Search found 39 matches

by josteph
August 17th, 2018, 8:55 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6077

Re: Wesnoth 1.14.4

@Bob Perhaps running wesnoth as wesnoth --max-fps=<value> will help.
by josteph
August 16th, 2018, 5:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6077

Re: Wesnoth 1.14.4

@Eagle_11 @gfgtdf utils/ should be included in the tarball, is it some other format that it's not included in?

@Bob No idea then. I'm using 1.14.4 from git on Linux.
by josteph
August 11th, 2018, 6:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6077

Re: Wesnoth 1.14.4

2. The floating labels float by much too fast. I'm talking about the floating labels that are generated through WML (rather than through combat or healing). For instance, you can create a floating label by unstoring a unit or using [floating_text]. In both cases, the labels fly skyward at such a ra...
by josteph
July 21st, 2018, 11:32 am
Forum: Liberty
Topic: Scenario Review: Liberty 6 - The Gray Woods
Replies: 20
Views: 4634

Re: Scenario Review: Liberty 6 - The Gray Woods

A suggestion, not a review: maybe convert the northeast cave to {UNDERGROUND} time of day?
by josteph
July 16th, 2018, 5:25 pm
Forum: Strategies & Tips
Topic: THoT Forbidden Forest
Replies: 2
Views: 562

Re: THoT Forbidden Forest

Thanks for all the good tips. I'm on "normal" difficulty. I tried the scenario again before you replied and managed to beat it with two keeps of scouts (3 died, 6 advanced). I figured scouts had good melee and ranged damage so I would be prepared for anything. I'll try it again with mages + steelcla...
by josteph
July 9th, 2018, 1:38 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 5
Views: 677

Re: Non-breaking spaces in the unit help page

As the PR is written, the individual translators are responsible for adding non-breaking spaces inside the translated strings as needed. Of course the code could replace all spaces with non-breaking spaces (if that's correct for all languages).
by josteph
July 9th, 2018, 1:30 pm
Forum: Strategies & Tips
Topic: THoT Forbidden Forest
Replies: 2
Views: 562

THoT Forbidden Forest

I didn't find any previous thread on this. What's a good strategy for the THoT scenario Forbidden Forest that doesn't rely on knowing in advance what the AI is going to recruit? The walkthrough and some replays in the feedback thread start with "Recruit mages/pathfinders against the woses", but due ...
by josteph
July 8th, 2018, 7:23 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 5
Views: 677

Re: Non-breaking spaces in the unit help page

Thanks, GunChleoc. Neither do I.
by josteph
July 7th, 2018, 12:36 pm
Forum: Writers’ Forum
Topic: THoT Forbidden Forest objective
Replies: 0
Views: 298

THoT Forbidden Forest objective

The objective of the THoT scenario "Forbidden Forest" is Move both Aiglondur and Angarthing to the eastern signpost I find that unclear since while there is a signpost on the map, the signpost occupies a hex and two units can't occupy the same hex at once. I had to check the WML to figure out what t...
by josteph
July 7th, 2018, 7:17 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 7795

Re: Unitmarkers [SP/MP modification for 1.14]

Thanks Shiki. The chopped part starts a few pixels outside the yellow frame that marks the hex under the cursor. I can reproduce the issue in caves too as you describe. Is there anything I can do to help fix this?
by josteph
July 5th, 2018, 3:14 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 7795

Re: Unitmarkers [SP/MP modification for 1.14]

Hi Paulomat, you're welcome. Placing the overlay a bit farther down should work, but I wonder if this isn't a wesnoth bug, in that the water animation shouldn't be rendered over the overlay.
by josteph
July 4th, 2018, 9:05 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 7795

Re: Unitmarkers [SP/MP modification for 1.14]

On 1.14, when a unit marked with crossed flaming swords stands on shallow water ( Ww ) and the Animate water wesnoth preference is enabled, the top-left end of the swords blinks: Screenshot_2018-07-04_08-58-48.png The surrounding hexes are all shallow and deep water. Blinking stops if I place a Sky ...
by josteph
June 23rd, 2018, 5:50 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 5
Views: 677

Non-breaking spaces in the unit help page

Hello translators! On https://github.com/wesnoth/wesnoth/pull/3256 we're working on fixing a line wrapping bug in the unit description help page. Presently, the translated strings are "Required XP: " , "Alignment: " , etc., and for English we want those spaces to become non-breaking spaces. Can we r...
by josteph
June 9th, 2018, 12:56 pm
Forum: Technical Support
Topic: "Chances of being unscathed" conflicting figures
Replies: 0
Views: 805

"Chances of being unscathed" conflicting figures

Screenshot_2018-06-09_12-48-10.png The damage calculations dialog shows conflicting figures for the chance of the thief being unscathed: 34.8% and 34.2%. This is in the test scenario. A Thief is attacking a Ghost. The thief is backstabbing, the ghost has 9HP. 1.14 from git. It happens with and with...