Search found 237 matches
- July 10th, 2018, 1:40 pm
- Forum: Lua Labs
- Topic: enclave's Lua thread
- Replies: 226
- Views: 92168
Re: enclave's Lua thread
What Ravana is talking about though, is starting Wesnoth in Unix, with a different system time than what is actually set. Aside from that, yeah, you are right. (Sometimes your OS might be set to sync the time with the Bios Time or from the Internet, but it doesn't take great skill to switch it off, ...
- July 8th, 2018, 12:53 am
- Forum: Multiplayer Development
- Topic: LA Dungeon Master
- Replies: 4
- Views: 3728
Re: LA Dungeon Master
Looks interesting. At first I thought this was set in Los Angeles, but I'd still play it!
- July 7th, 2018, 3:20 am
- Forum: Lua Labs
- Topic: enclave's Lua thread
- Replies: 226
- Views: 92168
Re: enclave's Lua thread
There are variables there, in [replay], [ai_something], [turn], but you can't retrieve them.
- July 6th, 2018, 8:06 pm
- Forum: Lua Labs
- Topic: enclave's Lua thread
- Replies: 226
- Views: 92168
Re: enclave's Lua thread
Maybe just corrupt the replay and create your secret script to fix it that could run in ladder server. I guess you mean to create some code using separate software (like PHP, javascript, c++, excel VBA, delphi, python etc), to be able to modify the replay file directly myself to fix the neverending...
- July 6th, 2018, 6:13 pm
- Forum: Lua Labs
- Topic: enclave's Lua thread
- Replies: 226
- Views: 92168
Re: enclave's Lua thread
How would you go on about corrupting the replay, though? I'm interested myself, because I've been trying to help enclave with this.
- July 5th, 2018, 8:02 pm
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 3412
Re: Take Control of Your Villages
1.3 adds an unsynced right-click info menu so you don't always have to tell people who didn't read the opening message what the mod is about in MP.
Adds fancy icons for the right-click options.
Adds fancy icons for the right-click options.
- July 2nd, 2018, 8:23 pm
- Forum: Multiplayer Development
- Topic: Architecture Mod
- Replies: 5
- Views: 4672
Re: Architecture Mod
1.4b makes this compatible with the Randomizer.
- July 2nd, 2018, 7:31 pm
- Forum: Multiplayer Development
- Topic: Better Names Mod
- Replies: 7
- Views: 3981
Re: Better Names Mod
1.1 - The font size is decreased for the names that are too long to fit the unit box.
- July 2nd, 2018, 7:13 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 937617
Re: Wesnoth Lua Pack: Development Thread
Great idea, I wish I'd known about this earlier. Well, in 1.14 the tooltip for unit names is broken (I should report it on Github), so this is a very basic function to decrease the fontsize if the unit name is too long (part of Better Names, now): local old_unit_name = wesnoth.theme_items.unit_name ...
- June 30th, 2018, 4:55 pm
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 3412
Re: Take Control of Your Villages
Well, Ravana had to point out this flaw and so the mod had to get a bit more complicated ;). 1.25- I now have a nice message catching system that notifies your ally when you send them a village, but most importantly: If you are trying to transfer a village to an ally who plays their turn after you, ...
- June 29th, 2018, 11:37 pm
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 3412
Re: Take Control of Your Villages
Good point. Oops. I'll have to take care of that tomorrow.
- June 29th, 2018, 11:07 pm
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 3412
Take Control of Your Villages
Aaand, here's another one.
With this add-on villages cannot be captured by allies, but they still heal on them. You can give control of any village to your ally by right clicking on it and selecting 'Give village to an ally' (if you have an ally, that is).
With this add-on villages cannot be captured by allies, but they still heal on them. You can give control of any village to your ally by right clicking on it and selecting 'Give village to an ally' (if you have an ally, that is).
- June 29th, 2018, 11:06 pm
- Forum: Lua Labs
- Topic: Using a translatable string from Vanilla
- Replies: 16
- Views: 13043
Re: Using a translatable string from Vanilla
Hahaha, yeah. Fortunately it's only 3 words per language and because I don't speak them I can't come up with anything else other than that (well I do speak 2 of them).
Btw
https://www.youtube.com/embed/ikMKJwbMQ ... 56&end=166
Btw
It's Choicerer...
https://www.youtube.com/embed/ikMKJwbMQ ... 56&end=166
- June 28th, 2018, 6:34 pm
- Forum: WML Workshop
- Topic: enclave's WML Macros questions Thread
- Replies: 177
- Views: 43742
Re: enclave's WML Macros questions Thread
Hi, I've been quite busy programming some other thing the 2 past days, but I'm going to look into this soon, as promised. I just wanted to say Also anyone knows what happens to [options][entry] values on loading replay, is same as with loading game? This part must surely be referring to my hack. Act...
- June 26th, 2018, 1:26 pm
- Forum: Multiplayer Development
- Topic: Architecture Mod
- Replies: 5
- Views: 4672
Re: Architecture Mod
1.4 - -Add-on is now fully Ageless Era Compatible. Every faction defaults to one of the existing styles, in addition there are 3 new styles that only work outside of the mainline era -Snow, Tribal, Aquatic. -The mod is still potentially compatible with other eras, as it uses a set of keywords to que...