Search found 8 matches

by Partizan
September 29th, 2017, 8:59 pm
Forum: WML Workshop
Topic: How do you use the unhide unit function?
Replies: 4
Views: 959

Re: How do you use the unhide unit function?

To start off with, no, they're not straightforward unless you already know what you need to do. For me, I need to know how it works, and what I need to do to make it work. One tells me what I can do with it, and what I can to do to prove whether the problem lies with code segment A, or code segment ...
by Partizan
September 20th, 2017, 4:45 pm
Forum: WML Workshop
Topic: How do you use the unhide unit function?
Replies: 4
Views: 959

How do you use the unhide unit function?

I know the question has been asked (and answered) before, but I don't seem to be able to make the hide/unhide unit functions work. How are they supposed to work? Do they generate a hidden unit, or just hide a unit that already exists, and how do I unhide the unit that's already there?
by Partizan
August 11th, 2017, 7:41 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 1790

Re: Unit is created but unable to move

Found it. It was a bad linkage in the main.cfg document, that wasn't letting the movement types get linked correctly.

Now, if only I could figure out why only some of the unit abilities are linking...maybe if I just code the macro directly into the unit....
by Partizan
August 10th, 2017, 9:18 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 1790

Re: Unit is created but unable to move

Anyway, after you mentioned it, I tried just using the side generation to create my leader, and it didn't work--I just get a side without a leader, and an instant loss. Did you use you {LINDIR} macro? What's it content? And what was the content of the [side] tag that gave you this result? Exactly a...
by Partizan
August 10th, 2017, 8:32 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 1790

Re: Unit is created but unable to move

Thank you for the clarifications--the documentation didn't quite make sense to me, so I took my best guess. Anyway, after you mentioned it, I tried just using the side generation to create my leader, and it didn't work--I just get a side without a leader, and an instant loss. If I do place Lindir ma...
by Partizan
August 10th, 2017, 8:01 pm
Forum: Writers’ Forum
Topic: More Races/Factions
Replies: 17
Views: 7869

Re: More Races/Factions

Regarding transforming units, I seem to recall the Era of Four Moons had one - a sort of beastman whose form adapted to the terrain. I have my doubts that vampires can be diverse enough to fill an entire faction (I think I've seen the vampire faction mentioned, and was not impressed). I'd like to s...
by Partizan
August 10th, 2017, 7:36 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 1790

Re: Unit is created but unable to move

Thank you for noticing that--I'll have to clean it up. Here's the scenario 2 code. I'm honestly not sure why it would have an impact--I would think that Wesnoth would treat each scenario as being a separate entity, since that would seem to make coding the darned things a lot simpler. #textdomain wes...
by Partizan
August 10th, 2017, 6:04 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 1790

Unit is created but unable to move

I am attempting to create a user-made campaign using the Quenothian units from UtBS, but I keep running into a rather odd problem: namely, that when the MC unit is created, the game will not allow him to move (I am also having problems getting formation and daze to work correctly, but that is for an...