Search found 7 matches

by angrynarwhal
May 22nd, 2017, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

Is the multi-Beelz-summon fix on Github? I'm still able to summon multiple times & copied the repo over not that long ago. His attacking is quite sporadic, only seen him attack a few times total... could make Beelz more aggressive. Reducing his level would also be a good approach (e.g. 35 -> 25, 45 ...
by angrynarwhal
May 19th, 2017, 12:02 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

angrynarwhal wrote: Love the Kamikaze Sprint ability, unfortunately noticed that units killed with it don’t grant experience. Was wanting to run sprint + whirlwind demolition combo too They should. The experience gained is sometimes postponed and granted later to prevent some bugs, it can be the ca...
by angrynarwhal
May 17th, 2017, 7:43 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

Thanks for your reply to earlier feedback! Downloaded & using Github version... I like the changes I've noticed, like the merchant unit. :D Love the Kamikaze Sprint ability, unfortunately noticed that units killed with it don’t grant experience. Was wanting to run sprint + whirlwind demolition combo...
by angrynarwhal
May 12th, 2017, 1:00 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

Downloaded campaign from server in 2017s, so fairly recent... will look into updating my version of the campaign from Github as I know at least some issues I've encountered have been fixed. kamikaze sprint (Xuanquang’s Soul Harvest) is broken in my version… left enemy standing with -114/67 hp, own u...
by angrynarwhal
April 16th, 2017, 8:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

Do later scenarios in part 1 get harder? Finding the game really easy at this point (on darkest darkness atm, good amount of OP units right now) Change the difficulty to something higher. Difficulty is on hard, doesn't go any higher. Thanks Beelzebub. Could deal with much stronger enemies - elvish ...
by angrynarwhal
April 15th, 2017, 3:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

"When this unit hits an enemy, it has a chance to tax its side and part it from some gold." - 'its' is ambiguous & could refer to the unit's side or the enemy. Do later scenarios in part 1 get harder? Finding the game really easy at this point (on darkest darkness atm, good amount of OP units right ...
by angrynarwhal
April 14th, 2017, 2:14 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1062605

Re: Legend of the Invincibles

Just played through the Journey South. The scenario description says no early finish bonus but gave me a whopping 9k extra gold for the next one :shock: (tried both mining & seige). Loving the campaign! More general feedback would be I like having plenty information about scenarios before starting t...