Search found 217 matches

by BTIsaac
July 13th, 2018, 7:13 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9103

Re: BT attempts portraiting

They could be better. After doing this for 10 years I only now discovered the magic trick most photoshop pros rarely talk about (although Bob and Kitty's tutorials helped a lot), and my first experiments with it resulted in some pretty amazing things.
by BTIsaac
July 11th, 2018, 11:53 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6767
Views: 541049

Re: Legend of the Invincibles

Would there be a "Haxxor, wielder of giant axes"?
by BTIsaac
July 11th, 2018, 6:47 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 446
Views: 146590

Re: After the Storm 0.9.17 [Wesnoth 1.12]

shadowm wrote:
July 11th, 2018, 2:35 am
(which is also why none of the characters introduced in AtS have portraits).
Well I did offer to help out with that, but that was before I agreed to do the demons for Nemaara.
by BTIsaac
July 6th, 2018, 8:43 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9103

Incubbus, Shadow Demon

And finally, here are these two. I know the Shadow Demons have male and female variants, but as I said earlier, I don't think two portraits are necessary here. The reason why the shadow demon looks the way it does is because I tend to think of something very specific every time I hear "Shadow Demon"...
by BTIsaac
July 6th, 2018, 8:28 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9103

Fire and Inferno Demons

And here are the portraits for the Fire and Inferno Demon/Demoness. It occurred to me that there's a distinct difference in the flames, as before. Hm. Maybe the next correction will involve making them look more uniform or something. I also experimented with new shading techniques, especially Lord B...
by BTIsaac
July 6th, 2018, 8:15 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9103

Corrections to older portraits

Okay, I'm back, and I have stuff to post.
So first off, here are a few corrections I made to existing portraits, namely the Red Demon, and the Female Dreamwalker and Dreamweaver.
by BTIsaac
July 4th, 2018, 6:53 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 27
Views: 2471

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

6 cannot be played without fliers though.
by BTIsaac
July 4th, 2018, 12:48 pm
Forum: Writers’ Forum
Topic: A new history: need help
Replies: 46
Views: 5625

Re: A new history: need help

I think it's pretty obvious. It's the closest to a nuclear explosion.
by BTIsaac
June 27th, 2018, 7:14 am
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 3787

Re: Wesnoth 1.14 on Android

For scrolling windows, keep in mind that you can slide two fingers on the screen. This gesture sends arrow keystrokes to the game, and although its main purpose is allowing to scroll the main game map easily, it can be used for sliding lists too. I am aware of this. This is what I meant by dragging...
by BTIsaac
June 26th, 2018, 6:58 pm
Forum: Art Workshop
Topic: Do you even sprite bruh
Replies: 3
Views: 248

Re: Do you even sprite bruh

are welcome to try it too? or is it something exclusive to you? If you meant to ask if you could use them, well, yeah, i guess. Although these particular sprites are intended for main characters in a campaign I'm considering (which will probably not get made any time soon). Frankensteining would be...
by BTIsaac
June 26th, 2018, 4:21 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 3787

Re: Wesnoth 1.14 on Android

Okay, so here are a few things I noticed. First off, the sliders. Not only are they small, they lack frames and there are no scroll arrows, which makes scrolling through lists tricky. I need to tap directly above or below the slider (which in the case of drop-down lists will simply close them), or d...
by BTIsaac
June 26th, 2018, 3:29 pm
Forum: Art Workshop
Topic: Do you even sprite bruh
Replies: 3
Views: 248

Do you even sprite bruh

Okay, so I got this idea of making some sprites, but I have no idea how to get started. So I figured I'll just start like I usually do: Drawing stuff by hand. The sketches I did just to see if I can are for the base sprites for the first two units in a line of 5, the Fisherman (lvl0) and the Village...
by BTIsaac
June 26th, 2018, 10:36 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6767
Views: 541049

Re: Bug Report and Question

Also I've noticed various intensity-related abilities (HEAL, DESPAIR, etc) don't stack very well. Are there any explanations on how that works? I always assumed they just don't stack at all. I'm not sure if there's something in place to make sure the stronger version overrides the weaker one though...
by BTIsaac
June 26th, 2018, 9:44 am
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 3787

Re: Wesnoth 1.14 on Android

alep wrote:
June 26th, 2018, 5:36 am
Please try it up. If it still doesn't work, please send another debug report.
Allright, it's working. At least it looks like it does. Thanks. I'll call back if anything else goes wrong.
by BTIsaac
June 25th, 2018, 3:11 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 57
Views: 3787

Re: Wesnoth 1.14 on Android

Okay, so whatever the issue is, it doesn't seem to be interfering with addons, saves, or maps saved in the editor. So far, it mostly appears to be an annoyance, so even if it isn't fixed, it's hopefully not going to be a huge problem.