Search found 8 matches

by NovHak
November 11th, 2017, 5:51 pm
Forum: Users’ Forum
Topic: Non-random Wesnoth : applying the mean effect
Replies: 10
Views: 4511

Re: Non-random Wesnoth : applying the mean effect

True, but considering that's expected in average, it doesn't change the balance. Though I agree it changes gameplay drastically, since it becomes possible to calculate what is going to happen exactly. I don't know how that mod works, but poisoning should be reduced by the probability of the event so...
by NovHak
November 11th, 2017, 4:43 pm
Forum: Users’ Forum
Topic: Non-random Wesnoth : applying the mean effect
Replies: 10
Views: 4511

Re: Non-random Wesnoth : applying the mean effect

While I agree that it changes the gameplay significantly, I don't see how it could change balance... unless of course (I should have thought of that) average damage/effect is rounded to the nearest integer or up/down, since being up to half a point over or below average is huge. Imho, there are two ...
by NovHak
November 11th, 2017, 3:41 am
Forum: Users’ Forum
Topic: Non-random Wesnoth : applying the mean effect
Replies: 10
Views: 4511

Re: Non-random Wesnoth : applying the mean effect

Oh OK, nice.

I suppose this closes the problem once and for all ! Well, at least as long as this mod maintains compatibility with the stable versions...
by NovHak
November 10th, 2017, 11:45 pm
Forum: Users’ Forum
Topic: Non-random Wesnoth : applying the mean effect
Replies: 10
Views: 4511

Non-random Wesnoth : applying the mean effect

First to make things clear, I love randomness, am very happy with how it's implemented in Wesnoth and would hate what I'm going to suggest. I noticed some complains from people who hate randomness, sometimes using dubious arguments such as "randomness destroys competition". These arguments...
by NovHak
November 9th, 2017, 7:40 am
Forum: Users’ Forum
Topic: Selecting attack during enemy's turn
Replies: 31
Views: 8119

Re: Selecting attack during enemy's turn

The OP mentioned that he wanted the least damage counterattack, so that another unit of his choosing would get the kill and associated XP. Sacrificing a pawn can get you a queen... No counterattack looks like the adequate option in this case. Concerning a Block counterattack, I know it potentially h...
by NovHak
November 9th, 2017, 3:16 am
Forum: Users’ Forum
Topic: Selecting attack during enemy's turn
Replies: 31
Views: 8119

Re: Selecting attack during enemy's turn

Correct me if I'm wrong, doesn't being able to choose one default counterattack break the rules ? There should be one default counterattack per attack category, i.e. melee and ranged, considering a ranged attack can't be countered by a melee one and vice versa. And may I suggest the ability to choos...
by NovHak
November 8th, 2017, 4:55 am
Forum: Users’ Forum
Topic: The Random number generator
Replies: 13
Views: 5924

Re: The Random number generator

Okay, thanks for this very documented reply. In my experience PRNGs are a hot topic on games generally due to people falsely thinking they know enough from having taken a quarter or two of Stats to be able to show some sort of error or bias; usually with only a half-dozen or so data points. Yes I kn...
by NovHak
November 7th, 2017, 10:35 pm
Forum: Users’ Forum
Topic: The Random number generator
Replies: 13
Views: 5924

Re: The Random number generator

The random number generator is Mersenne Twister MT19937. and not biased other than by things like terrain, weapon, time-of-day, etc. Interesting... I guess you didn't implement it yourself but rather use it from a standard library. Do you know what the initial conditions are, i.e. how it's initiali...