Search found 2 matches

by ExtraAnchovies
January 26th, 2017, 3:25 am
Forum: Ideas
Topic: [MOD] Luck
Replies: 10
Views: 2785

Re: [MOD] Luck

Dugi's No Randomness mod converts terrain defense from a chance to hit into a damage multiplier; elves in forest take 30% damage, mages on open ground take 60% damage, magical attacks always deal at least 70% damage, and so forth. I don't think there needs to be changes to the fundamentals of the co...
by ExtraAnchovies
January 26th, 2017, 2:31 am
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 11181

Re: Biased Random Damage Mod

I'm playing on 1.12.6, and I've been noticing a quirk of the system which is a bit bothersome. It seems that retaliation damage is only calculated once; that is, if a unit is attacked, they will strike back for the same amount of damage with each of their retaliation attacks. This adds a bit of swin...