Search found 4 matches

by FeXoR
June 27th, 2019, 2:33 pm
Forum: Multiplayer Development
Topic: Some maps by FeXoR
Replies: 10
Views: 1540

Re: Some maps by FeXoR

And the next two maps ;) Meander A deep elegantly curled river leads to an interesting gameplay with different preferable routes by unit types. 2 Meander Hex13.png FeXoR - 2 Meander Hex13.map 2 Webs A road net interlinked with a river net lead to this map - a bit crammed for my taste. 2 Webs Hex11.p...
by FeXoR
June 25th, 2019, 10:42 pm
Forum: Multiplayer Development
Topic: Some maps by FeXoR
Replies: 10
Views: 1540

Re: Some maps by FeXoR

@josteph: Well, in 0 A.D. there's a limit of inclination units can pass, placing trees so smaller units can pass through but siege engines can't (though hell for the pathfinder) and elevation grants a bonus to range attacks. But, yes, it's a very different game and The Battle for Wesnoth's terrain i...
by FeXoR
May 16th, 2019, 12:17 pm
Forum: Multiplayer Development
Topic: Some maps by FeXoR
Replies: 10
Views: 1540

Re: Some maps by FeXoR

First the missing screenshot of the Volcano map of my last post: Volcano.jpg ...and some more... Mountain Rivers A 4 players map with unpassable center for everyone against everyone else or 2 teams of two players. Mountain Rivers.png FeXoR - 4 Mountain Rivers.map Small Kings A 40x20 2 player map in ...
by FeXoR
October 5th, 2017, 8:14 pm
Forum: Multiplayer Development
Topic: Some maps by FeXoR
Replies: 10
Views: 1540

Some maps by FeXoR

Hi Battle for Wesnoth community :Awesome: First I'd like to thank everyone involved in developing this wonderful piece of open source software both in terms of well designed game mechanics and lovely artistic content. After playing BfW for a while I noticed that I happen to like smaller maps with sm...