Search found 114 matches
- June 14th, 2021, 4:57 pm
- Forum: Scenario & Campaign Development
- Topic: Pax Romana : The Rise of Vespasian
- Replies: 41
- Views: 15202
Re: Pax Romana : The Rise of Vespasian
I'm glad you enjoyed the campaign.
lvl4 units are not available anymore in most recent versions of the campaign. They used to be obtainable simply by promoting lvl3 units, but it was making the last scenarii trivial (because of overly tanky units).
I'm not sure why I did not fully suppress them.
lvl4 units are not available anymore in most recent versions of the campaign. They used to be obtainable simply by promoting lvl3 units, but it was making the last scenarii trivial (because of overly tanky units).
I'm not sure why I did not fully suppress them.
- May 28th, 2020, 5:13 am
- Forum: WML Workshop
- Topic: Implementing "Formation" from UtBS
- Replies: 19
- Views: 3116
Re: Implementing "Formation" from UtBS
Just being curious : is there any project for adding `[chance_to_hit]` to the `[abilities]` tag ? That would ease things a lot since UtBs is mainline. And by the way, that could correct the main problem of this ability (at least last time I tried it) which is that one does not see the defence bonus ...
- December 15th, 2019, 11:03 am
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about some Micro AIs
Thanks for the replies. I hope I will find some time soon to test the solutions you proposed and make a new version of the UMC...
And I'm glad I could help you find a bug in a MAI.
And I'm glad I could help you find a bug in a MAI.
- December 8th, 2019, 1:16 pm
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about some Micro AIs
I have an other question, about the bottleneck MAI and the Goto MAI this time. In the joined save, the point I want to raise happens between turn 12 and 15. The purple team wants to flee from the blue bears. 6 of them are holding the corridor with a bottleneck MAI, while all the other ones are suppo...
- December 3rd, 2019, 6:16 am
- Forum: Scenario & Campaign Development
- Topic: Operation Flight of the Pelicans
- Replies: 7
- Views: 3235
Re: Operation Flight of the Pelicans
Thanks, this will be corrected in next release.
- November 22nd, 2019, 6:38 am
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about some Micro AIs
If you really just want him to stay on the keep, you don't need an MAI for that. You could make him passive or set moves to zero in a turn refresh event. In the former case he won't do anything, in the latter he'll still attack enemies that end up next to him. What I wanted to say was to use the st...
- November 15th, 2019, 6:26 am
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about some Micro AIs
Hi, Thanks for the answer. I will try to implement what you suggested about the water. It will be a good exercise to start messing around with AI stuff. About the static guardians, I will think about the idea to free them at some point. What is more, the leader could use in my opinion a leader_goto ...
- November 11th, 2019, 8:41 am
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about some Micro AIs
Hello, here is an other scenario using a micor AI. It is a siege scenario and I wanted the player to be forced to actually attack the enemy citadel. For that purpose, there are static guardians (just guys with movement cost > move points) and zone guardians with filter_location_enemy 1 hex wider as ...
- October 15th, 2019, 5:11 pm
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about a Micro AI: Wolves
Thank you for taking time to help me with my AI issues. I tried what you suggested. They stay grouped while moving, which is part of the behaviour I am seeking for. But when it comes to attacking, they tend to do it separately, while I would prefer them to do it all together. This behaviour indeed s...
- October 9th, 2019, 5:44 pm
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Re: Questions about a Micro AI: Wolves
Thank you for your answer and your suggestions Changing the Micro AI in this way is definitely possible with [micro_ai]action=change, the problem is determining the condition when this should be done. Maybe something like: change behavior once any bandit of the group (or all of them) get within X he...
- October 7th, 2019, 6:28 pm
- Forum: WML Workshop
- Topic: Questions about some Micro AIs
- Replies: 16
- Views: 4723
Questions about some Micro AIs
Hello, I am using the Wolves MAI in one of my campaigns. This AI manages several groups of bandits (I don't use multi pack, the different bandits bands are just different sides). They're chasing traders (who use goto MAI), and the player has to protect the traders. I join a replay and the wml. I qui...
- July 13th, 2019, 5:20 am
- Forum: Scenario & Campaign Development
- Topic: Napoleon project
- Replies: 83
- Views: 42539
Re: Napoleon project
Yep, the version on the 1.12 server is buggy, and it's not maintained anymore. I believe all the issues of this type have been mentionned in the previous pages of this thread, as well as the modifications to apply to solve them, if you feel like doing exploration. But I recommend to install BFW 1.14...
- June 20th, 2019, 4:54 am
- Forum: Art Workshop
- Topic: Nenau's sprites, advice welcome
- Replies: 99
- Views: 49954
Re: Nenau's sprites, advice welcome
Thanks, I add this to my todo list on these sprites.
- June 15th, 2019, 6:41 am
- Forum: Art Workshop
- Topic: Nenau's sprites, advice welcome
- Replies: 99
- Views: 49954
Re: Nenau's sprites, advice welcome
Those gladiators are meant to be used with roman sprites from Turin, that tend to be slightly smaller as mainline ones, but actually, I'd prefer my units to be as compatible as possible with mainline. See a comparaison below size_comparison.png The secutor is indeed the smallest of those lvl3 units....
- June 12th, 2019, 4:56 pm
- Forum: Scenario & Campaign Development
- Topic: Pax Romana : The Rise of Vespasian
- Replies: 41
- Views: 15202
Re: Pax Romana : The Rise of Vespasian
And I'll be happy to correct these mistakes.
I suppose there are less mistakes in the firsts scenarii, that have already been proofread, than in the rest.
I suppose there are less mistakes in the firsts scenarii, that have already been proofread, than in the rest.