Search found 21 matches

by shrieker1
September 23rd, 2017, 7:24 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

Problem #1: economy matters more than anything.. How about (an option?) to limit the number of peasants/workers (but not the max number of total units?). That could push game experience to more weight on army and less on economy (if desired by players). E.g. limiting the total number of vils wouldn...
by shrieker1
September 20th, 2017, 2:03 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

There was comment that ns_oos_1.all_units was fix for oos when generating large random maps. I was just wondering if you have recorded somewhere parameters which could reproduce the issue. no, i haven't I only know that it was happening with bigger maps or bigger amount of players.. usually more th...
by shrieker1
September 19th, 2017, 7:41 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

That leaves me wondering how did the random map generator manage to generate different units. Is there some parameters that are known to reproduce it? I didn't understand the question, sorry =] There was comment that ns_oos_1.all_units was fix for oos when generating large random maps. I was just w...
by shrieker1
September 19th, 2017, 4:35 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

Those options would be nice to have persistent storage like the preferences of wesnoth. But I don't think there is anyway to store addon preferences. https://wiki.wesnoth.org/PersistenceWML I use that to only show ageless changelog popup once per version per player. Thanks Ravana! Good tutorial is ...
by shrieker1
September 18th, 2017, 9:27 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

the balance in new settlers is a huge problem.. balance everywhere.. in new settlers is a complete nightmare. All the time I was trying to change things and it's still far far away from being right. Problem #1: economy matters more than anything.. Tried to solve it with barracks or with larger dist...
by shrieker1
September 17th, 2017, 7:51 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

I am still at the very beginning of learning Lua/WML, you, shrieker1, seem to know a lot already, which makes me a little afraid. :) Just like enclave said before, i'll probably not understand, what you are doing. If you don't understand what my code is doing then you can blame me. I should make it...
by shrieker1
September 16th, 2017, 2:19 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

Zap-Zarap wrote:How could brainpower and development effort be united, at least partially?
Same way like Wesnoth core. We would need a code repository in a site like github.
by shrieker1
September 16th, 2017, 9:52 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168310

Re: A Random RPG Adventure

Assuming that there is only one player, I guess it's easier for both the coder and the player if there are no several sides controlled by him or her, only one side, when compared to several sides that can be used as if units were in the same side. While I believe it is possible do that, I think it ...
by shrieker1
September 15th, 2017, 4:37 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

I uploaded some updates. I tried to add indicators to enemies that will counter a ranged attack. But I'm not entirely happy with the image that I managed to make for it. local bowhalo = "items/bow-crystal.png~BLIT(projectiles/spear-ne.png~FL(horiz)~SCALE(40,40),6,7)" local enemybowhalo =&q...
by shrieker1
September 15th, 2017, 3:52 pm
Forum: Users’ Forum
Topic: My first impression of 1.13
Replies: 4
Views: 2448

Re: My first impression of 1.13

Yes i agree that we could place it somehere else, but i have no idea where exactly. Yesterday I didn't have any good idea either. But today I had something that might work: - Rename General tab to Game Settings and Game Settings tab to Advanced Settings - Then move timer settings to the first tab -...
by shrieker1
September 15th, 2017, 2:22 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 226
Views: 90769

Re: enclave's Lua thread

What about [redraw] ? I don't know all details of difference But following at least applies * wesnoth.delay(0) process input events and then updates only invalidate areas of the map (It would allow user to scroll around) * redraw invalidates renders whole map again but delay would only run default ...
by shrieker1
September 14th, 2017, 8:23 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 226
Views: 90769

Re: enclave's Lua thread

Sorry I found answer to my question.. for some reason wesnoth.delay(500) after message has worked very well! I guess if i decrease it from 500 into 1 it will work same well.. Thanks everyone for attention.. However I'm not sure if this way it is the most efficient, so if anyone knows better way? Th...
by shrieker1
September 14th, 2017, 7:20 pm
Forum: Users’ Forum
Topic: My first impression of 1.13
Replies: 4
Views: 2448

Re: My first impression of 1.13

Which version did you use exactly? There are multiple versions that go under the name of 1.13 (in particular the 1.13.8 release, an eariler release or wesnoth master) I compiled wesnoth master. To be exact the version number in cache files is v1.13.8+dev (8de5a2e786-Clean) This is an option to debu...
by shrieker1
September 14th, 2017, 6:25 pm
Forum: Faction & Era Development
Topic: New Settlers era
Replies: 51
Views: 20749

Re: New Settlers era

1) Your level of coding is much above my level of coding and 2 people like that just phisically can not create a mixed code together. 1.1) If we tried to make it work then I would not understand your codes inside my codes and would not be able to make changes easily. There is good reason why big pr...
by shrieker1
September 13th, 2017, 6:07 pm
Forum: Users’ Forum
Topic: My first impression of 1.13
Replies: 4
Views: 2448

My first impression of 1.13

New GUI looks nice. How long did the previous default theme stay? I think it was time for the new outlook and this seems promising to me. But I have a few usability concerns with the new design. -- MP map selection doesn't scale well when I try resize window I actually have 2x1080p displays extendin...