Search found 41 matches

by Rodrom
August 9th, 2017, 2:36 am
Forum: Users’ Forum
Topic: What user-made factions do you most like?
Replies: 19
Views: 8839

Re: What user-made factions do you most like?

I'm working on a new multiplayer era myself. I'm really interested to know more about the more popular factions and why those in particular are interesting to use.
by Rodrom
July 29th, 2017, 8:32 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

I got this [event] name=side turn first_time_only=no [store_locations] [filter_location] time_of_day_id=Pdawn,Pmorning,Pafternoon,Pdusk,Pfirst_watch,Psecond_watch [/filter_location] variable=cold_hex_store [/store_locations] {FOREACH cold_hex_store i} [label] x,y=cold_hex_store[$i].x,cold_hex_store[...
by Rodrom
July 29th, 2017, 6:58 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

I know this is wrong but I'm having trouble figuring out the answer. [event] name=side turn first_time_only=no [store_locations] [filter] time_of_day_id=Pdawn,Pmorning,Pafternoon,Pdusk,Pfirst_watch,Psecond_watch [/filter] variable=cold_hex_store [/store_locations] {FOREACH cold_hex_store i} [label] ...
by Rodrom
July 29th, 2017, 3:10 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

Is there a way to use hex tooltips as described in this thread https://forums.wesnoth.org/viewtopic.php?f=12&t=41388&p=578668&hilit=tooltip+hex#p578668 except with the time_of_day_id instead of x,y? [label] x,y= time_of_day_id=Pdawn,Pmorning,Pafternoon,Pdusk,Pfirst_watch,Psecond_watch te...
by Rodrom
July 18th, 2017, 3:23 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

Gotcha, I'll use pastebin next time. @Rodrom Please next time if your paste istoog big for a forum post just use an external size as pastebin instead of creating 5 posts. Other than that, yes what ravanna said. It not that likeley to be the casue of your bug though, still it's something that should ...
by Rodrom
July 15th, 2017, 6:25 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

20170715 14:01:17 error config: Multiple [unit_type]s with id=AE_agl_desert_elves_Archer encountered. 20170715 14:01:17 error config: Multiple [unit_type]s with id=AE_agl_desert_elves_Avenger encountered. 20170715 14:01:17 error config: Multiple [unit_type]s with id=AE_agl_desert_elves_Captain enco...
by Rodrom
July 15th, 2017, 6:23 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_mrc_avians_Archer encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_mrc_avians_Bombardier encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_mrc_avians_Hawkeye encountered. 201707...
by Rodrom
July 15th, 2017, 6:22 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_stf_minotaurs_Behemoth encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_stf_minotaurs_Ancient_Behemoth encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_stf_minotaurs_Boar_Catap...
by Rodrom
July 15th, 2017, 6:21 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_chs_wild_humans_Bandit_Ambusher encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_chs_wild_humans_Bandit_Fighter encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_chs_wild_humans...
by Rodrom
July 15th, 2017, 6:20 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_bem_anakes_Alastor encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_bem_anakes_Apostate encountered. 20170715 14:01:16 error config: Multiple [unit_type]s with id=AE_bem_anakes_Archdaemon encountered. 2017...
by Rodrom
July 15th, 2017, 6:17 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

unfortunateley the error message does't tell where exactly the error is, since it points to an external library that is used many times by wesnoth. I'd be nice if you coudl provide a minimal testcase for reproducing. All I need to reproduce the error is load the multiplayer option from the game's m...
by Rodrom
July 13th, 2017, 2:01 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

I' ve been having trouble with this error message for a while now. All I can tell for now is that it occurs while unit files are being read. I'm not sure how to proceed.
by Rodrom
July 11th, 2017, 8:40 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

I'm not sure if this is related to your problem or not, but surely "snow(4.png" is a typo. My mistake. #define WEATHER_SNOWFALL [terrain_graphics] map=" 1 *" # This part uses values as a shortcut for the terrain_graphics being used. [tile] pos=1 set_flag=snow no_flag=snow [/tile...
by Rodrom
July 11th, 2017, 3:59 pm
Forum: WML Workshop
Topic: I want to understand
Replies: 70
Views: 17098

Re: I want to understand

Explain the code you posted. If you have absolutely zero idea what it should do, then don't try using it and your problem is instantly solved. #define WEATHER_SNOWFALL [terrain_graphics] map=" 1 *" # This part uses values as a shortcut for the terrain_graphics being used. [tile] pos=1 set...
by Rodrom
July 11th, 2017, 3:00 am
Forum: Lua Labs
Topic: wesnoth.theme_items.unit_alignment
Replies: 12
Views: 8103

Re: wesnoth.theme_items.unit_alignment

Thanks gfgtdf. Changed the LUA scripts and they work fine now! Auto-indentation for LUA in Notepad++ should be doable since there are guides online. local old_unit_alignment = wesnoth.theme_items.unit_alignment function wesnoth.theme_items.unit_alignment() local u = wesnoth.get_displayed_unit() if n...