Search found 149 matches
- January 11th, 2022, 2:37 am
- Forum: Faction & Era Development
- Topic: Default L0 Era
- Replies: 29
- Views: 15323
Re: Default L0 Era
Yes! I will port it as soon as I finish a little rework of this era. I didn't have much time for Wesnoth lately, but I will do my best to hurry up.dwarftough wrote: ↑January 6th, 2022, 3:53 am Hi, will it be ported on 1.16? Would be nice to have it there too
- December 17th, 2021, 1:57 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
That was a feature? :O Then, no! Don't remove that! I was enjoying the level 3s hoarding in my recall list. In turin's original, only units on the map got the bonus. In my version I try to preserve the spirit of the original, but also keep the gameplay as vanilla as possible. Having recalls with 96...
- December 16th, 2021, 5:11 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
I got to the last scenario but I see a bug. The XP modifier is fluctuating/oscillating inbetween scenarios. In some cases, I see units in my recall with 80/60 XP or 96/80 XP and so on. Lastly, giving me recallable units in Blackmore is easily missed unless stated in some message or note. That bug i...
- November 22nd, 2021, 10:24 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
After Scenario 2, your version of SE bugs out. I am unable to recruit any units anymore after S2. Also, S2's recruit list seems fixed to Thug and Thief but the scenario gold isn't enough to get me enough of those 2 units types as recalling veterans are better. You are not supposed to have a permane...
- November 22nd, 2021, 8:43 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
Recently, I have been porting turin's original from the 1.2 add-ons servers yet again, because I wanted a better comparison between the gameplay of my own version and the original. I post my results here for those who are interested in historic versions of this campaign, and in the hope that it will...
- November 14th, 2021, 5:35 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
I uploaded version 2.3.1 to the add-ons servers - and shortly thereafter version 2.3.2, to fix a bug with the former version. The only things that changed this time are translation-related. The czech, english and german translations received minor changes here and there... And a newer japanese trans...
- November 10th, 2021, 4:28 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
@MoonyDragon Wesnoth 1.14 or later can load the PO files directly. You can just extract the zip file in the "add-ons" folder and remove the old Japanese MO file, so you can use the Japanese translation. GPL requires you to describe your changes if you modify the Japanese translation. If y...
- November 8th, 2021, 2:06 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
Where does the Japanese translation come from? It seems to be same as my translation. If it's mine, you violate GPL v3. I'm also afraid you don't realize it's experimental. I don't care the rule of Japanese translation team, and I love some laying-out character in Unicode, but I don't test it on MS...
- November 6th, 2021, 11:46 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
Version 2.3.0 is out, together with the long-awaited changes to balance and dialogue. While rewriting the prose, I didn't change the original strings directly, but instead made an english 'translation', where I'm going to fix typos and grammar. Other than that, the japanese and german translations h...
- August 26th, 2021, 12:30 pm
- Forum: WML Workshop
- Topic: Cannot Modify Core Units.cfg
- Replies: 5
- Views: 470
Re: Cannot Modify Core Units.cfg
I don't use Windows so I can't help you with the first issue. As far as editing core files is concerned, I recommend against it, since it breaks multiplayer compatibility and because it has to be set up anew after each install. As Ravana has mentioned, your problem can be solved effortlessly by a sm...
- August 19th, 2021, 8:23 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Saving Elensefar
- Replies: 411
- Views: 122543
Re: Campaign: Saving Elensefar
Version 2.2.0 is now on the add-ons servers. This time, I reworked the gameplay to what it approximately was back in turin's time, so that secondary leaders can only recruit for 1-2 scenarios before either leaving or joining you as loyal units. This means that players will have to rely on recalling ...
- August 8th, 2021, 6:59 am
- Forum: Faction & Era Development
- Topic: Default L0 Era
- Replies: 29
- Views: 15323
Re: Default L0 Era
... Pilferer - I'm undecided about that unit. Finding a diminutive name for Thief is already a challenge, so I fear that all we have left is a choice of mediocre names. Unless one of us has an ingenious idea, I'll probably stick with the current name. Nobleman - It fits nicely with Bowman/Spearman/...
- August 5th, 2021, 6:37 am
- Forum: Writers’ Forum
- Topic: Editorial services available
- Replies: 3
- Views: 1928
Re: Editorial services available
If you have a spare hour, I'd be grateful if you could take a look at the Default L0 Era unit names/descriptions and rewrite them as you see fit. The units can be viewed here , but for an easier workflow I recommend to download the era and edit the translations/template.pot file. It's only about 6kb...
- July 4th, 2021, 5:27 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
- Replies: 37
- Views: 6898
Re: SP Campaign - Mercenary Band (for 1.14)
the current issue is that for some reason...just trying to view the add-on in the add-ons manager is causing a segfault. This is concerning. So, downloading and playing from the website interface seems to be the only solution. I have no such issue with 1.15.14 compiled from souce. Maybe the problem...
- July 4th, 2021, 4:52 pm
- Forum: Scenario & Campaign Development
- Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
- Replies: 37
- Views: 6898
Re: SP Campaign - Mercenary Band (for 1.14)
Oh wait, I have upgraded my stupid stupid nightly flatpak to 1.17 - you'll have to get the changes from addons.wesnoth.org. Does anyone know where I can find 1.15 for Ubuntu? You don't need a matching client version to upload something to an add-ons server - it's also possible to access different v...