Search found 244 matches

by josteph
Yesterday, 8:20 pm
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 14
Views: 211

Re: possible bug with BaB tile

Yes, that's exactly what happens. The "Survival Map Pack by EnergiaX" depends on UMC Terrain Pack and loads it explicitly with {~add-ons/UMC_Terrain_Pack/load_UTP.cfg} . I hadn't considered that possibility. So let's say 1) is solved. There's still 2), though: the MP staging screen segfaults when on...
by josteph
Yesterday, 6:47 pm
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 14
Views: 211

Re: possible bug with BaB tile

denispir, I'd like to echo what Tad said. It is a bug, and multiple core developers are participating in this thread, spending their volunteer time trying to reproduce, isolate, and fix it. We have read your post and all our replies were aimed at one thing: figuring out how we can reproduce the issu...
by josteph
Yesterday, 2:49 pm
Forum: Multiplayer Development
Topic: Emerald Heart (new MP survival)!!!
Replies: 1
Views: 56

Re: Emerald Heart (new MP survival)!!!

Why don't you post the map?
by josteph
Yesterday, 2:40 pm
Forum: Users’ Forum
Topic: Favourite and Least Favourite Unit?
Replies: 7
Views: 174

Re: Favourite and Least Favourite Unit?

A typical situation is, that you think you just have to hit 2 of 3 strikes against a potential victim on 30 or 40% defense, and then you'd easily be able to protect the lancer with other units. But you hit just once, take a significant amount of retaliation, your other units can't pass by, and then...
by josteph
Yesterday, 2:27 pm
Forum: Users’ Forum
Topic: Old Sounds for Current Version?
Replies: 5
Views: 121

Re: Old Sounds for Current Version?

It's pretty easy to do with a one-line shell script:

for i in $(find -name '*.ogg'); do cp $i /path/to/other/wesnoth/data/dir/$i; done
by josteph
Yesterday, 2:18 pm
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 14
Views: 211

Re: possible bug with BaB tile

This is what I said, there is no such terrain in core/terrains.cfg. But it is definitely there in the map editor, at least by me: select bridges, then the last 3 ones, orange color, are sandstone bridges. Here is what I see in the bridges section of the editor. Which one of them is the "sandstone b...
by josteph
January 17th, 2019, 1:25 pm
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 14
Views: 211

Re: possible bug with BaB tile

Moved to Technical Support. How to reproduce the error? I don't see a "Sandstone Bridge" terrain or a "BaB" terrain anywhere. Do you have any addons installed? What's the version of wesnoth? OT: I'm looking for a "skeleton" kind of terrain overlay or decoration (I mean the dead thing, not the unit ...
by josteph
January 17th, 2019, 1:19 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 14
Views: 234

Re: Trait Suggestions

Agree with Tom: there is definitely room to consider traits that are weaker or stronger versions of existing traits. For example, the ordinary dexterous trait would be nearly useless on Dwarvish Dragonguard, but a buffed dexterous trait could be useful. There is precedent to that in abilities ("heal...
by josteph
January 16th, 2019, 1:49 pm
Forum: Technical Support
Topic: Affably Evil, Kill The King, The Beautiful Child missing WML
Replies: 10
Views: 164

Re: Affably Evil, Kill The King, The Beautiful Child missing WML

When executing, Lua runtime error: [string " wesnoth.dofile("~add-ons/Legend_of_the_Invin..."]:1: bad argument #-1 to 'dofile' (file not found)

Can we make the error message not truncate the filename?
by josteph
January 16th, 2019, 9:20 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 12
Views: 305

Re: Saurian genders

My guess is that no one got around to implementing separate name generators for male and female Saurians.
by josteph
January 12th, 2019, 10:01 pm
Forum: Art Workshop
Topic: Potrait of sprite
Replies: 6
Views: 663

Re: Potrait of sprite

Good point, here they are: jq '.units[0].unit_type | map(select(.profile != null)) | map({id, profile})' | jq -c '.[]' | perl -MJSON::PP -nE '$h = decode_json $_; push @{$H{$h->{profile}} ||= []}, $h->{id}; END { say for grep exists $H{$_}->[1], keys %H }' portraits/elves/hero.png portraits/elves/so...
by josteph
January 12th, 2019, 7:42 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 641
Views: 70765

Re: The Gnats Franken Dungeon

Edwylm wrote:
January 4th, 2019, 6:08 am
There is a very rare word "thaumaturge" which means a worker of wonders and performer of miracles; a magician
A derivation of that word is used in the description of Arch Mage.
by josteph
January 12th, 2019, 7:39 pm
Forum: Art Workshop
Topic: Potrait of sprite
Replies: 6
Views: 663

Re: Potrait of sprite

Using wmlparser3 and jq: jq '.units[0].unit_type | map(select(.profile == null)) | map(.id)' | jq -r '.[]' Boat Galleon Pirate Galleon Transport Galleon Dune Blademaster Dune Burner Dune Cataphract Elder Falcon Dune Explorer Falcon Dune Firetrooper Dune Harrier Dune Marauder Dune Piercer Dune Raider...
by josteph
January 12th, 2019, 6:08 pm
Forum: Coder’s Corner
Topic: WML syntax tree analysis
Replies: 12
Views: 2862

Re: WML syntax tree analysis

You could probably this with with_entries or reduce , but if you don't want to learn a new DSL just for this, you could use Python for the stateful part: jq '.units[0].unit_type | map({ id, hitpoints })' | jq -c '.[]' | perl -MJSON::PP -nE '$h = decode_json $_; say $h->{id} if $h->{hitpoints} > $pre...