Search found 18 matches
- January 2nd, 2018, 2:59 pm
- Forum: WML Workshop
- Topic: How to add side?
- Replies: 2
- Views: 1651
Re: How to add side?
You could make a side start with no units and then spawn some based on an event. From the player's perspective this looks a lot like adding a new side.
- October 24th, 2017, 7:07 pm
- Forum: Scenario & Campaign Development
- Topic: A Goblin Adventure - Short SP Campaign
- Replies: 49
- Views: 19245
Re: A Goblin Adventure - Short SP Campaign
Hello: Currently your swordsmen are just rousers without leadership. Also: I'm not great at balancing units, either (you can look at TGR's stabber line to verify this claim). That said, I think some good general principles to start with are determining the maximum damage of an attack, and computing ...
- October 24th, 2017, 3:45 pm
- Forum: Scenario & Campaign Development
- Topic: A Goblin Adventure - Short SP Campaign
- Replies: 49
- Views: 19245
Re: A Goblin Adventure - Short SP Campaign
Hello: I played the first scenario and have a couple of comments: The first is that the story text at the beginning of scenario 1 was a little rough. I've attached a version of your storytext.cfg file with language that tries to preserve the original message while having a better flow in English. Th...
- October 20th, 2017, 8:41 am
- Forum: Add-on Feedback
- Topic: The Goblin Rebellion
- Replies: 4
- Views: 9753
The Goblin Rebellion
Special things that I’d appreciate any playtesters looking out for include: The dialogue. I’m not a great writer, so this probably feels stilted in several places. If you could point those places out and maybe offer suggestions on better phrasing I would be fairly grateful. The structure of the scen...
- October 18th, 2017, 4:24 pm
- Forum: Scenario & Campaign Development
- Topic: A Goblin Adventure - Short SP Campaign
- Replies: 49
- Views: 19245
Re: A Goblin Adventure - Short SP Campaign
Cool. I'm interested to see how another short goblin campaign works. I'll probably try yours once the translation is posted.I expect to make a full dialog english version before one week.
- October 18th, 2017, 1:10 am
- Forum: Scenario & Campaign Development
- Topic: A Goblin Adventure - Short SP Campaign
- Replies: 49
- Views: 19245
Re: A Goblin Adventure - Short SP Campaign
It looks like Windows is hiding your real file extension from you. Note that the type of your _server.pbl is shown as a cfg file. This means that the actual name of it is _server.pbl.cfg, and it's just not being displayed in windows explorer. If you want to verify this, you can open cmd.exe, navigat...
- October 16th, 2017, 3:47 am
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
FYI: I just posted a change that turns Bark and Bite into wolves instead of wolf riders. This shouldn't break your saves or the game, but dialogue will now be somewhat off if you started the campaign before the patch and then updated. Edit to avoid double post: I wrote a wall of text on this initial...
- October 15th, 2017, 3:52 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
I would like to start off by answering your worries about the defensive and retaliatory capabilities of the stabber. With regards to your claim about hits being more important than damage: this is true to some degree, but also false to some degree. The EHP model I'm using is correct on average. In c...
- October 15th, 2017, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
As far as the stabbers go, my in depth reasoning on move speed, defenses, and attack values is as follows: Move speed: Skirmishers scale really well with move speed. I left them a little slower than average because it kept them consistent with other goblins (which isn't super important, especially s...
- October 14th, 2017, 11:31 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
Wow. I never even considered the possibility that the leader dying wouldn't immediately cause a loss. How did I never consider that? :shock: Also thanks for the nitpick on the description formatting. I'll try to put out a quick patch for this stuff along with the hard mode change for the last scenar...
- October 14th, 2017, 9:24 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
Yeah, the last scenario currently has no difference between Easy and Hard. My current plan for changes is making you start right in the middle with a small batch of units that includes your trebuchets, and forcing you to hold the enemies off as your aged leader makes their slow and stately escape. T...
- October 14th, 2017, 7:47 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
Thanks for the bug reports and HUGE thanks for the balance comments. I'm a pretty terrible player, so my strategy for balancing these things on hard mode is to make the scenario too hard for me to beat, and then hope that it's also hard for decent players. Having an actually good player give me some...
- October 14th, 2017, 4:00 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
Re: [SP] [Wesnoth 1.12] The Goblin Rebellion
Thanks. It looks like Windows doesn't care about case-sensitive path names, but linux does. Should be fixed now.
- October 14th, 2017, 2:35 pm
- Forum: Scenario & Campaign Development
- Topic: [SP] [Wesnoth 1.12] The Goblin Rebellion
- Replies: 15
- Views: 12711
[SP] [Wesnoth 1.12] The Goblin Rebellion
I've been making a single player goblin campaign for a while now, and it's finally at the point where I mostly need a lot of playtesting to help polish it, so I'm posting a thread here. I haven't uploaded this to the add-on server yet have uploaded it to the 1.12 server, but 1.13 players can find th...
- September 10th, 2017, 1:54 am
- Forum: WML Workshop
- Topic: Can story tags contain internal actions?
- Replies: 6
- Views: 2230
Re: Can story tags contain internal actions?
Just wanted to say that I got stuff working properly. If anyone wanders into this thread looking for a workaround, I guess this can be an example. #define STORY_SO_FAR [part] [background_layer] image=maps/wesnoth.png scale_vertically=yes scale_horizontally=no keep_aspect_ratio=yes [/background_layer...