Search found 10 matches
- March 29th, 2024, 8:07 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
I hope this gets updated to v1.18.
- March 4th, 2017, 4:18 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Units Loader
- Replies: 2
- Views: 1697
Re: Campaign Units Loader
It seems unit abilities and special attacks made for mainline campaigns does not effect the multiplayer part of the game, including local games against AI . For example, the abilities I encountered in the game so far, the Inspire ability of Princess and the Stun special attack of Merman Brawler do n...
- February 16th, 2017, 6:05 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
Mage of Nature still does not advance from White Mage (I temporary fixed it by changing line 60 in utils\advancement_events.cfg ). Dwarvish Iron Bear still is not associated to any default appropriate unit. Also, to remind you once again, I hope you add advancements to these units I found so far th...
- February 12th, 2017, 10:00 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 89949
Re: The Golden Age
I get this error: screenshot1.JPG :arrow: It seems that unit is missing: screenshot2.JPG And can you please explain what do these functions Enable AMLA and Knalgan Alliance do when TGA Config Mod is enabled, because I don't see any difference in the game? Also, I see some "unused" units (f...
- February 12th, 2017, 9:45 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
I am confused about 1 thing however you say often in your comment "artwork is the same"! Sorry, my bad, by artwork I meant the unit portraits when you click the unit profiles to see their descriptions. :oops: I am eagerly waiting for you to fix the units and add the additional advancement...
- February 11th, 2017, 2:51 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
More feedback: I mainly play this era for default units that advance to level 4 and 5. And I recommend these suggestions to truly make this a real high quality custom era: Loyalists: Holy Arrow Master - Artwork is the same as Master Bowman , update it. Siege Trooper and Iron Mauler - Artworks are th...
- February 5th, 2017, 6:20 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
Thank you for posting this problem. :D I have run a few tests and unfortunately do not see this error, so I would appreciate it if you would upload a replay or say particular units that you tested that didn't advance. You were right. It seems when using the debug command :unit advances=N , that uni...
- February 4th, 2017, 2:17 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 240232
Re: The Reign of the Lords
Hello! Advancing units to RotL upgrades don't work with the Default era, in Multiplayer game versus AI , both in Scenarios and Random Maps :( . Reign of the Lords Advancement Modification is on. Using the current latest version of the mod (1.2.1.2). In single-player campaigns it is ok. Playing on Bf...
- January 16th, 2017, 5:52 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 56
- Views: 55294
Re: Gui Debug Tools
Sorry, I thought "Master" referred to the current stable version.SigurdFireDragon wrote:Current version is 0.9.0 for BfW Master & the latest development release.
Anyway, I hope it is made for the stable version in the future too.
- January 16th, 2017, 5:21 am
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 56
- Views: 55294
Re: Gui Debug Tools
Am I doing something wrong? (Sorry, newbie here).