Search found 338 matches

by josteph
Yesterday, 7:23 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 16
Views: 317

Re: [interface] Change "Defense" to "Evasion"

But considering how important a mechanic it is, and how even if you understand it, it's easy to overlook just how useful it is and how much it impacts the gameplay, I think there should be a whole section dedicated to ZoC in Help. If more explanations are needed, expanding the help is a fairly low-...
by josteph
Yesterday, 1:12 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 6
Views: 147

Re: How to turn off auto-parantheses in [difficulty]label

I do think we should keep that feature going forward. I don't mind documenting it under a different key, only we'll need to make the C++ accept such a key.
by josteph
Yesterday, 11:54 am
Forum: WML Workshop
Topic: Killing weapon special doesn't work
Replies: 8
Views: 130

Re: Killing weapon special doesn't work

[have_unit] x,y=$x2,$y2 level=0 [or] level=1 [/or] [not] side=$side_number [/not] [/have_unit] Are you sure this part does what you want it to? If I'm not mistaken, the [not] block only applies to level 0 units but not to level 1 units.
by josteph
Yesterday, 11:49 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.6
Replies: 5
Views: 1951

Re: Wesnoth 1.14.6

The South Guard was revised in 1.14.6, Descent into Darkness will be revised in 1.14.7, Wings of Victory will be added in 1.15.0.
by josteph
Yesterday, 11:48 am
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

1) When you put [modification] and [campaign] as top level tags to _main.cfg, it is almost as if they were separate addons, they do not affect each other. So in other words, campaign will be loaded, but modification will be ignored/not loaded? You need to understand how the system works. When wesno...
by josteph
March 21st, 2019, 1:00 pm
Forum: WML Workshop
Topic: Units only showing as '?'
Replies: 3
Views: 90

Re: Units only showing as '?'

The line {~add-ons/Custom_Addon/units/} doesn't include the unit files units/dragons/*.cfg, so the game doesn't even know the unit types. There are a few ways to fix this, for example, you can change the line to {~add-ons/Custom_Addon/units/dragons/} and then it should work. See https://wiki.wesnoth...
by josteph
March 20th, 2019, 2:45 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

IS_HERO is defined here: https://github.com/wesnoth/wesnoth/blob ... fg#L18-L22

To undo its effect I think you simply need to set those two keys to the empty string. (edit: CelMin says {UNMAKE_HERO} will do this.)
by josteph
March 20th, 2019, 2:43 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 9
Views: 236

Re: Wesnoth Wiki scope

There's a lot of lore in-game, in the race descriptions, unit type descriptions, and geography section of the in-game help. I'd even consider adding more lore in-game, for example, when you start wesnoth for the first time you could have a page about Li'sar saying she's Queen Asheviere's daughter, a...
by josteph
March 20th, 2019, 2:36 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 20
Views: 1938

Re: What sprites are being added and need remastering/recoloring?

Comparing the lvl2 and lvl3 of Great Troll and Troll Hero: Screenshot_2019-03-20_14-23-57.png On the one hand, the lvl2 Troll Hero is holding a hammer. Sorry if it's a newbie art critic question, but wouldn't it be odd if the Great Troll was depicted with less armament than its lvl2? On the other ha...
by josteph
March 18th, 2019, 4:29 pm
Forum: Heir to the Throne
Topic: Scenario 13: Dwarven Doors
Replies: 58
Views: 25797

Re: Scenario 13: Dwarven Doors

4. There was a typo in lisar's speech at end she said make when it should be made we made it not we make it through as she was speaking of a past event. Thanks. I've added this to https://wiki.wesnoth.org/SpellingMistakes for you. It should be fixed in 1.14.8 (string freeze for 1.14.7 has already s...
by josteph
March 18th, 2019, 4:19 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 6
Views: 147

Re: How to turn off auto-parantheses in [difficulty]label

https://github.com/wesnoth/wesnoth/blob/c274ad0bb6e3d4ca9d6b4c1078bae3aaca4bac65/src/gui/dialogs/campaign_difficulty.cpp#L137-L141 You can use old_markup=yes to do this. That's not documented in https://wiki.wesnoth.org/CampaignWML, but it should be possible to have a mode where parentheses are aren...
by josteph
March 16th, 2019, 8:54 am
Forum: Writers’ Forum
Topic: THoT Forbidden Forest objective
Replies: 4
Views: 1704

Re: THoT Forbidden Forest objective

Okay, clarified in 7c839e45a96279007e7e7282e42454479644e390. I can't backport it right now because of string freeze but I'll make a note to backport it for 1.14.8. Until then if anyone has tweaks to the wording, please suggest them. Thanks for the feedback!
by josteph
March 16th, 2019, 8:46 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

"Parisian", after Paris who shot Achilles in the heel
"undodgeable"/"unblockable"
"bullseye"
"renowned"