Search found 105 matches

by MoonyDragon
January 21st, 2021, 9:38 pm
Forum: Faction & Era Development
Topic: Era of Empires (Progress and feedback)
Replies: 12
Views: 2161

Re: Era of Empires (Progress and feedback)

Feedback would be most appreciated! Here is my take: Zwergenland Trooper - neutral - 15g - 34hp - 4mp - dwarvish - Shortsword: 4-3 melee-blade - Handcannon: 8-2 ranged-pierce Mechanic - lawful - 15g - 28hp - 5mp - human - Repairs +8 - Wrench: 4-2 melee-impact - Grenade: 8-1 ranged-fire Machinegunne...
by MoonyDragon
January 13th, 2021, 9:18 pm
Forum: Scenario & Campaign Development
Topic: Elvish Interception - 1.15.7+ campaign by Lordlewis
Replies: 4
Views: 614

Re: Elvish Interception - 1.15.7+ campaign by Lordlewis

I played through the first three scenarios and so far, I am positively impressed. Most strikingly, the maps are beautifully made and really fun to play on - something that few maps in mainline and add-ons achieve. I also like that your campaign starts with few unit types as recruits/enemies and expa...
by MoonyDragon
January 5th, 2021, 10:09 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Adventers of Knighthood
Replies: 38
Views: 9542

Re: New Campaign: Adventers of Knighthood

Wow, thank you! I'm quite surprised to see someone bringing this up to date, as I didn't think anybody cared :P (it was my first campaign ever and I was fourteen when I made it!) Would you mind if I uploaded it to official 1.15 server? Or are there bugs you feel should be worked out first? I haven'...
by MoonyDragon
January 4th, 2021, 11:54 pm
Forum: Users’ Forum
Topic: Parrhesia and Integrity's Guide to Surviving Wesnoth
Replies: 0
Views: 913

Parrhesia and Integrity's Guide to Surviving Wesnoth

No idea how I stumbled on it, but apparently there is a guide to Wesnoth on Serene's Forest , a forum dedicated to the Fire Emblem game franchise. The guide itself is a fairly extensive screenshot-by-screenshot gameplay walkthrough and is addressed to an audience that is completely unfamiliar to Wes...
by MoonyDragon
January 4th, 2021, 9:56 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Adventers of Knighthood
Replies: 38
Views: 9542

Re: New Campaign: Adventers of Knighthood

I updated the campaign for 1.15. All maps and scenarios are still the same, only the code inside has been changed.
by MoonyDragon
January 4th, 2021, 9:41 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 31
Views: 4481

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Your day/night cycle confuses me. Is the permanent bonus for liminal units intended? Is it a leftover from previous iterations of 'liminal'? I don't know. D: The ToD cycle should simulate 3x day, 3x night and 3x dawn/rainy dusk. For lawful units, the bonus is 0/+25/+35/+25/+10/-10/-25/-35/-25 and t...
by MoonyDragon
December 25th, 2020, 11:05 pm
Forum: Add-on Feedback
Topic: Add's Army
Replies: 19
Views: 12441

Re: Add's Army

I recently stumbled upon this little add-on and decided to update and test it on 1.15. The maps after the first scenario weren't quite my taste, but if anyone is interested in continuing to develop this (abandoned?) add-on, he/she can take advantage my patches:
by MoonyDragon
November 11th, 2020, 2:06 pm
Forum: Art Workshop
Topic: Pilauli's Art
Replies: 14
Views: 924

Re: Pilauli's Art

I'd like to make yet another name proposal for this awesome-looking unit: How about Wose Gardener?
by MoonyDragon
November 5th, 2020, 5:05 pm
Forum: WML Workshop
Topic: Team colors and transparency
Replies: 4
Views: 210

Re: Team colors and transparency

You can also use this Dragonfly from Age of Tentacles by Wayirr. Simply recolor the blue part to magenta, if you want to add teamcolors to that unit. The CC-BY-SA License allows that, provided you credit him.
by MoonyDragon
October 26th, 2020, 2:59 pm
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 47
Views: 4396

Re: Wesnoth Fauna

They are licensed under GNU GPL v2+, so they can be used in derivative addons, as long, as they are not mixed in with proprietary/non-free stuff such as CC with ND (no derivative works) or NC (non-commercial) flags. And it's required to mention which files were imported from where. Though you can't...
by MoonyDragon
October 19th, 2020, 9:41 pm
Forum: WML Workshop
Topic: How to add custom terrains
Replies: 4
Views: 297

Re: How to add custom terrains

Here is my step-by-step answer to almost the same question a while ago.
by MoonyDragon
October 19th, 2020, 11:42 am
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 1403

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

I meant adding a new terrain (terrain-code, graphics and description), but still using the existing movement stats for fungus. Not a whole new type that would need all units' movement stats to be updated for it. Thanks for clearing that one up. I didn't see at first how the mangrove-like terrain re...
by MoonyDragon
October 17th, 2020, 9:50 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 1403

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Introducing a new terrain type to solve a minor(!) graphical problem is a horrible solution, in my opinion, and will create many more problems than it solves. The rework of the mushroom terrain was a necessary and overdue change, and is here to stay. This leaves us with 2 options concerning the alre...
by MoonyDragon
October 16th, 2020, 11:15 pm
Forum: Writers’ Forum
Topic: Wesnoth as tabletop roleplaying game setting
Replies: 5
Views: 355

Re: Wesnoth as tabletop roleplaying game setting

Sadly not, so I'm afraid you'll have to improvise. The boardgame version was the closest to a TTRPG that came to mind, at least with my limited knowledge of this genre. It could be of use as a map, on which the story unfolds - just like in user-made RPG campaigns and of course mixed with any TTRPG e...
by MoonyDragon
October 16th, 2020, 7:49 pm
Forum: Writers’ Forum
Topic: Wesnoth as tabletop roleplaying game setting
Replies: 5
Views: 355

Re: Wesnoth as tabletop roleplaying game setting

Tabletop Wesnoth has has already been implemented multiple times - you can find the most recent project here.