Search found 59 matches

by josteph
52 minutes ago
Forum: Art Workshop
Topic: Critique add-on icon for Invisible Enemies
Replies: 0
Views: 5

Critique add-on icon for Invisible Enemies

Hi, I made an SP add-on and I would like to ask opinions about its icon and how I might improve it. Here is the icon in context of the add-on list and in isolation: Screenshot_2018-09-22_22-43-03.png red-ranger.png terrain/mountains/basic-tile.png~BLIT(units/elves-wood/ranger.png~RC(magenta>red)~O(0...
by josteph
September 20th, 2018, 10:30 pm
Forum: Technical Support
Topic: [SOLVED] Possible bug: could stuck in The Underlevels
Replies: 2
Views: 102

Re: Possible bug: could stuck in The Underlevels

Sorry you got frustrated. From a gameplay perspective I agree that opening the door once someone teleports behind it would be convenient: it would save the player having to wait ~20 turns watching dwarves walking from the NW room to the locked door. However, the scenario is being massively rewritten...
by josteph
September 17th, 2018, 7:52 pm
Forum: Coder’s Corner
Topic: Level 5 plus
Replies: 3
Views: 119

Re: Level 5 plus

Whatever you're working on, I look forward to seeing it :)
by josteph
September 16th, 2018, 8:21 pm
Forum: Ideas
Topic: Do healing on turn 1
Replies: 7
Views: 203

Re: Do healing on turn 1

by josteph
September 16th, 2018, 5:36 pm
Forum: Ideas
Topic: Do healing on turn 1
Replies: 7
Views: 203

Re: Do healing on turn 1

You're correct in one out of two. Healing does happen at the beginning of the healer's side turn, which is why two allied healers can heal a single unit at double speed, but healing never happens during turn 1, not even on side 2 turn 1.
by josteph
September 16th, 2018, 5:00 pm
Forum: Ideas
Topic: Do healing on turn 1
Replies: 7
Views: 203

Do healing on turn 1

Healing does not happen on turn 1 . Why? Letting healing happen on turn 1 will enable small skirmish scenarios where both sides have pre-recruited units and combat occurs even on side 1 turn 1 , followed by healing on side 2 turn 1 . It'd be like Tactics Puzzles or some mainline scenarios such as Th...
by josteph
September 16th, 2018, 3:20 pm
Forum: Scenario & Campaign Development
Topic: Invisible Enemies (SP mod)
Replies: 1
Views: 106

Invisible Enemies (SP mod)

I've uploaded a new SP mod called Invisible Enemies : Can you beat SP campaigns on Nightmare without even trying hard? Think the AI is so predictable you could defeat it with your eyes closed? Now’s your chance! This mod makes all AI units invisible — like Elvish Rangers in forest and Nightgaunts at...
by josteph
September 16th, 2018, 2:49 pm
Forum: Coder’s Corner
Topic: Two version lines in replay savegames
Replies: 2
Views: 79

Two version lines in replay savegames

A replay savegame has two version="1.14.5" lines. What's more, sometimes they have different values. savegame::write_game() writes the first version= line and calls write_general_info() which calls game_classification::to_config() which generates the second version= line. I'm not sure if this is a b...
by josteph
September 16th, 2018, 1:57 pm
Forum: Technical Support
Topic: Recall sort on 1.14.4
Replies: 1
Views: 68

Re: Recall sort on 1.14.4

by josteph
September 14th, 2018, 6:35 pm
Forum: WML Workshop
Topic: share_vision doesn't work
Replies: 2
Views: 63

Re: share_vision doesn't work

Is team_name=1 for side 1?
by josteph
September 8th, 2018, 10:54 pm
Forum: WML Workshop
Topic: Description not loading
Replies: 3
Views: 79

Re: Description not loading

Change canrecruit=no to canrecruit=yes for both sides. This is controlled by victory_when_enemies_defeated=yes, see https://wiki.wesnoth.org/ScenarioWML
by josteph
September 8th, 2018, 8:41 pm
Forum: WML Workshop
Topic: Description not loading
Replies: 3
Views: 79

Re: Description not loading

It works if you set the id attribute under [campaign]. It's probably a bug that without the id attribute it showed the description of UtBS instead.
by josteph
September 8th, 2018, 7:28 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 143

Re: Out of sync errors on Linux version (1.14)

Are you sure that none of the other players had any addons either? Or edited their game data files? If every kill caused OOS someone would have noticed.
by josteph
September 7th, 2018, 12:39 am
Forum: Technical Support
Topic: Sliders don't jump anymore
Replies: 5
Views: 452

Re: Sliders don't jump anymore

This should be easy to fix. The time slider is created here: data/gui/window/mp_create_game.cfg:455: {_GUI_MP_CREATE_OPTION_SLIDER ( _ "Reservoir") "reservoir" 30 1500 ( _ "Longest time possible for any turn (seconds)") ()} The macro _GUI_MP_CREATE_OPTION_SLIDER is defined in data/gui/window/mp_crea...
by josteph
September 7th, 2018, 12:23 am
Forum: Technical Support
Topic: Possible Bug: Muff Jaanal "Event" Doesn't Trigger in Siege of Elensefar
Replies: 1
Views: 112

Re: Possible Bug: Muff Jaanal "Event" Doesn't Trigger in Siege of Elensefar

Yes, currently the trap doesn't happen if you use the side entrance and doesn't happen if you use the main entrance with a fast unit. I posted a PR for that a few weeks ago: https://github.com/wesnoth/wesnoth/pull/3459

Thanks for the bug report and welcome to the forums!