Search found 154 matches

by IIIO_METAL
September 17th, 2019, 10:08 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6350

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Thank you Shiki.
I uploaded a new version that fixed the mistake.
by IIIO_METAL
August 2nd, 2019, 5:44 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36122

Re: Cities of the Frontier - now for BfW 1.11

The first scenario of the campaign works on 1.14.7, but on at least second and third you spawn as a skeletal dragon with no other units or a keep. The version currently on the add-on server has been uploaded by the enclave with modifications. Apart from this version, I am uploading a modified versi...
by IIIO_METAL
June 21st, 2019, 11:57 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36122

Re: Cities of the Frontier - now for BfW 1.11

Version 0.6.1 has been made to work with 1.14. First of all, although we have confirmed that it will work until transitioning to the summer scenario, there is a possibility that problems may occur somewhere as we have not verified all the code. Please let me know if you find a bug. Then I included ....
by IIIO_METAL
June 20th, 2019, 9:37 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36122

Re: Cities of the Frontier - now for BfW 1.11

Hi, I didn't know that there was version 0.6.1. It's a good idea to be based on a newer version. Well, it's enclave who started upgrading this add-on to 1.14, but he doesn't seem to appear here for a while. I think we have two options. 1: Wait for enclave to merge version 0.6.1. 2: Start work with u...
by IIIO_METAL
June 19th, 2019, 12:28 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36122

Re: Cities of the Frontier - now for BfW 1.11

Hello,
I tried replacing the lua part with the existing WML event so that the skeleton dragon would not come out. We confirmed that we could transition to the spring scenario without problems.
Replace the two files attached with the file in the add-on folder.
by IIIO_METAL
April 8th, 2019, 7:29 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

Hint.
Spoiler:
by IIIO_METAL
March 12th, 2019, 12:37 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6350

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

octalot, thanks for the polite commentary! Now, I understand the basic use of [resources].
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
by IIIO_METAL
March 11th, 2019, 4:34 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6350

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

octalot, Thank you for the nice info!
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself. :oops:
by IIIO_METAL
March 8th, 2019, 12:23 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6350

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Version 0.5.7 has been uploaded. The major change in this version is that you can choose the difficulty level from 3 levels when you start the campaign. Although EASY does not change in the past, NORMAL and HARD will not recover player unit even if you move to another floor. This is the result of ad...
by IIIO_METAL
March 8th, 2019, 12:09 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

Thank you, Sadaharu.
Fixed that it was set not to save Replay when winning in these scenarios.
by IIIO_METAL
March 5th, 2019, 5:29 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

About the phenomenon that white_haired_uncle reported, the name of Sally had changed to Bullyan before unnoticed, but for now it does not understand the cause at all. Also, if the data is in a normal state, no option to remember dance skills will appear when leveling up Sally. When examining the sav...
by IIIO_METAL
March 1st, 2019, 5:34 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

Hello, white_haired_uncle and Sadaharu. You pointed out that, so I was able to notice many of the problems I did not notice. I appreciate it. Several problems can be solved with simple fixes, but some are difficult to fix. For the time being, we are working on correction work. Please pray that we ca...
by IIIO_METAL
February 23rd, 2019, 8:54 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

Thank you. I am glad that you seem to have enjoyed it. Thank you for praising the portrait, it was the hardest part of the process of making a campaign. There were not so many paintings depicting everything, but still a lot of time was necessary. Please teach me where unclear due to bad english. Adv...
by IIIO_METAL
February 11th, 2019, 9:22 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31055

Re: Witch Campaign: Mountain Witch

I modified some of the scenarios at the same time as I modified the music file. I am doing check work as to whether it works well.
However, my work has become busy so I think that I can not upload it soon.
by IIIO_METAL
February 11th, 2019, 9:12 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6350

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Version 0.5.5 has been uploaded. As a result of various fixes, it started to operate quite stably. I checked only on Mac, but it worked until clearing the game without any problems.
I have not confirmed with other platforms, so please let me know if problems occur.