Search found 105 matches
- January 21st, 2021, 9:38 pm
- Forum: Faction & Era Development
- Topic: Era of Empires (Progress and feedback)
- Replies: 12
- Views: 2161
Re: Era of Empires (Progress and feedback)
Feedback would be most appreciated! Here is my take: Zwergenland Trooper - neutral - 15g - 34hp - 4mp - dwarvish - Shortsword: 4-3 melee-blade - Handcannon: 8-2 ranged-pierce Mechanic - lawful - 15g - 28hp - 5mp - human - Repairs +8 - Wrench: 4-2 melee-impact - Grenade: 8-1 ranged-fire Machinegunne...
- January 13th, 2021, 9:18 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
- Replies: 4
- Views: 614
Re: Elvish Interception - 1.15.7+ campaign by Lordlewis
I played through the first three scenarios and so far, I am positively impressed. Most strikingly, the maps are beautifully made and really fun to play on - something that few maps in mainline and add-ons achieve. I also like that your campaign starts with few unit types as recruits/enemies and expa...
- January 5th, 2021, 10:09 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Adventers of Knighthood
- Replies: 38
- Views: 9542
Re: New Campaign: Adventers of Knighthood
Wow, thank you! I'm quite surprised to see someone bringing this up to date, as I didn't think anybody cared :P (it was my first campaign ever and I was fourteen when I made it!) Would you mind if I uploaded it to official 1.15 server? Or are there bugs you feel should be worked out first? I haven'...
- January 4th, 2021, 11:54 pm
- Forum: Users’ Forum
- Topic: Parrhesia and Integrity's Guide to Surviving Wesnoth
- Replies: 0
- Views: 913
Parrhesia and Integrity's Guide to Surviving Wesnoth
No idea how I stumbled on it, but apparently there is a guide to Wesnoth on Serene's Forest , a forum dedicated to the Fire Emblem game franchise. The guide itself is a fairly extensive screenshot-by-screenshot gameplay walkthrough and is addressed to an audience that is completely unfamiliar to Wes...
- January 4th, 2021, 9:56 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Adventers of Knighthood
- Replies: 38
- Views: 9542
Re: New Campaign: Adventers of Knighthood
I updated the campaign for 1.15. All maps and scenarios are still the same, only the code inside has been changed.
- January 4th, 2021, 9:41 pm
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 31
- Views: 4481
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Your day/night cycle confuses me. Is the permanent bonus for liminal units intended? Is it a leftover from previous iterations of 'liminal'? I don't know. D: The ToD cycle should simulate 3x day, 3x night and 3x dawn/rainy dusk. For lawful units, the bonus is 0/+25/+35/+25/+10/-10/-25/-35/-25 and t...
- December 25th, 2020, 11:05 pm
- Forum: Add-on Feedback
- Topic: Add's Army
- Replies: 19
- Views: 12441
Re: Add's Army
I recently stumbled upon this little add-on and decided to update and test it on 1.15. The maps after the first scenario weren't quite my taste, but if anyone is interested in continuing to develop this (abandoned?) add-on, he/she can take advantage my patches:
- November 11th, 2020, 2:06 pm
- Forum: Art Workshop
- Topic: Pilauli's Art
- Replies: 14
- Views: 924
Re: Pilauli's Art
I'd like to make yet another name proposal for this awesome-looking unit: How about Wose Gardener?
- November 5th, 2020, 5:05 pm
- Forum: WML Workshop
- Topic: Team colors and transparency
- Replies: 4
- Views: 210
Re: Team colors and transparency
You can also use this Dragonfly from Age of Tentacles by Wayirr. Simply recolor the blue part to magenta, if you want to add teamcolors to that unit. The CC-BY-SA License allows that, provided you credit him.
- October 26th, 2020, 2:59 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4396
Re: Wesnoth Fauna
They are licensed under GNU GPL v2+, so they can be used in derivative addons, as long, as they are not mixed in with proprietary/non-free stuff such as CC with ND (no derivative works) or NC (non-commercial) flags. And it's required to mention which files were imported from where. Though you can't...
- October 19th, 2020, 9:41 pm
- Forum: WML Workshop
- Topic: How to add custom terrains
- Replies: 4
- Views: 297
Re: How to add custom terrains
Here is my step-by-step answer to almost the same question a while ago.
- October 19th, 2020, 11:42 am
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1403
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
I meant adding a new terrain (terrain-code, graphics and description), but still using the existing movement stats for fungus. Not a whole new type that would need all units' movement stats to be updated for it. Thanks for clearing that one up. I didn't see at first how the mangrove-like terrain re...
- October 17th, 2020, 9:50 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1403
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Introducing a new terrain type to solve a minor(!) graphical problem is a horrible solution, in my opinion, and will create many more problems than it solves. The rework of the mushroom terrain was a necessary and overdue change, and is here to stay. This leaves us with 2 options concerning the alre...
- October 16th, 2020, 11:15 pm
- Forum: Writers’ Forum
- Topic: Wesnoth as tabletop roleplaying game setting
- Replies: 5
- Views: 355
Re: Wesnoth as tabletop roleplaying game setting
Sadly not, so I'm afraid you'll have to improvise. The boardgame version was the closest to a TTRPG that came to mind, at least with my limited knowledge of this genre. It could be of use as a map, on which the story unfolds - just like in user-made RPG campaigns and of course mixed with any TTRPG e...
- October 16th, 2020, 7:49 pm
- Forum: Writers’ Forum
- Topic: Wesnoth as tabletop roleplaying game setting
- Replies: 5
- Views: 355
Re: Wesnoth as tabletop roleplaying game setting
Tabletop Wesnoth has has already been implemented multiple times - you can find the most recent project here.