Search found 18 matches

by gbnmvfx
June 6th, 2018, 5:34 pm
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

Re: ABC

Ich werde das Paket nicht weiterentwickeln. Tschüss!
by gbnmvfx
June 6th, 2018, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Re: Veefex

Wie dem auch sei. Ich werde die Kampagne nicht weiterentwickeln. Tschüss!
by gbnmvfx
June 6th, 2018, 7:13 am
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Re: Veefex

ok, now I get the error message in the second scenario. How many leaders can the game handle? I possibly use to many and should use normal units with the ability to recruit instead.
by gbnmvfx
June 5th, 2018, 5:58 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Re: Veefex

I use the three leaders Kalenz, Konrad and Knalgan. In the previous scenarios it works like you said, but somehow it doesn't work for Konrad in the seventh scenario. I checked the id at least four times, it is correct. If I remove Konrad and only use the two other leaders, then the scenario works fi...
by gbnmvfx
June 5th, 2018, 5:35 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Re: Veefex

ok, suppose I need to use that attribute. How do I know the type of the leader? He could be level 1 or 2 or 3. That is determined by the actions of the player in the previous scenarios.
by gbnmvfx
June 4th, 2018, 5:53 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Re: Veefex

gfgtdf wrote:
June 4th, 2018, 3:39 pm
you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
Yes, that is what the error message is saying, but I have multiple scenarios without the type attribute and it works fine.
by gbnmvfx
June 4th, 2018, 12:16 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 988

Veefex

I am creating a campaign, but run into a an error that I don't understand. In the seventh scenario I want to use the leader with the id "Konrad". I have done this in the previous scenarios, but this time it somehow does not work. I don't think there is an error in the code. How are the leaders manag...
by gbnmvfx
May 28th, 2018, 4:29 pm
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

Re: ABC

I wanted to announce that I have uploaded version 0.4 of ABC. But I accidentally downloaded version 0.3 and deleted the maps for Њ, Ж, И, Ш and Ю. :(
by gbnmvfx
May 27th, 2018, 7:10 am
Forum: WML Workshop
Topic: gb's questions
Replies: 4
Views: 899

Re: gb's questions

Yeah, thank you very much. It works now :).
by gbnmvfx
May 27th, 2018, 6:29 am
Forum: WML Workshop
Topic: gb's questions
Replies: 4
Views: 899

Re: gb's questions

I have included the folder "units" in the _main.cfg and the file of the magician is in that folder. #textdomain wesnoth-ABC [textdomain] name="ABC" [/textdomain] #ifdef MULTIPLAYER [binary_path] path=data/add-ons/ABC [/binary_path] {~add-ons/ABC/maps} {~add-ons/ABC/scenarios} {~add-ons/ABC/units} #e...
by gbnmvfx
May 26th, 2018, 8:42 am
Forum: WML Workshop
Topic: gb's questions
Replies: 4
Views: 899

gb's questions

Hello Everyone, I try to create a unit-type. My file looks very similar to the cfg-file of the mage, but it doesn't work. The side with the new unit-type on its recruitment-list is not able to recruit any unit. It doesn't even work if I copy everything from the mage except the id and name. How do I ...
by gbnmvfx
May 22nd, 2018, 6:09 am
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

Re: ABC

I have uploaded version 0.3 of ABC. I have added maps for Γ, Δ, Θ, Λ, Π, Σ, Φ, Ψ and Ω. The width of their walkable areas range from 2-6. The package now includes 41 maps for 2 players. 6 of the new maps include mixed terrain. 5 of them are for 2 vs. 1 (ai). The ai players from the previous maps are...
by gbnmvfx
May 18th, 2018, 9:25 am
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

Re: ABC

I have uploaded version 0.2 of the map pack. There was to much asymmetry in the maps P and R of version 0.1. I created new maps with these shapes. http://i65.tinypic.com/dcvty9.jpg http://i68.tinypic.com/dvitky.jpg I have created maps shaped like the digits 0 to 9. I locked the factions on these map...
by gbnmvfx
May 14th, 2018, 6:48 am
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

Re: ABC

Thank you. I have uploaded version 0.1 of the map pack. ABC contains the letters from A to Z and the $ as maps. The width of the walkable areas range from 1 to 9. 22 maps are for 2 players, some of them include a NPC. http://i68.tinypic.com/2f0akg2.jpg http://i66.tinypic.com/2wovk82.jpg http://i63.t...
by gbnmvfx
May 13th, 2018, 12:55 pm
Forum: Multiplayer Development
Topic: ABC
Replies: 6
Views: 1309

ABC

Hello Everyone,

I have created a map pack with maps shaped like the letters from A to Z. I want to publish it on the server. I would like to use an icon, but I can't figure out the base folder of the icon attribute.