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Dugi's No Randomness mod converts terrain defense from a chance to hit into a damage multiplier; elves in forest take 30% damage, mages on open ground take 60% damage, magical attacks always deal at least 70% damage, and so forth. I don't think there needs to be changes to the fundamentals of the co...
- January 26th, 2017, 2:31 am
- Forum: WML Workshop
- Topic: Biased Random Damage Mod
- Replies: 14
- Views: 12082
I'm playing on 1.12.6, and I've been noticing a quirk of the system which is a bit bothersome. It seems that retaliation damage is only calculated once; that is, if a unit is attacked, they will strike back for the same amount of damage with each of their retaliation attacks. This adds a bit of swin...