all of this in mind!
by MathBrush
January 31st, 2020, 12:33 am
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 10
Views: 2045

Re: Knalgans of Steel - 1.14 Singleplayer Knalgans campaign (Ver 1.1)

I've uploaded Version 1.1 with changes as suggested by WackoJacko: Campaign setting changed to used pre-existing cities Elsenfar and Aldril, as well as other previously-mapped places. If the campaign needed to be completely consistent with mainline, the only things that would need to be addressed ar...
by MathBrush
January 30th, 2020, 12:41 pm
Forum: Scenario & Campaign Development
Topic: Knalgans of Steel - 1.14/1.15 Singleplayer Knalgans campaign (Ver 1.1)
Replies: 10
Views: 2045

Re: Knalgans of Steel - 1.14 Singleplayer Knalgans campaign

Thanks! I’ve made your suggested changes, but I’ll wait to push them onto the server until you finish the campaign in case you find more.

I haven’t edited the units, but I have found posts from 2008 or so asking the same question about poachers and forests.
by MathBrush
January 29th, 2020, 6:55 pm
Forum: Scenario & Campaign Development
Topic: What would you like to see in a longer Dunefolk campaign?
Replies: 10
Views: 2009

What would you like to see in a longer Dunefolk campaign?

I've had a lot of fun writing campaigns for under-represented factions, and I've previously written a Dunefolk campaign (Sand in the Wind). The Dunefolk rework changed a lot about the Dunefolk, especially the new description, the addition of nagas to the MP faction and the Roc, Jinn, and Wyverns ove...
by MathBrush
January 29th, 2020, 6:53 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)
Replies: 26
Views: 8657

Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)

Thanks for everyone's feedback! I hadn't seen this topic in a long time, and it's really helpful to see what you thought worked and didn't. I'll take it into consideration, especially as we move into 1.15 (and eventually 1.16) and the Dunefolk rework