Search found 149 matches

by IIIO_METAL
April 8th, 2019, 7:29 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

Hint.
Spoiler:
by IIIO_METAL
March 12th, 2019, 12:37 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4735

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

octalot, thanks for the polite commentary! Now, I understand the basic use of [resources].
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
by IIIO_METAL
March 11th, 2019, 4:34 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4735

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

octalot, Thank you for the nice info!
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself. :oops:
by IIIO_METAL
March 8th, 2019, 12:23 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4735

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Version 0.5.7 has been uploaded. The major change in this version is that you can choose the difficulty level from 3 levels when you start the campaign. Although EASY does not change in the past, NORMAL and HARD will not recover player unit even if you move to another floor. This is the result of ad...
by IIIO_METAL
March 8th, 2019, 12:09 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

Thank you, Sadaharu.
Fixed that it was set not to save Replay when winning in these scenarios.
by IIIO_METAL
March 5th, 2019, 5:29 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

About the phenomenon that white_haired_uncle reported, the name of Sally had changed to Bullyan before unnoticed, but for now it does not understand the cause at all. Also, if the data is in a normal state, no option to remember dance skills will appear when leveling up Sally. When examining the sav...
by IIIO_METAL
March 1st, 2019, 5:34 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

Hello, white_haired_uncle and Sadaharu. You pointed out that, so I was able to notice many of the problems I did not notice. I appreciate it. Several problems can be solved with simple fixes, but some are difficult to fix. For the time being, we are working on correction work. Please pray that we ca...
by IIIO_METAL
February 23rd, 2019, 8:54 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

Thank you. I am glad that you seem to have enjoyed it. Thank you for praising the portrait, it was the hardest part of the process of making a campaign. There were not so many paintings depicting everything, but still a lot of time was necessary. Please teach me where unclear due to bad english. Adv...
by IIIO_METAL
February 11th, 2019, 9:22 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

I modified some of the scenarios at the same time as I modified the music file. I am doing check work as to whether it works well.
However, my work has become busy so I think that I can not upload it soon.
by IIIO_METAL
February 11th, 2019, 9:12 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 32
Views: 4735

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Version 0.5.5 has been uploaded. As a result of various fixes, it started to operate quite stably. I checked only on Mac, but it worked until clearing the game without any problems.
I have not confirmed with other platforms, so please let me know if problems occur.
by IIIO_METAL
February 7th, 2019, 7:02 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

What written by Can-ned_Food may be the correct answer. I included four music files that are frequently used on add-ons, but that may be the cause of the problem. This file is the same as the file included in UMC_Music_Book, and the file name has not been changed either. Therefore, there are two fil...
by IIIO_METAL
February 4th, 2019, 6:05 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

Hello Sadaharu, Thanks for the information.
When I played the test, I never encountered such an error. Me too not sure what is going on.
I will make an effort to investigate the cause, but my knowledge may not be able to solve it.
by IIIO_METAL
January 29th, 2019, 4:25 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 35476

Re: Return from the Abyss [SP campaign for 1.12/1.14]

The_Wolves_Last_Path.zip Return_from_the_Abyss.zip I will attach a Japanese translation file of "Return from the Abyss" and "The Wolves' Last Path". These are created by replacing the title color with the actual data. Once the scenario data is updated, the title text will also be translated, perhap...
by IIIO_METAL
January 19th, 2019, 4:00 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 26525

Re: Witch Campaign: Mountain Witch

A bug that does not have Vonbir in Wesnoth 1.12 will not occur if you start a campaign in the current version. If you continue with campaign with old version of saved data, the reported phenomenon may occur. I uploaded a version that added code to prevent this phenomenon. ver1.1.14b This version has...
by IIIO_METAL
January 11th, 2019, 5:46 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 35476

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Thank you for explaining the background of 'kingdom of Wesnoth'. I nearly completed the Japanese translation of "Return from the Abyss" with the cooperation of several discord users. They said that there would not be a terrible mistranslation. Currently I am checking for unnatural expression as Japa...