Search found 14 matches

by MisterSnuvi
September 9th, 2020, 11:25 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I found some new bugs. 1) Borrowing a book in a temple costs 150 gold. The text after selecting a book states 25. 2) Just a bit odd. Had a snowfall during summer. 3) I'm having miracles in my church with negative karma and without at least 1000 fame (had -92). 4) Church upgrades do not become cheape...
by MisterSnuvi
April 26th, 2020, 12:49 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

It has been a while since I encountered these bugs, but I guess they are still in there: 1) Switching between capital and the haunted villa resets money to the amount you had when entering the capital 2) Resistance of opponents doesn't scale with level / 10 as stated in the help but with level. 3) &...
by MisterSnuvi
March 2nd, 2019, 2:25 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

1) killing the flies in the tutorial doesn't trigger the achievement stated in the achievement tutorial (I killed the flies before triggering the event on the achievement field) 2) buildings can be upgraded without having the skill (tested at tavern) 3) inventory stats points don't count I did some ...
by MisterSnuvi
January 29th, 2018, 3:08 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

While I agree with the initial loading time, I still must say, that I am a huge friend of "DRY" (don't repeat yourself). So it is not just about keeping code clean, it is about keeping code maintainable and changeable. I can't program lua, but as far as I have seen in other campaigns, it o...
by MisterSnuvi
January 28th, 2018, 5:21 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Ahh, lovely to see you want to decrease redundant source code. When I was browsing through your code, I saw a lot of duplicates. One thing is raising / decreasing stats, while luck only modifies one variable (and therefore isn't a big problem), intelligence or constitution is just always copied and ...
by MisterSnuvi
January 25th, 2018, 10:21 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Arrays seem a bit to static for that purpose, I don't know of another way though.
You can store an static array with e.g. size 10. So the player can't build more than 10 buildings.

Ok, I looked it up, you may want to mess around with [store_locations].
by MisterSnuvi
January 24th, 2018, 11:16 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hmm, I think I reached now a certain level, where I have to play the game for a while on normal mode, this way I found most of the bugs. I have nothing currently in my mind, which could bug. Most bugs were also found because I like to have a look in the source code :lol: For the temples, yeah, it wo...
by MisterSnuvi
January 24th, 2018, 6:46 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

5) That is the problem, you get no point at all, the levelup menu does not even appear in the menu, because you get no statpoint, it seems the level up event is not thrown. 6) Ok, ok. I have just one thing to add - selling goods is the most useless way to get money, prices break down so fast and soo...
by MisterSnuvi
January 24th, 2018, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Ok, I have the bug with the wrong selling price. You are using two makros for these stores: SELLCONSUMABLE - which further uses SELLXCONSUMABLE BUY_CONSUMABLE - which further uses BUYXCONSUMABLE and SELLXCONSUMABLE For BUYXCONSUMABLE you set vars like "Price". For SELLXCONSUMABLE you set v...
by MisterSnuvi
January 22nd, 2018, 4:27 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Aaaand new bugs :lol: 1) the temple in the capital has the old icon (not a real bug somehow) 2) identifying potions doesnt cost money as stated, also getting an constitution potion gives 1 maxexhausted instead of 1 maxstamina 3) I'm getting the price of my last sold good per fur or wolfteeth (but no...
by MisterSnuvi
January 20th, 2018, 10:19 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hmm, I just can't hold these bugs back. (2 fits perfectly to the exploits) 1) money for missions with level bonus is received twice, tested with desert monster mission (at least I got too much) 2) one can get infinite stealing skill by stealing in the tavern (=> a lot of money hehe, after a while I ...
by MisterSnuvi
January 15th, 2018, 8:42 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

That character fits perfect for me, many thanks :shock: I don't mind waiting for the next update, take the time you need. I'll probably wait for the new version until I report more bugs because of your huge changes currently which may fix them anyways. I also sent you an email with a savegame with a...
by MisterSnuvi
January 14th, 2018, 6:01 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Thank you for the fixes. I'm currently sorting out new ones. 1) I was able to upgrade my building without having the building level (had 0, upgraded 4 times) 2) gambling throws me "[gold] missing requried amount= attribute" 3) starting as human in RPG mode states "+5 luck / intelligen...
by MisterSnuvi
January 10th, 2018, 10:01 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381641

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I was finally able to create an account on the forum, here are some bugs I found, I added explanation where possible. 1) flask production still doesnt work (crafting.cfg says "flask", while helpmenu.cfg says "flasks") 2) one does never receive the amulet of the three (it doesnt a...