Search found 4 matches
- June 21st, 2017, 10:23 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 597768
Re: New animations
Sure, but this is just a .gif, not the actual animation. The animation timing can and would be tweaked in the .cfg file. Does that mean that the artist who develops an animation is responsible for tweaking the .cfg on an existing animation if he wants to change the timing, or do coders normally loo...
- June 21st, 2017, 6:08 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 275831
Re: Introduce yourself here!
Hello, I'm GUNIN! I've been playing Wesnoth off and on since 2010, I think. Was way into the campaigns and got into some of the mods a year ago and played multiplayer briefly but intensely around that time, but I haven't played in something like half a year. I've been doing pixel art as a hobby for ...
- June 21st, 2017, 4:09 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 597768
Re: New animations
Thanks. I attached a .gif of just the attack animation.
Edit: Added a .zip containing .pngs with the proper naming convention, also fixed the opacity on the shadows.
Edit: Added a .zip containing .pngs with the proper naming convention, also fixed the opacity on the shadows.
- June 21st, 2017, 7:11 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 597768
Re: New animations
I think there are some minor things about the bow attack animation that aren't quite right. I like the springiness of the bow, but I feel it could be enhanced if the string and the tips of the bow didn't return to their original place right away but instead moved forward 1 pixel, then back, to sugge...