Search found 122 matches

by josteph
November 10th, 2018, 6:32 am
Forum: Users’ Forum
Topic: korean support suddenly dropped?
Replies: 4
Views: 238

Re: korean support suddenly dropped?

Translations that are less than 80% complete are hidden by default. If you run wesnoth --all-translations from a terminal (shell) then Korean should be available in the languages menu to be selected. You only need to do this once, afterwards wesnoth will be in Korean even when started normally. This...
by josteph
November 10th, 2018, 4:30 am
Forum: Technical Support
Topic: wesnoth handles "Enter" pressed when another application has focus
Replies: 2
Views: 812

Re: wesnoth handles "Enter" pressed when another application has focus

Linux, happens in both fullscreen and windowed, library versions below. The Battle for Wesnoth version 1.14.5+dev (5fa8edf9a18-Modified) Running on Debian GNU/Linux 9.5 (stretch) Game paths ========== Data dir: /home/USER/src/wesnoth User config dir: /home/USER/.config/wesnoth User data dir: /home/U...
by josteph
November 8th, 2018, 11:11 pm
Forum: Technical Support
Topic: wesnoth handles "Enter" pressed when another application has focus
Replies: 2
Views: 812

wesnoth handles "Enter" pressed when another application has focus

Open the "Attack Enemy" dialog. Press Alt+F2; the desktop environment's "run command" dialog opens and gets focus. Press Enter; the "run command" dialog closes, the Attack Dialog closes too and the attack commences. This also happens with the "Choose an advancement" dialog instead of the "Attack ene...
by josteph
November 8th, 2018, 10:52 pm
Forum: Developers’ Discussions
Topic: Progress on new master branch
Replies: 1
Views: 7650

Re: Progress on new master branch

The fwdports are done. Next up, CelMin said he would like to merge schema (#2562), and the pot files and pofix need to be brought into shape (#3688).
by josteph
November 8th, 2018, 10:48 pm
Forum: WML Workshop
Topic: Filter by terrain?
Replies: 14
Views: 4237

Re: Filter by terrain?

This thread is from 2005 (!). Yes, this has been implemented, see [filter_location] in https://wiki.wesnoth.org/StandardUnitFilter.
by josteph
November 6th, 2018, 6:29 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 41
Views: 11232

Re: Unitmarkers [SP/MP modification for 1.14]

Hi again Paulomat. When a unit has a marker, removing the marker also removes all other objects the unit has (for example, if the unit had picked up a storm trident, removing the marker also removes the storm trident attack from the unit). This is because the [remove_object] on event_macros.cfg:138 ...
by josteph
November 5th, 2018, 5:51 am
Forum: Game Development
Topic: Wesnoth Go Kart for STK
Replies: 6
Views: 8169

Re: Wesnoth Go Kart for STK

An Elvish Outrider in full battle dress, without a kart. Just galloping. :lol:
Spoiler:
by josteph
November 4th, 2018, 4:13 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 53
Views: 100078

Re: 1.14 MP server login requirement

Please use proper spelling and grammar. There are a number of reasons why you might not be able to join a game (a host can make a game password protected, or enable plugins that everyone must have, etc). What exactly were you trying to do and what error message did you get?
by josteph
October 30th, 2018, 1:24 am
Forum: Heir to the Throne
Topic: Scenario 6: The Siege of Elensefar
Replies: 243
Views: 78811

Re: Scenario 6: The Siege of Elensefar

(4) How clear and interesting did you find the dialog and storyline of the scenario? It was okay. The first time I played it, I picked the sneaking in option but wasn't sure where I was supposed to go. It would've been a lot more helpful if something on the maps identified the docks he was talking ...
by josteph
October 30th, 2018, 12:40 am
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 3494

Re: Where to ask?

You are right, here it is (inside an event, and the event triggers and the unit are created, but with no traits). [unit] id=Tamas name= _ "Tamas" side=1 type=Ruffian x=20 y=10 {TRAIT_LOYAL} {TRAIT_STRONG} [/unit] You're missing a [modifications] tag. See how the mainline campaigns use TRAIT_LOYAL f...
by josteph
October 29th, 2018, 11:24 pm
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 73
Views: 27707

Re: South Guard 7a. Into the Depths

As it happens, this campaign is currently being worked on (https://github.com/wesnoth/wesnoth/pull/3648, the last of several PRs by the same author), so I've added a pointer to your post to the discussion. With luck it'll be fixed in 1.14.6 :)
by josteph
October 28th, 2018, 4:49 am
Forum: Developers’ Discussions
Topic: Progress on new master branch
Replies: 1
Views: 7650

Progress on new master branch

As you all know, the master branch was renamed and recreated ( 3603 ). The lion's share of the work is complete. The main remaining things are: 1. 3633 - forward-ports from 1.14 to master that don't conflict 2. 3614 - overview of all forward-ports from 1.14 to master Please help with the fwdports: l...
by josteph
October 27th, 2018, 1:20 am
Forum: Website
Topic: Thoughts on the Gameplay Feedback forum
Replies: 5
Views: 8830

Re: Thoughts on the Gameplay Feedback forum

If people posted more replays that would be great but it isnt always easy for new players to find the replay file on their computers. In 1.14 one can click the "i" button on the title screen to see the path to the saves dir, and with a second click open that directory in their file manager. Maybe t...
by josteph
October 26th, 2018, 6:52 pm
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 3494

Re: Where to ask?

When you ask such questions you need to show your code so we know what you've already tried.

To make units loyal there are a few separate macros, one that adds the trait and modifies upkeep, one that adds the ring on the orb. Look at how mainline campaigns spawn such units, for example TSG S1 and S2.
by josteph
October 25th, 2018, 7:53 pm
Forum: WML Workshop
Topic: Move leader back to keep every turn -- Code not working
Replies: 14
Views: 588

Re: Move leader back to keep every turn -- Code not working

Note that units other than the leader can have canrecruit=yes. Right now your code considers it okay for any canrecruit=yes unit to be at the target x,y, not just the leader. If you don't want that you'd best save the leader's .id and use that in tests (id=$leader[1].id instead of canrecruit=yes).