Search found 35 matches

by josteph
Yesterday, 11:32 am
Forum: Liberty
Topic: Scenario Review: Liberty 6 - The Gray Woods
Replies: 20
Views: 4309

Re: Scenario Review: Liberty 6 - The Gray Woods

A suggestion, not a review: maybe convert the northeast cave to {UNDERGROUND} time of day?
by josteph
July 16th, 2018, 5:25 pm
Forum: Strategies & Tips
Topic: THoT Forbidden Forest
Replies: 2
Views: 469

Re: THoT Forbidden Forest

Thanks for all the good tips. I'm on "normal" difficulty. I tried the scenario again before you replied and managed to beat it with two keeps of scouts (3 died, 6 advanced). I figured scouts had good melee and ranged damage so I would be prepared for anything. I'll try it again with mages + steelcla...
by josteph
July 9th, 2018, 1:38 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 4
Views: 315

Re: Non-breaking spaces in the unit help page

As the PR is written, the individual translators are responsible for adding non-breaking spaces inside the translated strings as needed. Of course the code could replace all spaces with non-breaking spaces (if that's correct for all languages).
by josteph
July 9th, 2018, 1:30 pm
Forum: Strategies & Tips
Topic: THoT Forbidden Forest
Replies: 2
Views: 469

THoT Forbidden Forest

I didn't find any previous thread on this. What's a good strategy for the THoT scenario Forbidden Forest that doesn't rely on knowing in advance what the AI is going to recruit? The walkthrough and some replays in the feedback thread start with "Recruit mages/pathfinders against the woses", but due ...
by josteph
July 8th, 2018, 7:23 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 4
Views: 315

Re: Non-breaking spaces in the unit help page

Thanks, GunChleoc. Neither do I.
by josteph
July 7th, 2018, 12:36 pm
Forum: Writers’ Forum
Topic: THoT Forbidden Forest objective
Replies: 0
Views: 237

THoT Forbidden Forest objective

The objective of the THoT scenario "Forbidden Forest" is Move both Aiglondur and Angarthing to the eastern signpost I find that unclear since while there is a signpost on the map, the signpost occupies a hex and two units can't occupy the same hex at once. I had to check the WML to figure out what t...
by josteph
July 7th, 2018, 7:17 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 6980

Re: Unitmarkers [SP/MP modification for 1.14]

Thanks Shiki. The chopped part starts a few pixels outside the yellow frame that marks the hex under the cursor. I can reproduce the issue in caves too as you describe. Is there anything I can do to help fix this?
by josteph
July 5th, 2018, 3:14 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 6980

Re: Unitmarkers [SP/MP modification for 1.14]

Hi Paulomat, you're welcome. Placing the overlay a bit farther down should work, but I wonder if this isn't a wesnoth bug, in that the water animation shouldn't be rendered over the overlay.
by josteph
July 4th, 2018, 9:05 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 37
Views: 6980

Re: Unitmarkers [SP/MP modification for 1.14]

On 1.14, when a unit marked with crossed flaming swords stands on shallow water ( Ww ) and the Animate water wesnoth preference is enabled, the top-left end of the swords blinks: Screenshot_2018-07-04_08-58-48.png The surrounding hexes are all shallow and deep water. Blinking stops if I place a Sky ...
by josteph
June 23rd, 2018, 5:50 pm
Forum: Translations & Internationalization
Topic: Non-breaking spaces in the unit help page
Replies: 4
Views: 315

Non-breaking spaces in the unit help page

Hello translators! On https://github.com/wesnoth/wesnoth/pull/3256 we're working on fixing a line wrapping bug in the unit description help page. Presently, the translated strings are "Required XP: " , "Alignment: " , etc., and for English we want those spaces to become non-breaking spaces. Can we r...
by josteph
June 9th, 2018, 12:56 pm
Forum: Technical Support
Topic: "Chances of being unscathed" conflicting figures
Replies: 0
Views: 480

"Chances of being unscathed" conflicting figures

Screenshot_2018-06-09_12-48-10.png The damage calculations dialog shows conflicting figures for the chance of the thief being unscathed: 34.8% and 34.2%. This is in the test scenario. A Thief is attacking a Ghost. The thief is backstabbing, the ghost has 9HP. 1.14 from git. It happens with and with...
by josteph
June 9th, 2018, 11:51 am
Forum: Ideas
Topic: [interface] Add to damage calculations dialog probability of HP increasing
Replies: 0
Views: 847

[interface] Add to damage calculations dialog probability of HP increasing

Screenshot_2018-06-09_11-36-00.png
In the damage calculations dialog, when my unit has the 'drains' ability, I'd like to see somewhere the probability that I'd end up with at least as many HP as I started with, which here is 53.1% (= 15.6+12.5+15.6+9.4).
by josteph
June 8th, 2018, 9:23 pm
Forum: Technical Support
Topic: DiD S2
Replies: 3
Views: 475

Re: DiD S2

Thanks!
by josteph
June 8th, 2018, 8:30 pm
Forum: Technical Support
Topic: DiD S2
Replies: 3
Views: 475

DiD S2

In DiD S2, an enemy unit was adjacent to a village. I ordered a unit of mine to move into the village and attack. The unit moved into the village, which spawned some lvl0 Goblins, and attacked. I expected the game to pause once the Goblins spawned to let me choose how to continue: which enemy unit t...
by josteph
May 20th, 2018, 6:26 pm
Forum: Technical Support
Topic: 1.14 Recall dialog scrollbar not at top
Replies: 1
Views: 452

1.14 Recall dialog scrollbar not at top

1.14 from git, Linux, English, savegame attached When I open the 'Recall' dialog during a campaign, the scrollbar position isn't at the very top of the list, like it was in 1.12, but scrolled to the unit that would be first if the list of units were shown unsorted. Is it possible to restore the 1.12...