Search found 74 matches
- July 3rd, 2018, 10:17 pm
- Forum: Writers’ Forum
- Topic: A new history: need help
- Replies: 46
- Views: 25259
Re: A new history: need help
I have question - how it was decided that Wesnoth Empire must be ended by third sun's fall and not by other cataclysms like famine or barbarian attacks? This question holds my mind a very long time. I don't know. Maybe some wise "elders" in this forum can give an answer to this question. ...
- June 20th, 2018, 6:20 am
- Forum: Writers’ Forum
- Topic: A new history: need help
- Replies: 46
- Views: 25259
Re: A new history: need help
A new question:
Who is Moradin? There are some references about him in UtBS, but nothing is said about his life. Maybe the first dwarf? Also, in YW, is he alive?
Who is Moradin? There are some references about him in UtBS, but nothing is said about his life. Maybe the first dwarf? Also, in YW, is he alive?
- June 1st, 2018, 5:50 pm
- Forum: Writers’ Forum
- Topic: A new history: need help
- Replies: 46
- Views: 25259
Re: A new history: need help
What is known about the Ka'lian members shown in The Legend of Wesmere? How old are they and when they die?
Also, is the Ka'lian composed only by members of Wesmere, or are there elbes from other forests?
Also, is the Ka'lian composed only by members of Wesmere, or are there elbes from other forests?
- May 26th, 2018, 1:11 pm
- Forum: Writers’ Forum
- Topic: A new history: need help
- Replies: 46
- Views: 25259
Re: A new history: need help
Hello! After a long time of learning WML (and much more things, a year gives much time to read and think about Wesnoth lore :mrgreen: ...), I feel ready to create some UMC. But, in first place, I need the ask to some questions: —What is known about the pre-Wesnoth history in the campaigns UtBS, IftU...
- January 18th, 2018, 12:10 pm
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
I have not used literal enough to say what it should do, see documentation for that. But + is most likely string addition there. To actually change variables there is VARIABLE_OP. But, for changing a variable with {VARIABLE_OP}, is necessary that the variable exists? Or if the variable doesn't exis...
- January 18th, 2018, 11:55 am
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
So: [option] label= +8hp [command] [modify_unit] [filter] x=$x1 y=$y1 [/filter] max_hitpoints=+8 [/modify_unit] [set_variable] name=unit.variables.hp.upgrades literal=+1 [/set_variable] [unstore_unit] variable=unit.variables.hp.upgrades find_vacant=no [/unstore_unit] [/command] [/option] Then, it sh...
- January 18th, 2018, 11:39 am
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
Within each unit you can store variables to names such as unit.variables.something. And after changing it unstore unit. So, the code shoyld be like: [option] label= +8hp [command] [modify_unit] [filter] x=$x1 y=$y1 [/filter] max_hitpoints=+8 [/modify_unit] [set_variable] name=unit.variables.hp.upgr...
- January 18th, 2018, 10:32 am
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
Hello! I wan't to do the following: The unit enters in a shop. Then, there will be a menu that allows this unit to buy some upgrades, like more damage, more HP, etc. But, each unit can only buy X number of upgrades of each one, for avoid making units invincibles. So, how can I code that? I'm worried...
- December 8th, 2017, 10:19 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 130693
Re: Dragon Tournament – Polish edition 2017
Ephraim (loyalists) vs plk2 (undead).
It was an interesting game. I won.
It was an interesting game. I won.
- December 7th, 2017, 10:07 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 130693
Re: Dragon Tournament – Polish edition 2017
Jarom (Undead) vs Ephraim (Northerners)
It was a cool game, with an awesome ending. I won.
It was a cool game, with an awesome ending. I won.
- November 4th, 2017, 11:31 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 130693
Re: Dragon Tournament – Polish edition 2017
Hello!
I want to join, it sounds cool! Anyway, it will be my first tournament. Maybe I need to ask to some players tips for the game...
Nick: Ephraim
Country: Catalunya
I want to join, it sounds cool! Anyway, it will be my first tournament. Maybe I need to ask to some players tips for the game...
Nick: Ephraim
Country: Catalunya
- October 22nd, 2017, 1:17 pm
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
Hello again! I'm going on with the lightbeam and I want to change its color: from white to green, red, blue and brown. How can I code that without using an image editor program?
- October 21st, 2017, 9:53 pm
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
Yes, now it works! Thank you!
- October 21st, 2017, 4:48 pm
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
Have you actually seen the definition of macro TELEPORT_EFFECT_OBJECT? It is: #define TELEPORT_EFFECT_OBJECT # Creates and assigns a temporary object which applies the generalized silver mage # teleport animations to the primary unit # # For example, to apply teleport animations to the unit that tr...
- October 21st, 2017, 4:14 pm
- Forum: WML Workshop
- Topic: Ephraim's WML questions
- Replies: 20
- Views: 5342
Re: Ephraim's WML questions
[object] is applied only to first unit that matches the filter, no all those units. If you want to apply it to more units, you should store them to a variable and loop over it ({FOREACH ...} ... {NEXT ...}). I have changed the code for work in just one unit, but it still doesn't work: [event] name=...