Search found 202 matches

by IIIO_METAL
February 8th, 2022, 1:43 pm
Forum: Art Workshop
Topic: Strategic map terrain -large scale map
Replies: 40
Views: 19709

Re: Strategic map terrain -large scale map

I chose the simplest solution and placed the image of the bridge using [item].
I'm trying to create a campaign using this map image, but it will still take some time to complete.
Wussel, thank you for making a nice map! :D
by IIIO_METAL
February 8th, 2022, 1:09 pm
Forum: Scenario & Campaign Development
Topic: Labyrinth of Cornet [roguelike SP campaign]
Replies: 2
Views: 910

Labyrinth of Cornet [roguelike SP campaign]

A mischievous cat has opened the lid of the 'Demon cauldron' on display at the Cornet Museum! The magical power of the 'Demon cauldron' turns the museum into a labyrinth, and monsters overflow from the cauldron. This campaign covers most of the features of roguelike games, such as automatically gene...
by IIIO_METAL
January 5th, 2022, 5:03 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

Hello Elvish_Assassin. There is no way to make money on Merchant's Road. For the village, Hana are just visitors, not the army like other campaigns. They do not occupy the village they visited, so they cannot collect military funds from the village. There are few places where Hana can make money, an...
by IIIO_METAL
December 23rd, 2021, 11:12 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

Hello, Elvish_Assasin. Looking at your report, I tested the scenario. The scenario can be cleared without any problem. If you didn't have enough money on Merchant's Road, please give up. :P But in Shiratama Town, you don't have to give up. There is a place to buy second-hand goods here. And if you u...
by IIIO_METAL
November 24th, 2021, 2:55 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

The event is set to "random_gender = yes", so the cat's gender is randomly determined when the unit is created. Gender cannot be determined by the appearance or status of the current unit, so it is not possible to know which way to go in the end until the unit advances. I think that such a...
by IIIO_METAL
November 17th, 2021, 9:00 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

Hello shevegen. I'm glad you enjoyed my add-on. > last time I had a problem with one scenario What was the problem? If it's an add-on bug, I need to fix it. Hi Sadaharu. > Wesnoth 1.16 or should I replay it on 1.14? The latest version is for Wesnoth 1.16. If I didn't overlook the important changes i...
by IIIO_METAL
November 12th, 2021, 11:33 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

I fixed a bug that Konrad2 found. If I hadn't overlooked something, I think the problem was gone. Thank you Konrad2. Welcome back Sadaharu. Sadaharu is a fairly common name, so there are many Japanese people with that name. And by chance my ex-boss was also that name. It wasn't such an interesting t...
by IIIO_METAL
November 3rd, 2021, 6:31 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85667

Re: Return from the Abyss [SP campaign for 1.12/1.14]

I'm glad it was useful.
I tried the re-uploaded version. The translation is reflected normally.

See ya!
by IIIO_METAL
November 3rd, 2021, 6:28 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

Hello, Konrad2. Thank you for telling me that the hero crown is gone. I will fix it as soon as possible. And a cat. Male cats will be Cait Siths and female cats will be Twintails. I wasn't properly checking the information displayed in the help menu. Correct it so that the help menu displays the cor...
by IIIO_METAL
October 30th, 2021, 2:24 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85667

Re: Return from the Abyss [SP campaign for 1.12/1.14]

The explanation was insufficient! This is a 1.16 version of the translation. Then I have one suggestion. Separate the version notation from the translatable part in the description in _main.cfg. By doing so, you can avoid invalidating the translation even if the version notation is changed by updati...
by IIIO_METAL
October 28th, 2021, 1:12 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85667

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hello! I noticed that the text of this campaign has been updated a bit. Therefore, I will attach a new Japanese translation file. I also have a Translate text to add to _server.pbl.
I would appreciate it if you could include this file in your add-on.
Return_from_the_Abyss_JA.zip
(501.15 KiB) Downloaded 51 times
See ya!
by IIIO_METAL
June 19th, 2021, 12:11 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68263

Re: Witch Campaign: Mountain Witch

Hello klein_atuin. You found my mistake, thank you! I was trying to change the music during the event, but the specified music file name was incorrect. The add-on that fixes this issue has already been uploaded to the server. Sorry, you have to start "Road in the Forest" from the beginning...
by IIIO_METAL
May 18th, 2021, 1:04 pm
Forum: WML Workshop
Topic: Is it possible to remove effects from Objects using [remove_object]?
Replies: 2
Views: 483

Re: Is it possible to remove effects from Objects using [remove_object]?

The syntax is correct, so maybe the value is wrong?
Or is it possible that object_id is not set?
By the way, these two are my recent mistakes. :lol:
by IIIO_METAL
May 18th, 2021, 12:48 pm
Forum: Art Workshop
Topic: Strategic map terrain -large scale map
Replies: 40
Views: 19709

Re: Strategic map terrain -large scale map

I don't think many people want to let players actually fight on this map. When I used this terrain set, I didn't need the village to have village terrain functionality. So it's okay for the village to be integrated into the road. If that simplifies the code a bit, I think it's better. I learned a li...
by IIIO_METAL
May 14th, 2021, 10:01 am
Forum: WML Workshop
Topic: [1.14.16] unstore_unit with fire_event=no
Replies: 10
Views: 914

Re: [1.14.16] unstore_unit with fire_event=no

I'm sorry to write something wrong. :oops:
I reconfirmed the contents of the event.

It may be because you changed the unit by variable substitution. Advance resets some of the changes made by variable substitution.
You should use [object] to swap AMLA to avoid that.