Search found 71 matches

by newfrenchy83
May 28th, 2020, 2:23 pm
Forum: WML Workshop
Topic: Wesnoth segfault with [transform_unit]
Replies: 10
Views: 431

Re: Wesnoth segfault with [transform_unit]

i don't know, but it is strange what the game crash with a unit_type and no wither others.
by newfrenchy83
May 28th, 2020, 1:49 pm
Forum: WML Workshop
Topic: Wesnoth segfault with [transform_unit]
Replies: 10
Views: 431

Re: Wesnoth segfault with [transform_unit]

i don't certain of thhis, but i think what modify an unit type in middle of fight and the weapon used in fight must cause the crash, probably because conflict with old value in begun of fight, and value after attacker hit event. use transform_unit, it is like if unit advance before the end of fight.
by newfrenchy83
May 28th, 2020, 10:32 am
Forum: WML Workshop
Topic: Implementing "Formation" from UtBS
Replies: 10
Views: 871

Re: Implementing "Formation" from UtBS

Just being curious : is there any project for adding `[chance_to_hit]` to the `[abilities]` tag ? That would ease things a lot since UtBs is mainline. Yes, it is exist already in 1.15.3. And by the way, that could correct the main problem of this ability (at least last time I tried it) which is tha...
by newfrenchy83
May 11th, 2020, 4:42 pm
Forum: WML Workshop
Topic: Leadership style charge ability
Replies: 5
Views: 430

Re: Leadership style charge ability

in 1.15.3 you can use this #define LEADERSHIP_SPECIAL_CHARGE # Canned definition of the Charge ability to be included in a # [specials] clause. [damage] id=charge name= _ "warlord's rule" female_name= _ "female^warlord's rule" description= _ "All nearby allies deal and take 50% more damage." [filter...
by newfrenchy83
May 3rd, 2020, 1:47 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
fr translation of ats
(415.62 KiB) Downloaded 20 times
episode 1 corrected
by newfrenchy83
April 7th, 2020, 4:37 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 1026

Re: Weapon filter not working

try this It works. Is there a clean way to make the unit reduce 5% to hit for each adjacent friendly unit? For instance, if there are 3 adjacent friendly units, it reduces 15% to hit in total [chance_to_hit] id=dformation1 name= _ "" description= _ "makes 5% harder to hit when next to a friend" sub...
by newfrenchy83
April 5th, 2020, 3:28 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 1026

Re: Weapon filter not working

New problem. I wish to make a weapon special that makes the owner harder to hit when he is adjacent to friendly units. Here is my attempt for one adjacent friend: #define WEAPON_SPECIAL_DFORMATION1 [chance_to_hit] id=dformation1 name= _ "" description= _ "makes 5% harder to hit when next to a frien...
by newfrenchy83
March 31st, 2020, 11:03 am
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 1026

Re: Weapon filter not working

Have you used 1.14 or 1.15.2 or1.15.3? Because special_id or special_type were implemented in oct 2019 in devellopement branch and no in 1.14 stable branch. If you not used 1.15.2 or 1.15.3 you must replace special_id by old special.
by newfrenchy83
December 11th, 2019, 4:17 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(415.6 KiB) Downloaded 57 times
fr translation of episode1 of ats 01_The_Skirmish, 06_01_Quenoth_Isle, 06_02_Elves_of_a_Different_Land and 10_Tears corrected.
by newfrenchy83
December 5th, 2019, 4:33 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(399.41 KiB) Downloaded 59 times
correction of french translationepisode 1 of ats 12_The_Queen, 11_Return_to_Wesmere_part_1_cutscene, 13_Death_and_Rebirth,11_Return_to_Wesmere_part_2 and05_Bay_of_Tirigaz corrected
by newfrenchy83
November 14th, 2019, 3:07 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(415.66 KiB) Downloaded 85 times
correction of fr translationepisode1 of ats, 11_Return_to_Wesmere_part_1,02_High_Pass,04_Terror_at_Dusk, 07x_Resolutions, 08_Fear and 09_The_Triad_part_1 corrected
by newfrenchy83
October 9th, 2019, 4:21 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(413.33 KiB) Downloaded 89 times
episode3 corrected
by newfrenchy83
October 8th, 2019, 9:35 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(413.38 KiB) Downloaded 97 times
00_Opening, 02_02_Reckoning, 04_02_Gateway and 07A_Dark_Fire_part_1 corrected
by newfrenchy83
October 7th, 2019, 6:23 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(413.38 KiB) Downloaded 87 times
french translation, 12_Destiny_part_3 , 08C_Breakdown and 01_Beyond_her_Smile corrected
by newfrenchy83
September 25th, 2019, 4:01 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226302

Re: After the Storm 0.9.17 [Wesnoth 1.12]

fr.zip
(413.4 KiB) Downloaded 88 times
upadte of fr translation 11_After_the_Storm and 03_Amidst_the_Ruins_of_Glamdrol corrected