Search found 238 matches

by Choicerer
July 10th, 2018, 1:40 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 29883

Re: enclave's Lua thread

What Ravana is talking about though, is starting Wesnoth in Unix, with a different system time than what is actually set. Aside from that, yeah, you are right. (Sometimes your OS might be set to sync the time with the Bios Time or from the Internet, but it doesn't take great skill to switch it off, ...
by Choicerer
July 8th, 2018, 12:53 am
Forum: Multiplayer Development
Topic: LA Dungeon Master
Replies: 4
Views: 1375

Re: LA Dungeon Master

Looks interesting. At first I thought this was set in Los Angeles, but I'd still play it!
by Choicerer
July 7th, 2018, 3:20 am
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 29883

Re: enclave's Lua thread

There are variables there, in [replay], [ai_something], [turn], but you can't retrieve them.
by Choicerer
July 6th, 2018, 8:06 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 29883

Re: enclave's Lua thread

Maybe just corrupt the replay and create your secret script to fix it that could run in ladder server. I guess you mean to create some code using separate software (like PHP, javascript, c++, excel VBA, delphi, python etc), to be able to modify the replay file directly myself to fix the neverending...
by Choicerer
July 6th, 2018, 6:13 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 29883

Re: enclave's Lua thread

How would you go on about corrupting the replay, though? I'm interested myself, because I've been trying to help enclave with this.
by Choicerer
July 5th, 2018, 8:02 pm
Forum: Multiplayer Development
Topic: Take Control of Your Villages
Replies: 5
Views: 933

Re: Take Control of Your Villages

1.3 adds an unsynced right-click info menu so you don't always have to tell people who didn't read the opening message what the mod is about in MP.
Adds fancy icons for the right-click options.
by Choicerer
July 2nd, 2018, 8:23 pm
Forum: Multiplayer Development
Topic: Architecture Mod
Replies: 5
Views: 1661

Re: Architecture Mod

1.4b makes this compatible with the Randomizer.
by Choicerer
July 2nd, 2018, 7:31 pm
Forum: Multiplayer Development
Topic: Better Names Mod
Replies: 7
Views: 1199

Re: Better Names Mod

1.1 - The font size is decreased for the names that are too long to fit the unit box.
by Choicerer
July 2nd, 2018, 7:13 pm
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 102
Views: 35655

Re: Wesnoth Lua Pack: Development Thread

Great idea, I wish I'd known about this earlier. Well, in 1.14 the tooltip for unit names is broken (I should report it on Github), so this is a very basic function to decrease the fontsize if the unit name is too long (part of Better Names, now): local old_unit_name = wesnoth.theme_items.unit_name ...
by Choicerer
June 30th, 2018, 4:55 pm
Forum: Multiplayer Development
Topic: Take Control of Your Villages
Replies: 5
Views: 933

Re: Take Control of Your Villages

Well, Ravana had to point out this flaw and so the mod had to get a bit more complicated ;). 1.25- I now have a nice message catching system that notifies your ally when you send them a village, but most importantly: If you are trying to transfer a village to an ally who plays their turn after you, ...
by Choicerer
June 29th, 2018, 11:37 pm
Forum: Multiplayer Development
Topic: Take Control of Your Villages
Replies: 5
Views: 933

Re: Take Control of Your Villages

Good point. Oops. I'll have to take care of that tomorrow.
by Choicerer
June 29th, 2018, 11:07 pm
Forum: Multiplayer Development
Topic: Take Control of Your Villages
Replies: 5
Views: 933

Take Control of Your Villages

Aaand, here's another one.

With this add-on villages cannot be captured by allies, but they still heal on them. You can give control of any village to your ally by right clicking on it and selecting 'Give village to an ally' (if you have an ally, that is).
by Choicerer
June 29th, 2018, 11:06 pm
Forum: Lua Labs
Topic: Using a translatable string from Vanilla
Replies: 16
Views: 4536

Re: Using a translatable string from Vanilla

Hahaha, yeah. Fortunately it's only 3 words per language and because I don't speak them I can't come up with anything else other than that (well I do speak 2 of them).

Btw
octalot wrote:
June 29th, 2018, 8:03 pm
Choicer
It's Choicerer...

https://www.youtube.com/embed/ikMKJwbMQ ... 56&end=166
by Choicerer
June 28th, 2018, 6:34 pm
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 174
Views: 17303

Re: enclave's WML Macros questions Thread

Hi, I've been quite busy programming some other thing the 2 past days, but I'm going to look into this soon, as promised. I just wanted to say Also anyone knows what happens to [options][entry] values on loading replay, is same as with loading game? This part must surely be referring to my hack. Act...
by Choicerer
June 26th, 2018, 1:26 pm
Forum: Multiplayer Development
Topic: Architecture Mod
Replies: 5
Views: 1661

Re: Architecture Mod

1.4 - -Add-on is now fully Ageless Era Compatible. Every faction defaults to one of the existing styles, in addition there are 3 new styles that only work outside of the mainline era -Snow, Tribal, Aquatic. -The mod is still potentially compatible with other eras, as it uses a set of keywords to que...