Search found 89 matches

by Poison
October 17th, 2018, 12:15 pm
Forum: Strategies & Tips
Topic: SotBE Back Home on Medium - Flar'tar is suicidal!
Replies: 2
Views: 1945

Re: SotBE Back Home on Medium - Flar'tar is suicidal!

Don't help AlBrock and go for Flartar with everything youve got to spare. Also, just like the siege scenario, wait for the dice to be in your favour. Those scenarios both need rework unless Im missing sth.
by Poison
September 30th, 2018, 5:12 pm
Forum: Strategies & Tips
Topic: What are some strategies & tips regarding LVL 0 units in multiplayer?
Replies: 3
Views: 2236

Re: What are some strategies & tips regarding LVL 0 units in multiplayer?

If you manage to make a Goblin a lv1, you can also lead other goblins to win an attrition war eventually. I've had similar happen to me.
by Poison
December 2nd, 2017, 5:30 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 293
Views: 58012

Re: The Reign of the Lords

Oh ok that makes sense, thanks.
by Poison
December 1st, 2017, 10:18 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 293
Views: 58012

Re: The Reign of the Lords

Just out of curiocity, how do costs work with these units? Are they 3g capped or do they actually cost 4g and 5g each? Is that practical at all, how does it work in campaigns? Does your mod add some gold percentage in scenarios or...?
by Poison
November 30th, 2017, 10:40 am
Forum: Art Contributions
Topic: Query about troll sprites
Replies: 7
Views: 2311

Re: Query about troll sprites

The Troll Warrior is actually six images because it's animated. Replacing the Great Troll with a single image would mean losing the animation. We would probably do that anyway if they sometimes appeared together (which they don't) or if the new sprite was a significant improvement over the old one ...
by Poison
November 29th, 2017, 6:03 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 176
Views: 24974

Re: Help with testing Fred - Freelands MP Custom AI v0.14.8

The AI gets more aggressive when the power shifts due to time of day. It also looks one turn ahead and does a partial adjustment for the power ratio on the next turn. This is done based on current units on the map, not theoretical power of the faction as a whole. Thus, for example, Fred against law...
by Poison
November 28th, 2017, 1:07 pm
Forum: Strategies & Tips
Topic: HttT-The Siege of Elensefar - Go for fast ending or milk XP?
Replies: 6
Views: 3720

Re: HttT-The Siege of Elensefar - Go for fast ending or milk

I think if you play like this you will be destroyed on hard, that's pretty terrible. Early finish is my choice too.
by Poison
November 26th, 2017, 12:41 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 18783

Re: Re: SP campaign: Galuldur's First Journey (1.12 & 1.13)

Hi, just a question (didn't find many comments about this); is this campaign supposed to be balanced on hard? Because right now Eldryanic Swamps seems unbeatable to me, no matter what I do, I lose in a war of attrition. Also it seems (very) unlikely to beat the clock :( I'm attaching one of my best ...
by Poison
November 22nd, 2017, 3:51 am
Forum: Ideas
Topic: Relocate & add an "Are you sure?" query on clear all labels
Replies: 12
Views: 2188

Re: Relocate & add an "Are you sure?" query on clear all lab

Terrain desc is basically useless, no need for quick access at all imo, just having it in help would suffice. All you want to see is the defense on a tile and how many steps a unit can move; all easily available on mousehover. If you want details you will still use the unit description to see moveme...
by Poison
November 22nd, 2017, 2:11 am
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 249
Views: 37879

Re: A Vision Blinded (15 scenarios, all complete and working

Nice campaign, good dialogue, I managed to cope at the notorious scenario 11 (and the river ran red) rather well and killed a leader too (on hard; first attempt; knowing how it went now I could probably manage 3/5 playing differently -which would give me a few gold too- but definitely not all I thin...
by Poison
November 19th, 2017, 2:39 pm
Forum: Ideas
Topic: Option to limit number of strikes
Replies: 6
Views: 908

Re: Option to limit number of strikes

To me it sounds like an exploit, problem 1 gets solved by not tanking with your best units in those situations, problem 2 (assigning xp) gets solved by choosing a unit which will not kill if all strikes hit or if it misses once for the initial blow (or just wait 1 turn). Simple stuff. I can see it b...
by Poison
November 19th, 2017, 5:05 am
Forum: Users’ Forum
Topic: Great Troll and Troll Warrior use the same sprite?
Replies: 6
Views: 1453

Re: Great Troll and Troll Warrior use the same sprite?

Yes I agree, the Hero is well designed and his hammer is really nice, it should be kept in his lv3 imho. It would be nice if someone would make the effort to create a better sprite.
by Poison
November 19th, 2017, 4:45 am
Forum: Multiplayer Development
Topic: Why is the Drake Burner so powerful
Replies: 24
Views: 2426

Re: Why is the Drake Burner so powerful

Almost all the drakes have high hp but bad defenses, they compensate for this with mobility, the burner is the least mobile unit of drakes (along with the clasher who is not flying and gets penalty to forest but he doesn't have pierce vulnerability and resists blade and impact more than the others) ...
by Poison
November 19th, 2017, 2:44 am
Forum: iOS Support
Topic: Unknown Scenario
Replies: 20
Views: 6387

Re: Unknown Scenario

For AVB in the past you could just rename the addon folder from A_Vision_Blinded_vX to just A_Vision_Blinded for the PC. Idk if you can access the add-on files in ios though, just throwing it there.
by Poison
November 18th, 2017, 2:15 am
Forum: Strategies & Tips
Topic: Elves vs. Orcs on a map without much forest
Replies: 11
Views: 5569

Re: Elves vs. Orcs on a map without much forest

Imho (having played just sp and observed mp only) fighters fare rather well on flat, but the rest of the units, not so much. The orcish archer would probably be better on flat than the elvish one because he is cheaper and will also get the strong and resillient traits more often (since he doesn't ha...