Search found 112 matches

by nenau
December 15th, 2019, 11:03 am
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about some Micro AIs

Thanks for the replies. I hope I will find some time soon to test the solutions you proposed and make a new version of the UMC...
And I'm glad I could help you find a bug in a MAI.
by nenau
December 8th, 2019, 1:16 pm
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about some Micro AIs

I have an other question, about the bottleneck MAI and the Goto MAI this time. In the joined save, the point I want to raise happens between turn 12 and 15. The purple team wants to flee from the blue bears. 6 of them are holding the corridor with a bottleneck MAI, while all the other ones are suppo...
by nenau
December 3rd, 2019, 6:16 am
Forum: Scenario & Campaign Development
Topic: Operation Flight of the Pelicans
Replies: 5
Views: 1294

Re: Operation Flight of the Pelicans

Thanks, this will be corrected in next release.
by nenau
November 22nd, 2019, 6:38 am
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about some Micro AIs

If you really just want him to stay on the keep, you don't need an MAI for that. You could make him passive or set moves to zero in a turn refresh event. In the former case he won't do anything, in the latter he'll still attack enemies that end up next to him. What I wanted to say was to use the st...
by nenau
November 15th, 2019, 6:26 am
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about some Micro AIs

Hi, Thanks for the answer. I will try to implement what you suggested about the water. It will be a good exercise to start messing around with AI stuff. About the static guardians, I will think about the idea to free them at some point. What is more, the leader could use in my opinion a leader_goto ...
by nenau
November 11th, 2019, 8:41 am
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about some Micro AIs

Hello, here is an other scenario using a micor AI. It is a siege scenario and I wanted the player to be forced to actually attack the enemy citadel. For that purpose, there are static guardians (just guys with movement cost > move points) and zone guardians with filter_location_enemy 1 hex wider as ...
by nenau
October 15th, 2019, 5:11 pm
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about a Micro AI: Wolves

Thank you for taking time to help me with my AI issues. I tried what you suggested. They stay grouped while moving, which is part of the behaviour I am seeking for. But when it comes to attacking, they tend to do it separately, while I would prefer them to do it all together. This behaviour indeed s...
by nenau
October 9th, 2019, 5:44 pm
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Re: Questions about a Micro AI: Wolves

Thank you for your answer and your suggestions Changing the Micro AI in this way is definitely possible with [micro_ai]action=change, the problem is determining the condition when this should be done. Maybe something like: change behavior once any bandit of the group (or all of them) get within X he...
by nenau
October 7th, 2019, 6:28 pm
Forum: WML Workshop
Topic: Questions about some Micro AIs
Replies: 16
Views: 1966

Questions about some Micro AIs

Hello, I am using the Wolves MAI in one of my campaigns. This AI manages several groups of bandits (I don't use multi pack, the different bandits bands are just different sides). They're chasing traders (who use goto MAI), and the player has to protect the traders. I join a replay and the wml. I qui...
by nenau
July 13th, 2019, 5:20 am
Forum: Scenario & Campaign Development
Topic: Napoleon project
Replies: 82
Views: 23081

Re: Napoleon project

Yep, the version on the 1.12 server is buggy, and it's not maintained anymore. I believe all the issues of this type have been mentionned in the previous pages of this thread, as well as the modifications to apply to solve them, if you feel like doing exploration. But I recommend to install BFW 1.14...
by nenau
June 20th, 2019, 4:54 am
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 28654

Re: Nenau's sprites, advice welcome

Thanks, I add this to my todo list on these sprites.
by nenau
June 15th, 2019, 6:41 am
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 28654

Re: Nenau's sprites, advice welcome

Those gladiators are meant to be used with roman sprites from Turin, that tend to be slightly smaller as mainline ones, but actually, I'd prefer my units to be as compatible as possible with mainline. See a comparaison below size_comparison.png The secutor is indeed the smallest of those lvl3 units....
by nenau
June 12th, 2019, 4:56 pm
Forum: Scenario & Campaign Development
Topic: Pax Romana : The Rise of Vespasian
Replies: 39
Views: 7947

Re: Pax Romana : The Rise of Vespasian

And I'll be happy to correct these mistakes.
I suppose there are less mistakes in the firsts scenarii, that have already been proofread, than in the rest.
by nenau
June 11th, 2019, 4:00 pm
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 28654

Re: Nenau's sprites, advice welcome

Actually, both should have armor only on the left leg (like the Secutor) because it's the one that is closest to the adversary. I didn't want to change it first because it was a small mstake, but now that I will work again on the Mirmillo's leg, I guess I will correct it. Noted about the shield. It ...
by nenau
June 10th, 2019, 5:41 pm
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 28654

Re: Nenau's sprites, advice welcome

You're right, it's a better option. I'll do that, thanks.